| zendergo2 |
28-04-2014 18:42 |
Re: Was Aerial Assist Better than Ultimate Ascent?
Quote:
Originally Posted by JohnSchneider
(Post 1379911)
Because UA and AA are so vastly different in the way that seeding affects outcome.
Many rookie and inexperienced teams still contributed nothing to the alliance in AA, and brought down their partners instead. At least in UA, they weren't holding back partners.
In UA the better robots usually won because there was little to no interaction amongst teammates. A powerhouse could overcome having two inexperienced partners and the better team won.
In AA, better robots could lose because they had two boxes on wheels with them due to random seeding.
You're implying AA is better because powerhouse teams got punished for no reason, and I just can't understand how anyone could support that.
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Keep in mind I'm not trying to argue with you, just add to the "glass half full" perspective in some small way by responding to you.
I think the "punishment" of powerhouse teams is a side effect of not letting the box on wheels rely on luck to seed reasonably well. My observations of a fairly limited and perhaps more competitive subset of events were that the best teams were still fairly consistently on the top of the charts. I also noticed that as more teams understood the game and the underlying mechanics, the less they put rookie teams in a corner or on defense. This is taking those people who are normally outcast and finding a productive and integral part for them to play because they are needed.
My and Keegan's team had our fair share of disappointing matches, believe me, but I think that the ranking system of AA might actually be one of the better ones. It pretty much removes the chance of having a powerhouse team on your alliance carrying the match, because the results reflect the combined effort of all alliance members*. The asset you bring to your matches is yourself, but you cannot expect to carry or be carried in your attempt to seed high. Great examples of success from Michigan are 2337 and 1718. They seemed to beat the odds every match, in part due to their ability to find the most effective use for everyone on their alliance. I admire these and other teams who understood the game so well and raised the level of gameplay for all of us.
I think that despite the frustration and pitfalls, some of which were overcome, this game should be an inspiration for the kind of gameplay FIRST needs to offer more of in the future.
*It isn't perfect, but at least it seems to sort the teams out of the top 20% more effectively.
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