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-   -   Computer generated initial alliances (http://www.chiefdelphi.com/forums/showthread.php?t=128474)

jlmcmchl 08-04-2014 17:23

Re: Computer generated initial alliances
 
Quote:

Originally Posted by itsjustmrb (Post 1371312)
I am sorry if you thought I was suggesting that it wasn't random, I only suggested that the teams not be dumped in the schedule sequentially in the exact same order for every round.

I hate to say it, but applying a random shuffle to something that will already be shuffled randomly (The schedule is a permutation of the list of teams based on an RNG) is equally random. You can't make the outcome better by shuffling teams, because then other teams will see the pattern than currently do. In order to fix the issue, you would need to change the actual algorithm that permutes the list and/or that which scores the permuted list.

MikeE 08-04-2014 17:59

Re: Computer generated initial alliances
 
Quote:

Originally Posted by itsjustmrb (Post 1371312)
I am sorry if you thought I was suggesting that it wasn't random, I only suggested that the teams not be dumped in the schedule sequentially in the exact same order for every round.

As Jordan said above, from a process point of view putting teams in a standard order at initial seeding doesn't matter to the final outcome. The order gets permuted literally hundreds of thousands of times during schedule optimization.

My point about Curie is that testing the statistic of high vs low number teams indicates that the algorithm is doing the right thing, or at least shows there's no evidence that it's doing the wrong thing. The experience of your team is completely expected.

Joe Ross 08-04-2014 18:52

Re: Computer generated initial alliances
 
It should be noted that in 2008, the schedule did not get permuted enough, and there was a correlation between team numbers that was not intentional. See http://www.chiefdelphi.com/forums/sh...ad.php?t=66983 and http://www.chiefdelphi.com/forums/sh...ad.php?t=67108


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