Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Robot Showcase (http://www.chiefdelphi.com/forums/forumdisplay.php?f=58)
-   -   Team 2451 - Pwnage - Swerve Simulation Game (http://www.chiefdelphi.com/forums/showthread.php?t=129025)

mr. giggums 22-04-2014 22:34

Team 2451 - Pwnage - Swerve Simulation Game
 
This year team 2451, pwnage, developed a swerve drive. After completion of the code, a swerve simulation game was created for demonstrative purposes. Here is a link to the program.

Simply download the zip file and unzip it. Then, click on the ".jar" file to run. For more information read the readme file.

If you have any comments, suggestions, or bugs, please post them below.

Cash4587 22-04-2014 22:42

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
This is actually really cool. The robot has some INSANE acceleration and speed. Does it weigh like 5lbs? :p

SkittlesCharge 22-04-2014 22:53

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Quote:

Originally Posted by Cash4587 (Post 1377937)
This is actually really cool. The robot has some INSANE acceleration and speed. Does it weigh like 5lbs? :p

I agree. This is really good. I would recommend adding less acceleration and speed as an option, though, just to make it more realistic. It's kinda hard to drive as is because of how fast it is compared to the screen size.

orangemoore 22-04-2014 23:00

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
After a short time playing around I'm up to 15,200 using crab mode.

Very cool.

Now I want to build a swerve

MaxMax161 22-04-2014 23:33

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
This is awesome and you should feel awesome. Thanks a ton for making this public. :)

Some more settings would be nice and/or the source code so we could play with it ourselves.

Chris Endres 22-04-2014 23:34

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Wow, I now know what I am going to play with on the bus ride to Champs tomorrow morning.

ekapalka 23-04-2014 02:14

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Its beautiful to watch it spin while driving. Its a little fast to make out, but do the wheels themselves never turn more than 180 degrees? I would love to see how that works :)

Canon reeves 23-04-2014 09:27

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Awesome simulator, great job! Still working on getting it to pivot stationary.

mr. giggums 23-04-2014 17:29

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
I forgot to mention that this will be available to be played at our pit at world's. We will also have a demonstration of the mechanics of the swerve drive. Feel free to stop by and we can answer any questions you might have.

Joel Glidden 23-04-2014 17:39

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
My burning question is about your source for the internal gear (20 DP x 48 teeth) used in your swerve module. Did you guys make them yourselves, or did you customize a COTS internal gear?

mr. giggums 23-04-2014 18:48

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Quote:

Originally Posted by ekapalka (Post 1377984)
Its beautiful to watch it spin while driving. Its a little fast to make out, but do the wheels themselves never turn more than 180 degrees? I would love to see how that works :)

On our actually robot the wheels are allowed to turn a little under a full revolution (330 ish degrees). For the robot code I have algorithms to deal with this but on the simulation code I just made the wheels point to where I want them to be. If you are world's, come to our pit and I'll be happy to fully explain how it works. If you aren't able to come to world's, I may be writing a white paper on the code when ever I have the time.

Quote:

Originally Posted by Joel Glidden (Post 1378094)
My burning question is about your source for the internal gear (20 DP x 48 teeth) used in your swerve module. Did you guys make them yourselves, or did you customize a COTS internal gear?

I believe it was done on a wire edm, but I'm not sure. I'm programming not mechanical, so I can't tell you for sure. If you can't stop by our pit at world's, then you can try to ask in this thread.

Quote:

Originally Posted by Various People
It moves fast

I am working on changing this along with some other things, on the way down to world's.

Woolly 23-04-2014 21:51

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Also, just an idea, but what if you had a 2-speed tank drive as an option just for reference/comparison?

Navid Shafa 23-04-2014 22:06

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Quote:

Originally Posted by mr. giggums (Post 1377934)
If you have any comments, suggestions, or bugs, please post them below.

Once I open the Jar file, it says 'Press A to start'. Pressing A doesn't seem to do anything. I can select all the drop down menus and searched the read me file to see if I was missing anything. Any thoughts?

orangemoore 23-04-2014 22:09

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Quote:

Originally Posted by Navid Shafa (Post 1378137)
Once I open the Jar file, it says 'Press A to start'. Pressing A doesn't seem to do anything. I can select all the drop down menus and searched the read me file to see if I was missing anything. Any thoughts?

What are you trying to use?

I have been able to get a logitech gamepad f310 to work.

Navid Shafa 23-04-2014 22:27

Re: Team 2451 - Pwnage - Swerve Simulation Game
 
Quote:

Originally Posted by orangemoore (Post 1378138)
What are you trying to use?

I have been able to get a logitech gamepad f310 to work.

Keyboard for now.


All times are GMT -5. The time now is 17:47.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi