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Re: Team 2451 - Pwnage - Swerve Simulation Game
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Re: Team 2451 - Pwnage - Swerve Simulation Game
Had the pleasure of inspecting this team swerve drive IRL yesterday, it is a beauty!
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Re: Team 2451 - Pwnage - Swerve Simulation Game
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Re: Team 2451 - Pwnage - Swerve Simulation Game
This is awsome. Really helpful to get the basic feel of a swerve. The only problem I was having was getting a ball in the corner since I would just keep going instead of ramming against the side.
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Re: Team 2451 - Pwnage - Swerve Simulation Game
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Re: Team 2451 - Pwnage - Swerve Simulation Game
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Attachment 16921 |
Re: Team 2451 - Pwnage - Swerve Simulation Game
To all, I have uploaded a new version here.
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Re: Team 2451 - Pwnage - Swerve Simulation Game
Could you include the Linux and Mac binaries for Jinput also to make it easier for people?
Also, it seems like you set up the axes to only work with an xbox controller, not the Logitech gamepad. You should use the axis identification features of Jinput to get the correct axes on any controller: Code:
controller.getComponent(Component.Identifier.Axis.X); |
Re: Team 2451 - Pwnage - Swerve Simulation Game
Thanks, I actually have been looking around for something like this :D
Very cool though. |
Re: Team 2451 - Pwnage - Swerve Simulation Game
I have been playing this with my keyboard and an xbox controller, and i noticed when I use the controller, there is a noticeable drift on the rotation, but none on the keyboard. Has anyone else noticed this? Is it the controller?
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Re: Team 2451 - Pwnage - Swerve Simulation Game
I remember looking at this robot. It is so cool. This was one of my favorite drive systems at championships.
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