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Team 2451 - Pwnage - Swerve Simulation Game
This year team 2451, pwnage, developed a swerve drive. After completion of the code, a swerve simulation game was created for demonstrative purposes. Here is a link to the program.
Simply download the zip file and unzip it. Then, click on the ".jar" file to run. For more information read the readme file. If you have any comments, suggestions, or bugs, please post them below. |
Re: Team 2451 - Pwnage - Swerve Simulation Game
This is actually really cool. The robot has some INSANE acceleration and speed. Does it weigh like 5lbs? :p
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After a short time playing around I'm up to 15,200 using crab mode.
Very cool. Now I want to build a swerve |
Re: Team 2451 - Pwnage - Swerve Simulation Game
This is awesome and you should feel awesome. Thanks a ton for making this public. :)
Some more settings would be nice and/or the source code so we could play with it ourselves. |
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Wow, I now know what I am going to play with on the bus ride to Champs tomorrow morning.
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Its beautiful to watch it spin while driving. Its a little fast to make out, but do the wheels themselves never turn more than 180 degrees? I would love to see how that works :)
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Re: Team 2451 - Pwnage - Swerve Simulation Game
Awesome simulator, great job! Still working on getting it to pivot stationary.
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Re: Team 2451 - Pwnage - Swerve Simulation Game
I forgot to mention that this will be available to be played at our pit at world's. We will also have a demonstration of the mechanics of the swerve drive. Feel free to stop by and we can answer any questions you might have.
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Re: Team 2451 - Pwnage - Swerve Simulation Game
My burning question is about your source for the internal gear (20 DP x 48 teeth) used in your swerve module. Did you guys make them yourselves, or did you customize a COTS internal gear?
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Also, just an idea, but what if you had a 2-speed tank drive as an option just for reference/comparison?
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I have been able to get a logitech gamepad f310 to work. |
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Had the pleasure of inspecting this team swerve drive IRL yesterday, it is a beauty!
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This is awsome. Really helpful to get the basic feel of a swerve. The only problem I was having was getting a ball in the corner since I would just keep going instead of ramming against the side.
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Re: Team 2451 - Pwnage - Swerve Simulation Game
To all, I have uploaded a new version here.
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Could you include the Linux and Mac binaries for Jinput also to make it easier for people?
Also, it seems like you set up the axes to only work with an xbox controller, not the Logitech gamepad. You should use the axis identification features of Jinput to get the correct axes on any controller: Code:
controller.getComponent(Component.Identifier.Axis.X); |
Re: Team 2451 - Pwnage - Swerve Simulation Game
Thanks, I actually have been looking around for something like this :D
Very cool though. |
Re: Team 2451 - Pwnage - Swerve Simulation Game
I have been playing this with my keyboard and an xbox controller, and i noticed when I use the controller, there is a noticeable drift on the rotation, but none on the keyboard. Has anyone else noticed this? Is it the controller?
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Re: Team 2451 - Pwnage - Swerve Simulation Game
I remember looking at this robot. It is so cool. This was one of my favorite drive systems at championships.
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