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Re: IRI Rule Changes
Add a G14A.
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Re: IRI Rule Changes
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And I'd change it from "Forcing" to "Causing". But other than that, this is the rule we needed all season. We didn't have an effective "but he made me do it" rule. Optional: Since you were supposed to design your robot so it couldn't deliberately or inadvertently possess an opponent's ball, G12 might be exempt from G14-1. |
Re: IRI Rule Changes
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Re: IRI Rule Changes
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Also, I still don't understand offensive G12ds when I'm not 'attempting to shield my ball' (from whom?)...but IRI can easily ignore that the same way the GDC has. |
Re: IRI Rule Changes
but if you eject the ball out of the field, you get a foul.
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Re: IRI Rule Changes
Another thing- this isn't really a rules change, but more of a logistics change:
Can the referee stands be moved? Currently, where they were at championships, they were completely in the way of human player actions at some points. I can't tell you how many times I wanted to be standing right where the referees were while I was competing at championships. We literally may have lost a match because I had to attempt to complete a play around a referee and really couldn't. It's obviously not the referee's fault that the stand were located right there, but it was a problem that I hope would be fixed for IRI. |
Re: IRI Rule Changes
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Re: IRI Rule Changes
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On Galileo the referee stations and referees on the seating side were centered on the end line of the hp box. More than a few times refs got hit with truss balls that then careened further out of the field. That seems like a bad situation for both the teams playing and the referee who got hit. |
Re: IRI Rule Changes
Increase catch points to 20 or 30. The way it is now, it's almost always not worth it to attempt a catch. Even if you have a robot that's very good at it. (Ex. our robot.) The point bonus is not worth the risk of having to chase the ball around the field and retake possession. It's much safer to just go to the human player and re inbound.
Also please give some slack to G28. So many of these were called in Archimedes. |
Re: IRI Rule Changes
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At the second one, the stands were much more mobile (AKA outside the HP barrier), so we took to putting 'em--and ourselves--in the gate area during matches. |
Re: IRI Rule Changes
At 2 districts I went to, the ref stands were on the back corner of the HP safety barrier, and pointing at the gate openings. At the 3rd district I went to, the ref stands were inside the barrier in the safety zone. In the quarter finals, a G21 red card was called because a robot touched it, and the in the finals they were really close to calling another one. The ref stations at minimum need to be outside of the safety barrier.
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Re: IRI Rule Changes
Allow teams to play multiple balls at once with the caveat that they can't get assisits while running multiple balls. This would actually allow for interesting strategy choices on how to play the game.
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Re: IRI Rule Changes
I think having 6 balls in auto might "break" the game and give a disproportionate advantage to multi-ball auto teams; but maybe 4 balls? This introduces an interesting element of making a decision which robot gets an extra ball (if any) without making everyone think they HAVE to have a multi-ball auto.
Also, as a hypothetical, could you imagine 6 balls on each side that all miss? 12 balls on the field would be absolute mayhem. |
Re: IRI Rule Changes
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Re: IRI Rule Changes
Posted in another thread on the lack of an end game this year, but maybe Chris can get some yellow covers:
The end game should have been like the golden snitch in quidditch (sp?): (1) Start with a yellow game piece sitting top center of the truss (2) It may get knocked off during teleop, but cannot be "manipulated" by either team. Could be a penalty if "clearly" manipulated. (3) At 20 seconds remaining in teleop, the snitch can be manipulated. Get points for passing if desired like regular game pieces. THEN 50 pts if scored high and 20 pts scored low. OR (1) Each alliance can introduce thier own snitch at 20 sec remaining. (2) Passing points apply, scoring points apply (3) Both snitches are available to both teams The snitch option could have significantly changed the strategy as the end game approached. Seeing refs and human players occasionally getting whacked by the regular game pieces sure remind me of the bludgers (sp?). One can dream. . . . |
Re: IRI Rule Changes
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I don't know about a 40-point bonus though. Seems a little too much. Perhaps 20 points extra. |
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