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New scouting metric - help automating it (TBA)?
Hi All
I came up with a (new?) scouting metric for this weekend's NYC regional. We were concerned that with this year's game being so dependant on assist scores, the "match difficulty" would have a larger than normal influence on seed. I'm really happy with the result, so I thought I might share it here in case there is some interest in standardizing it. The metric was calculated as follows: For each team: For each match:The result table looked something like this:For each team in the match (*other* than the team of interest TOI):Display a table showing the difficulty for each matchScrape the current stats from TBA or usfirst.orgCompute the "match difficulty" score(s) from the stats Code:
Team 9999:1) Sum the QS score of the TOI's alliance mates, and subtract the QS score of the TOI's opponents. So if the mates were sitting with with QS Scores of 10 and 12, and the opponents were 8, 8 and 5, the DiffScore would be 1. 2) One of our other mentors suggested that the difficulty of a match in this game is not linear with the abilities of the other robots on the field. Having two poorly performing mate is *much* more damaging than having two just-average mates. So we made a second score which was 1 or 0 if both mates were less than some QS threshold (we used 3 or 4 at this regional) and the opponents had at least two bots above the threshold So how did it work out?
I think a lot of other teams would be interested in having kind of metric during regionals. Unfortunately I'm not much of a coder - my spreadsheet was hand entered by copy-pasting from TBA and drag-and-dropping columns and formulas as necessary. If this were to get widespread use, it would need to be automated, preferably in real time on a server somewhere (TBA?). Is anyone out there willing to take this on? Secondly, the formula(s) for the DifficultyScore of each match is up for debate. Perhaps the CD community has a different idea? I know there are Apps like FRC Spyder that make match predictions using the "OPR" of each team on the field, but I think I'm more comfortable with QS (or rank) - it seems more game-independant, even if its a bit circular to use current rank to predict future rank. Also our metric is orthoganal to the stats of the TOI - we just want to know about their alliance mates & opponents. Lastly, I'm not in love with the DifficultyScore name. We could use (checks thesaurus): Handicap, Disparity, Equality.... or yet another acronym :) Any other suggestions? |
Re: New scouting metric - help automating it (TBA)?
Huh... nothing? I guess it's not as widely interesting an idea as I thought. We'll keep using it ourselves though!
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Re: New scouting metric - help automating it (TBA)?
I'm by no means an expert scout, and don't take this opinion as a final yes/no on the usefulness...
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Personally, I feel like the standard metrics taken on a team to measure their individual contribution to a match, provide a more clear picture anyway that current seeding. I'm more interested in whether the team is making auton points (consistently), making their shots, not causing fouls, etc. A goal of scouting is to generate a list of who are really the best robots at the competition, which may vary widely from the official seeding. From there, you can generate your picklist which should match your first list, with perhaps skipping robots that do not compliment your strategy well. Kudos for trying to think outside of the box, and hopefully you can get some more discussion both for/against your idea, but it just didn't jump out at me as something I'd be interested in. |
Re: New scouting metric - help automating it (TBA)?
Maybe a more effective would be the relative ranks of a team's OPR scores (fouls and assists removed), to their alliance partners. For example:
Team x: 12 aOPR Team y: 20 aOPR Team z: 16 aOPR Team x would get 3 points, team y would get 1 point and team z would get 2 points on this alliance. The higher this value is, the more the team got carried. The lower, the more they earned their rank. My rationale behind removing assist points is because the higher the assist points, the more cooperative the team is. This is not reflective of their robot's individual skills and abilities, but is directly affected by their partner's abilities. Unfortunately not all events have twitter data, so this isn't always the most effective. I'll get back to this later tonight with some results. |
Re: New scouting metric - help automating it (TBA)?
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