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Re: 2014 IRI Rule Changes
The rule changes are intended to keep the flow of the game going, reduce referee workload, and allow for some slightly different strategies. We don't believe the changes give any one style / capability a significant advantage or disadvantage.
Yes, the reference to Possession means Assists. Yes, 4 game pieces available in autonomous for the entire competition. We chose to keep the pedestal in the loop because changing that created more potential issues, like "when is a ball scored", "What if it goes in and rolls back out, but the team has put another ball in play", ... The potential for more issues outweighted the benefit of changing this one. I think you can tell from the minimal changes that we like the game pretty much as is. As someone stated above, we have the advantage of seeing hundreds of matches and being able to use that knowledge to make just some minor adjustments. |
Re: 2014 IRI Rule Changes
Chris, will the deflection strategy (employed by 4334 in that match) be interpreted as a possession at IRI?
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Re: 2014 IRI Rule Changes
Two other changes I would have added since I am of the opinion that the truss catch was a severely undervalued skill (considering robot design and driver ability):
1) Double or triple the catch points. It would make it more in line with the difficulty of the skill, but also would make teams think twice about forgoing the truss play with the "lack of zone" play introduced. 2) make a truss shot & catch by yourself worth the same or slightly more than #1 above. Just a thought, Matt |
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We don't want to make rule changes with that kind of impact. |
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I do think the original gamemakers missed something special by undervaluing that skill. |
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Ideally more teams built robots like 1712 (quick drivetrain, big catching area, good intake/outtake, no shooter), but most teams bite off more than they can chew. |
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Love the rule changes, and very glad that catching optimization moves down on our off-season priority list. |
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1-8, 1-8, 8-1 huh. #1 alliance gonna be so overpower.
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Re: 2014 IRI Rule Changes
For clarification's sake, what will be the requirement for preloading auto balls with 4 of them? As per the official FRC rule <G05>, each of the three balls correspond to a particular robot/team:
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Depending on the interpretation of the changed rule, I could easily see the dominant autonomous strategies being slightly altered. Would 2 robots each possessing two balls to start and a goalie bot be legal? Would 2 robots, each possessing one ball with a second next to it on the carpet not in contact with a robot and a third goalie bot be legal? Would one robot be able to pre-load 2 balls, while the other must have a ball placed on the carpet not in contact with it while the third robot sets up in the goalie zone? Basically are there still restrictions regarding the preloading/placement of balls and if so, how is the additional ball handled given that there is now 1 more ball than robot on the field per alliance? The answer to these questions could have significant impact on how teams prepare their auto routines for IRI. |
Re: 2014 IRI Rule Changes
The 4th ball rule wasn't meant to be confusing.
The basic FIRST season rule applies, but if the team wants to use the 4th ball, it can be placed the same as if there was an "extra" ball during the regular season. And a robot can only start touching 1 ball (just like regular season). If the alliance wants to start with 2 robots in the white zone and 1 in the goalie zone, then the 2 extra balls can be placed the same as if there was an "extra" ball during the regular season (1 extra for each robot or 2 extra for one robot). And, i would say that if an alliance wants to start with just 1 robot in the white zone, then the 3 extra balls can be placed the same as if there was an "extra" ball during the regular season. So, if someone wants to make a 4 ball autonomous, and they can convince their partners to go to the goalie zone, well .... PS - THIS WILL BE CLARIFIED AND CONFIRMED AT THE DRIVERS MEETING - |
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