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xBox Controller Feedback, of sorts
We are going to be taking out robot to some demonstrations, and I have implemented a half power drive train, so the kids have time to jump out of the way of their friends driving, and I also have an override so that we, the team, can drive it to its full potential. We are using an xBox 360 controller, and one of the mentors thought it would be cool if there was a way to have the lights around the xBox button to light up when we have the overdrive toggled on. Any help is appreciated. Thanks in advance.
->Mike |
Re: xBox Controller Feedback, of sorts
As far as I know the light ring is controlled by the USB hub on the computer and is inaccessible through any FRC programming. Perhaps there is third-party software that allows you to manipulate the lights? Quick googling hasn't come up with anything, but there might be something that I'm missing. I doubt you could interface with your robot code unfortunately. Maybe I'm unimaginative?
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Re: xBox Controller Feedback, of sorts
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Re: xBox Controller Feedback, of sorts
I made a quick look though here. It seems the light configuration is set automatically by the driver/API. The only thing I saw that could be controlled was the vibration function.
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Re: xBox Controller Feedback, of sorts
We've read controller values directly in the LabView dashboard, although we did have some issues which may or may not have been related. LabView gives you the ability to communicate over teh USB interface so you may be able to do it through that method.
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Re: xBox Controller Feedback, of sorts
I posted a thread on how to accomplish this, check it out here
http://www.chiefdelphi.com/forums/sh...hreadid=128813 |
Re: xBox Controller Feedback, of sorts
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Thanks for posting this rumble feedback xinput link anyway... I've found it very interesting. :) |
Re: xBox Controller Feedback, of sorts
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Here is a little more concrete evidence. http://msdn.microsoft.com/en-us/libr...le_controllers Quote:
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