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Re: 2014 Lessons Learned: The positive
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I think that we saw this play out in the alliances that made it to Einstein - with no team less than a few years old contributing to the field play. |
Re: 2014 Lessons Learned: The positive
I think the Einstein Field flowed a lot better this year. Last year, there was too much time between the matches due to awards being given out and guest speakers. It was much better when the matches occurred closer to each other, keeping the excitement going.
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Re: 2014 Lessons Learned: The positive
I still stand by my hatred of the game during quals for both champs and at the regional level, and to a lesser degree at some regional elim matches.
But those were the greatest elim champs matches I have ever seen. Ultimate Ascent was thrilling, Rebound Rumble had a nail-biting finish, but I've never been as captivated with elimination matches period as I have been with Aerial Assist. Now if only the process to getting there was a bit different... |
Re: 2014 Lessons Learned: The positive
Seeing those quick strategic autonomous changes in the Einstein finals was one of the coolest things I had seen in a long time.
The Einstein closing ceremonies (though only seen through a webcast this year) seemed a lot faster than in the past. Now, I was in the comfort of my own home so I can't speak on how the length was at the venue, but I think that FIRST really hit their goal of having a better length for the closing ceremony that kept everyone engaged throughout. |
Re: 2014 Lessons Learned: The positive
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Fixed your post there for you well, for me, Sam. |
Re: 2014 Lessons Learned: The positive
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Also, with hindsight being 20/20, there were a few more factors we should've included in our scouting, for example, the performance of a human player can hurt a match just like a missed shot. |
Re: 2014 Lessons Learned: The positive
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Re: 2014 Lessons Learned: The positive
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Re: 2014 Lessons Learned: The positive
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Re: 2014 Lessons Learned: The positive
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Re: 2014 Lessons Learned: The positive
Just my opinion, but I think the best thing FIRST did this year was respond to community feedback. They weren't always able to respond immediately, but it's pretty obvious that Frank reads Chief Delphi. Compared to previous years, FIRST did a great job responding to issues the community had, and while there are always areas for improvement, I felt FIRST was much more in touch with what we thought this year compared to years previous.
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Re: 2014 Lessons Learned: The positive
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Re: 2014 Lessons Learned: The positive
-Aerial Assist, in pure implementation, was a great game. The robot and strategic diversity (even with all the three-day builds) was a great step up from the past few years, even Ultimate Ascent.
-Frank has done a great job of communicating with teams the rationale behind things, and apologizing when he or his staff goof up. -Einstein was incredibly exciting, and the up-tempo presentation style was definitely no small part of that. -The AndyMark AM14U chassis was a gamechanger. 80th-percentile drivetrain right out of the box. 90th-percentile with bolt-ons. -It took until Einstein, but thanks to Q&A's interpretations on things like Kinects and CheesyVision the autonomous period became a chess match for the first time since 2009. As someone who remembers the great chess matches of 2006, I hope the GDC was noticing. -4-team alliances certainly opened up possibilities at Championship. -FRC Teams' Twitter was pretty nice this year too. -Championship front-few-rows seating was an overall success on Curie for me. All told, I greatly enjoyed this year. |
Re: 2014 Lessons Learned: The positive
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But what everyone has been talking about is the game of inches we all got to watch on Einstein. Over two breaks of 5 minutes, two teams made drastic changes to the previous match's strategy to gain half seconds of an advantage in a 10 second period of a 150 second match. Watching Eisntein this year was electric, not painful. The team quality on the field didn't change, but the design of the game and the structure of the event on FIRST's part made it great. Like I said before, I think the GDC has earned another run at a game like Aerial Assist. Something that is a thrill to watch in the stands, but maybe less of a heartbreaking roller coaster behind the glass and in the rulebook. |
Re: 2014 Lessons Learned: The positive
Initially was not sure about the "team viewing area" - in theory it made sense, but in practice I was not sure it would work.
After being able to take guests down to the "front row" for one of our Archimedes matches - awesome idea in theory and in practice. Execution was great by the volunteers who were monitoring. Having the chance to introduce some young friends to the game up close was a great experience for me as a long-time fan and for them as new visitors. Glad that the 3-D printing was still in full swing mid-morning Saturday, great to have a hands on activity or "take away" for our friends. Thanks! |
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