![]() |
Re: IRI Rule Changes
Quote:
|
Re: IRI Rule Changes
Give everybody, 10+ pounds to add stuff (maybe more) and hanging is worth 20pts
On a not so serious note. The company that sells these balls also sells a 12ft one. 12 FEET! The alliance that ballances it on the truss wins. Note: a 12ft ball is over 1000$ IIRC |
Re: IRI Rule Changes
Quote:
|
Re: IRI Rule Changes
Technical fouls should not be free points until the last ~45 seconds.
Instead, when a technical foul is called, re-light the pedestal, so that the affected alliance is allowed to enter a second ball into play. As far as the referees are concerned, the two balls are just one ball that is capable of being in two places at once (only one set of assists to track). Also, the assists don't reset until both balls have been scored, effectively letting you double-score a cycle. Assists are also easier to get because there's a second ball. The benefit of this is that the amount of penalty points you get is directly tied to how capable your alliance is. |
Re: IRI Rule Changes
Quote:
|
Re: IRI Rule Changes
Quote:
Or maybe just a direct shot up over the truss and into the second level :rolleyes: |
Re: IRI Rule Changes
Lets make the game a little harder. Let's put the blue goals above the blue driver station. 2011 style, now you have to stare down your own robot when you are launching balls.
|
Re: IRI Rule Changes
Add an upright (extra large) hula-hoop to the center of the truss on top, with the open ends facing down the court. While trussing, if the ball passes through the hoop you get 20 points
reason: scoring through the hoop is an incentive to not throw to the human player. point value is high because you would likely ignore a simple 10pt bonus *cough* catching *cough* Or just make [robot] catching worth 20 or 30 points instead of 10 |
Re: IRI Rule Changes
Quote:
|
Re: IRI Rule Changes
I like the idea of having multiple balls on the field at a time, it adds another layer of strategic depth. So what if IRI did something like this:
Each alliance has access to up to 5 autonomous balls (these balls are just simple red or blue balls), but they MUST have a red or blue ball marked with a triangle. None of the autonomous balls re-enter the field after autonomous, but the one marked with the triangle enters like a normal game piece. At the start of the match 2 red balls and 2 blue balls are balanced on the truss. Teams can shoot balls at the balls on the truss to knock them down. They are now accessible as a regular game-piece. These balls are marked with a circle or a square, to identify they are not an autonomous ball. When they are scored, they re-enter the field like any other ball. |
Re: IRI Rule Changes
Quote:
|
Re: IRI Rule Changes
Quote:
|
Re: IRI Rule Changes
I can't belive no one has said this yet but Full Court Shooting into the high goal.
|
Re: IRI Rule Changes
Quote:
|
Re: IRI Rule Changes
Quote:
|
| All times are GMT -5. The time now is 01:34. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi