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-   -   IRI Rule Changes (http://www.chiefdelphi.com/forums/showthread.php?t=129203)

artK 29-04-2014 17:19

Re: IRI Rule Changes
 
Quote:

Originally Posted by Duncan Macdonald (Post 1380635)
I love it! Now where should we put the minibot towers?

The two poles on the truss would be perfect!

Samwaldo 29-04-2014 17:21

Re: IRI Rule Changes
 
Give everybody, 10+ pounds to add stuff (maybe more) and hanging is worth 20pts

On a not so serious note. The company that sells these balls also sells a 12ft one. 12 FEET! The alliance that ballances it on the truss wins.

Note: a 12ft ball is over 1000$ IIRC

Koko Ed 29-04-2014 17:21

Re: IRI Rule Changes
 
Quote:

Originally Posted by Duncan Macdonald (Post 1380635)
I love it! Now where should we put the minibot towers?

If your gonna use minibots why not use the tethered ones from 2002 to go back and forth to the zones for bonus points?

TheMadCADer 29-04-2014 17:50

Re: IRI Rule Changes
 
Technical fouls should not be free points until the last ~45 seconds.

Instead, when a technical foul is called, re-light the pedestal, so that the affected alliance is allowed to enter a second ball into play. As far as the referees are concerned, the two balls are just one ball that is capable of being in two places at once (only one set of assists to track). Also, the assists don't reset until both balls have been scored, effectively letting you double-score a cycle. Assists are also easier to get because there's a second ball.

The benefit of this is that the amount of penalty points you get is directly tied to how capable your alliance is.

Pat Fairbank 29-04-2014 17:50

Re: IRI Rule Changes
 
Quote:

Originally Posted by Pat Fairbank (Post 1380498)
I have two suggestions that would speed up the pace of the game, decrease the burden on referees and their subjective judgement, and eliminate the pain of being allied with a BLT, without fundamentally altering the spirit of the game:

1. Get rid of zones. If all three robots POSSESS a ball during a cycle anywhere on the field, that's three assists.

2. Change the definition of POSSESSION (for an alliance's own ball) to any contact with the ball where a partnering robot isn't also contacting the ball. The definition of POSSESSION of an opponent's ball would remain the same.

For what it's worth, these suggestions wouldn't require any FMS software changes. For anyone who hasn't seen it, the referee interface for tracking assists is just a 3x3 grid of buttons, with teams along one axis and zones along the other. To do #1, referees just need to use the buttons along one of the diagonals and ignore the rest.

Foster 29-04-2014 17:56

Re: IRI Rule Changes
 
Quote:

Originally Posted by JVN (Post 1380607)
Remove the top bar of the high goals. In order to score in the high goal a team just needs to get it through the uprights and break the plane of the alliance station.

This game gets a LOT faster, and in my opinion a lot more fun. :)

No. Seriously. Someone needs to do this.

As I recall the roof at IRI is pretty tall so you should be able to in-bound via a partner bot, then throw a high arc across the truss, single bounce and through the uprights.

Or maybe just a direct shot up over the truss and into the second level :rolleyes:

AllenGregoryIV 29-04-2014 18:17

Re: IRI Rule Changes
 
Lets make the game a little harder. Let's put the blue goals above the blue driver station. 2011 style, now you have to stare down your own robot when you are launching balls.

BBray_T1296 29-04-2014 18:27

Re: IRI Rule Changes
 
Add an upright (extra large) hula-hoop to the center of the truss on top, with the open ends facing down the court. While trussing, if the ball passes through the hoop you get 20 points

reason: scoring through the hoop is an incentive to not throw to the human player. point value is high because you would likely ignore a simple 10pt bonus *cough* catching *cough*

Or just make [robot] catching worth 20 or 30 points instead of 10

GaryVoshol 29-04-2014 18:36

Re: IRI Rule Changes
 
Quote:

Originally Posted by Travis Hoffman (Post 1380559)
I think it's also time for the truss-hanging endgame we all know FIRST was planning.

A two-parter end game:
  • 40 points for hanging - but because the 60" rule is still in effect, it comes with a 20-point penalty. :ahh:
  • But if you jump without going over 60", it becomes a double hang for 80 points. :eek: :yikes:

Jeremy.Howe 29-04-2014 18:53

Re: IRI Rule Changes
 
I like the idea of having multiple balls on the field at a time, it adds another layer of strategic depth. So what if IRI did something like this:

Each alliance has access to up to 5 autonomous balls (these balls are just simple red or blue balls), but they MUST have a red or blue ball marked with a triangle. None of the autonomous balls re-enter the field after autonomous, but the one marked with the triangle enters like a normal game piece.

At the start of the match 2 red balls and 2 blue balls are balanced on the truss. Teams can shoot balls at the balls on the truss to knock them down. They are now accessible as a regular game-piece. These balls are marked with a circle or a square, to identify they are not an autonomous ball. When they are scored, they re-enter the field like any other ball.

Travis Hoffman 29-04-2014 18:53

Re: IRI Rule Changes
 
Quote:

Originally Posted by GaryVoshol (Post 1380674)
A two-parter end game:
  • 40 points for hanging - but because the 60" rule is still in effect, it comes with a 20-point penalty. :ahh:
  • But if you jump without going over 60", it becomes a double hang for 80 points. :eek: :yikes:

Enter the 2007 rampbot.

IndySam 29-04-2014 19:06

Re: IRI Rule Changes
 
Quote:

Originally Posted by Travis Hoffman (Post 1380680)
Enter the 2007 rampbot.

Our is hanging on the wall.

Mitchell1714 29-04-2014 19:07

Re: IRI Rule Changes
 
I can't belive no one has said this yet but Full Court Shooting into the high goal.

BBray_T1296 29-04-2014 19:08

Re: IRI Rule Changes
 
Quote:

Originally Posted by Mitchell1714 (Post 1380683)
I can't belive no one has said this yet but Full Court Shooting into the high goal.

That is no fun... the strategy is 95% of the fun in this game!

Jeremy.Howe 29-04-2014 19:09

Re: IRI Rule Changes
 
Quote:

Originally Posted by JVN (Post 1380607)
Remove the top bar of the high goals. In order to score in the high goal a team just needs to get it through the uprights and break the plane of the alliance station.

This game gets a LOT faster, and in my opinion a lot more fun. :)

Full Court Shooters incoming... not that I wouldn't absolutely love that...


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