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-   -   Team 2067 Swerve Drive Game (http://www.chiefdelphi.com/forums/showthread.php?t=129693)

Jay O'Donnell 10-06-2014 17:31

Re: Team 2067 Swerve Drive Game
 
Quote:

Originally Posted by z_beeblebrox (Post 1389331)
Anyone care to post a video of a ridiculous score?

I'm having trouble getting past about 60 and am unsure of the secrets of the masters.

I'm in the same boat. I would love to see how to improve (or if I'm just bad at video games).

Chris is me 10-06-2014 17:33

Re: Team 2067 Swerve Drive Game
 
Tips for a better score (though I'm nowhere near what these guys are going after) - Truss every time, learn how the human player throws and what area / direction best triggers it, learn a geometric reference on field for goal scoring and hit that every time. Stationary vs moving shot matters.

Joe195 10-06-2014 17:54

Re: Team 2067 Swerve Drive Game
 
I'm consistently getting 120-140 by just timing the human player toss to the bot and then shooting right after the intake passes the line.

cjl2625 10-06-2014 18:10

Re: Team 2067 Swerve Drive Game
 
I just got 120, tying my high score. I did this by driving to the inbound coming at an angle, drive forward, and since I'm already at an angle, truss to the human player, catch, then strafe left while adjusting my shoot angle, then fire.
Might save some time skipping the truss to human player and just bouncing the ball off the back wall.

I'd like to add multiplayer, and maybe other robots (on both sides) capable of possessing the ball. But probably won't get finished done this week because finals are starting.

Quote:

Originally Posted by Henrique Schmit (Post 1389329)
I've also liked that you can make the ball bounce off the ground if you push it against the wall.

Quote:

Originally Posted by Henrique Schmit (Post 1388981)
there's a small bug. If you push the ball against the wall, without collecting it, you'll end up catching it

Is it a bug or a feature? I'll never tell :P

Sohaib 10-06-2014 18:23

Re: Team 2067 Swerve Drive Game
 
Well, decided to pick this up again today, and a new high score, 160, http://gyazo.com/00bf191cfe9584884e0b6cb2a891d1c1

Henrique Schmit 10-06-2014 19:49

Re: Team 2067 Swerve Drive Game
 
I go to the human player pointing the intake at him, after getting the ball I drive forward and truss a bit before getting to the line, so some times the ball hits the other end of the field and comes back to me, I get the ball again then if i'm going full speed forward i shoot when the back wheels touch the line, if i'm going sideways i shoot at around the middle of the blue zone, shooting while moving and spinning at the same time can also help.

z_beeblebrox 10-06-2014 20:17

Re: Team 2067 Swerve Drive Game
 
Thanks for the advice. I'm not wizard-level yet but scored 100 on my last try with one defender.

asid61 10-06-2014 21:06

Re: Team 2067 Swerve Drive Game
 
Quote:

Originally Posted by Chris is me (Post 1389335)
Tips for a better score (though I'm nowhere near what these guys are going after) - Truss every time,

Whoah, whoah, whoah- you can truss?
That would explain a lot.

David8696 10-06-2014 22:04

Re: Team 2067 Swerve Drive Game
 
Quote:

Originally Posted by asid61 (Post 1389362)
Whoah, whoah, whoah- you can truss?
That would explain a lot.

That it would.

Gregor 10-06-2014 23:54

Re: Team 2067 Swerve Drive Game
 

bkahl 11-06-2014 09:41

Re: Team 2067 Swerve Drive Game
 
Quote:

Originally Posted by Gregor (Post 1389373)

.....how.....

peirvine 11-06-2014 12:46

Re: Team 2067 Swerve Drive Game
 
Apparently too many people have been trying to play your game...
Quote:

This website is being suspended for HIGH CPU usage. This means that hosted website will not be available for the next 24 hours until the CPU limit resets. If you are the website owner of this website, please understand that this is a free service and for this reason we limit CPU usage. However, in most cases HIGH CPU usage is caused by auto refreshing pages or DDOS attack to your website, so you might consider reviewing the website code.
Thank you for your understanding

Bryce Paputa 11-06-2014 14:06

Re: Team 2067 Swerve Drive Game
 
Another interesting feature would be
  1. Make the low goals functional and solid
  2. And then add the ability to shoot from in front of them
This would allow you to compare the standard catapult to a robot like 254 or 1918 with a short, reliable shot. I think I could probably get a higher score with this, most of my time is spent in missed shots.

Chris is me 11-06-2014 14:17

Re: Team 2067 Swerve Drive Game
 
Quote:

Originally Posted by Bryce Paputa (Post 1389445)
Another interesting feature would be
  1. Make the low goals functional and solid
  2. And then add the ability to shoot from in front of them
This would allow you to compare the standard catapult to a robot like 254 or 1918 with a short, reliable shot. I think I could probably get a higher score with this, most of my time is spent in missed shots.

Not to keep piling on feature requests, but it would be neat to see different robot configurations with different shot types. The tradeoff would be that your robot would only have one shot type per game. This creates a small layer of strategy when playing multiplayer games. That is, if you're serious about making this into a playable game!

I think the FRC community is sorely missing a simulator to fill the void Catalyst left, and this is the closest thing to a simulator anyone's used. Hence all the feature requests :)

cjl2625 11-06-2014 15:48

Re: Team 2067 Swerve Drive Game
 
I was thinking of some kind of "pits" where people could modify shooter configuration and whatnot between multiplayer matches.
I'll probably make low goals functional at some point. What button do you think I should use for unharvesting/passing?

Here's my current todo list, in no particular order:
Make AI avoid pinning
Keep AI bots from getting stuck on each other, which sometimes happens
Make low goals functional and solid
Make AI bots able to assist/truss/score
Make red alliance goals functional
Add passing/unharvesting
Add multiplayer
Add shooter modifications
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