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2014 Lessons Learned: The positive
What did FIRST do particularly well this year?
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Re: 2014 Lessons Learned: The positive
They had a game design that when played well felt like you were watching a sporting event.
The Championship Finals were extremely exciting and really came down to team strategies rather then one particular robot dominating the field. |
Re: 2014 Lessons Learned: The positive
4 team alliances. Loved it.
More awards during division eliminations. Inspectors emphasizing "Customer Service". |
Re: 2014 Lessons Learned: The positive
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Re: 2014 Lessons Learned: The positive
Single game pieces are the way forward. It was so much more rewarding seeing three robots playing a team sport rather than three robots performing a task in parallel.
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Re: 2014 Lessons Learned: The positive
Transparency and community reaction time.
It was great to see Frank/HQ react to controversial events in the community quickly and professionally. |
Re: 2014 Lessons Learned: The positive
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I will agree though that having one game piece made the game much easier follow and definitely led to some amazing performances and strategies at these upper echelons of play. Perhaps going to 2-3 game pieces per alliance could be a good balance between a low number of pieces and not having to overly rely on alliance partners? |
Re: 2014 Lessons Learned: The positive
The game itself--as a game--was a good game. Lots of action, lots of excitement, lots of score swings.
The reaction to "Not enough refs to handle the game" in Week 1 was pretty good, just wish it had been sooner, like before Week 1. Frank (and HQ) being open and responsive when stuff came up, 'nuff said. |
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Re: 2014 Lessons Learned: The positive
Also loved the Einstein webcast. Like, it was almost TV quality stuff. Really made the game accessible and understandable. Just need a few people to work on their speeches :rolleyes:
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Re: 2014 Lessons Learned: The positive
This game was designed for Eliminations/Championships. My family was glued to the screen throughout the day.
I have 4 young children (ages 7 and less) and we watched the action throughout the day today. Our dinner was interrupted by the second finals match (and it was Sloppy-Joe night!) - my 2 year old daughter left her plate and then went back about 45 minutes later to finish... I loved Ultimate Ascent - but as a person that has coached a number of sports, Aerial Assist was a great game. I know that there were issues (BELIEVE ME - I KNOW!) but the game when it was played with great alliances was awesome. Anytime you can get 2, 6, and 7 year olds screaming along with a couple of 30-somethings, it was a great game. |
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Re: 2014 Lessons Learned: The positive
The fact that this game couldn't be "broken". Meaning, there wasn't one robot design nor strategy that would guarantee a win.
You could play the perfect strategy one match but then have it defended against the next. (Einstein F1-2, for example). I loved how scouting was incredibly important this year. It was absolutely necessary to scout in detail. This year was about thinking, not just building and driving. It reminded me of '05. |
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