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2014 IRI Rule Changes
Below are the rule changes for the 2014 IRI. These will be documented and included in the team pack and will be reviewed at the drivers meeting.
1. No inspection, Honor system on legality. +5 pounds allowed. Gross / obvious violations of robot rules will be identified by the referees and must be corrected before the robot continues. 2. There is no zone requirement for possession. 3. A 4th ball may be used for autonomous. All other autonomous rules are unchanged. 4. A trussed ball which is untouched by another robot and enters the low goal will be considered scored. 5. The basic foul of G21 is removed. Continuous / repeated violations will still be a technical foul. Contact outside the safety zone will still be enforced. 6. G14 will be modified to allow for “no call”. 7. G12 will be modified so that an immediately rectified possession of the opposing alliance ball (from a truss shot, human play or field crew action) will not be penalized. 8. Elimination Alliances are 4 teams. The Alliance captain determines which teams play each match with no requirement on who plays. 9. One member from the non-playing team may be part of the drive team group and will be considered a COACH. 10. Draft order is 1-8, 1-8, 8-1. |
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Thank you.
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This is going to be an awesome off season..
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better? |
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This is interesting. |
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I can think of one event at least that is going to be "encouraged" to adopt that particular change, partly because of said "easier on the referees". |
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The dropping of the zone possession REALLY changes the game dynamic.
For the better. I'm also glad they fixed some logistical issues, most importantly the truss into low goal fix. I would bet large amounts of money that the right combination of three robots can score 400 in a normal match with these rules. Looking forward to a fantastic IRI! -Nick |
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Mixed feelings on #2. Wish #9 allowed for some of the 4-human player strategies used at Champs.
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Only thing missing is getting rid of the pedestal (just penalize if 2 balls are in play).
Even without that, awesome changes! |
Thank you. I am looking forward to the webcast.
Note to Frank: the FRC community will thank you if you manage to pick the brains of the IRI rules guys next season. They can definitely help. |
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Number 2 really changes the game. Imagine 3 roller bots with one being double sided. You could probably do a train manuever with each robot bumper to bumper. May not even be worth trussing anymore. Excited to see how the competition plays out.
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Super excited, especially because these rule changes apply to Chezy Champs as well.
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Most of these rules I understand and appreciate, for example, I love the addition of more balls in autonomous, it's perfect to showcase the outstanding teams at IRI, and the more relaxed rules will be a nice change of pace. And who, seeing rule change #4, could resist the mental image of that one team that scores twenty point cycles in about 5-10 seconds? (I know it probably won't happen, but it would be so cool!) However, I can't think of a good reason for the lack of zone requirements. I felt that it forced teams to specialize in a specific part of the game, which fostered teamwork in general. Or I could just be being staid. Can anyone tell me why this rule is being implemented?
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The removal of the zone rule makes the "park your robot on the sides of the field and cycle balls really fast" strategy feasible. The inbounder robot parks in the corner and shoots it to the human player, who immediately puts it into the second robot (against the side of field in third zone), which rolls it into the third robot, which rolls/shoots it into a goal. Rinse and repeat. All robots would be in a corner, so you can't push them out of the way.
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Better yet, please come to IRI this year!!! I am not sure if they will have corn dogs but I will personally buy you a nice, big, juicy ear of Indiana corn! |
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As much as it helps the game flow- I really dislike the removal of the zone requirement for possessions. It removes the benefit of teams that built their robots to be able to truss from the white zone.
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From the 2014 FRC manual... "ASSISTS are earned when a unique ALLIANCE ROBOT POSSESSES the ALLIANCE’S BALL in a unique ZONE" That still remains, and thus as written, it doesn't mean zones don't count. |
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Dont like that rule but agree with all others. Love the 4th ball |
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Overall I love the rule changes. |
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Quality rule changes here. Excited for the stream. This opens up a whole new realm of possibilities for strategy. Bold prediction time: First no penalty 400+ score. In Quals. |
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#2 alone will have a greater impact than the rest combined!
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Trying to predict what thousands of minds are going to think and do their games and manuals. -Nick |
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The rule changes are intended to keep the flow of the game going, reduce referee workload, and allow for some slightly different strategies. We don't believe the changes give any one style / capability a significant advantage or disadvantage.
Yes, the reference to Possession means Assists. Yes, 4 game pieces available in autonomous for the entire competition. We chose to keep the pedestal in the loop because changing that created more potential issues, like "when is a ball scored", "What if it goes in and rolls back out, but the team has put another ball in play", ... The potential for more issues outweighted the benefit of changing this one. I think you can tell from the minimal changes that we like the game pretty much as is. As someone stated above, we have the advantage of seeing hundreds of matches and being able to use that knowledge to make just some minor adjustments. |
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Chris, will the deflection strategy (employed by 4334 in that match) be interpreted as a possession at IRI?
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Two other changes I would have added since I am of the opinion that the truss catch was a severely undervalued skill (considering robot design and driver ability):
1) Double or triple the catch points. It would make it more in line with the difficulty of the skill, but also would make teams think twice about forgoing the truss play with the "lack of zone" play introduced. 2) make a truss shot & catch by yourself worth the same or slightly more than #1 above. Just a thought, Matt |
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We don't want to make rule changes with that kind of impact. |
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I do think the original gamemakers missed something special by undervaluing that skill. |
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Ideally more teams built robots like 1712 (quick drivetrain, big catching area, good intake/outtake, no shooter), but most teams bite off more than they can chew. |
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Love the rule changes, and very glad that catching optimization moves down on our off-season priority list. |
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1-8, 1-8, 8-1 huh. #1 alliance gonna be so overpower.
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For clarification's sake, what will be the requirement for preloading auto balls with 4 of them? As per the official FRC rule <G05>, each of the three balls correspond to a particular robot/team:
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Depending on the interpretation of the changed rule, I could easily see the dominant autonomous strategies being slightly altered. Would 2 robots each possessing two balls to start and a goalie bot be legal? Would 2 robots, each possessing one ball with a second next to it on the carpet not in contact with a robot and a third goalie bot be legal? Would one robot be able to pre-load 2 balls, while the other must have a ball placed on the carpet not in contact with it while the third robot sets up in the goalie zone? Basically are there still restrictions regarding the preloading/placement of balls and if so, how is the additional ball handled given that there is now 1 more ball than robot on the field per alliance? The answer to these questions could have significant impact on how teams prepare their auto routines for IRI. |
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The 4th ball rule wasn't meant to be confusing.
The basic FIRST season rule applies, but if the team wants to use the 4th ball, it can be placed the same as if there was an "extra" ball during the regular season. And a robot can only start touching 1 ball (just like regular season). If the alliance wants to start with 2 robots in the white zone and 1 in the goalie zone, then the 2 extra balls can be placed the same as if there was an "extra" ball during the regular season (1 extra for each robot or 2 extra for one robot). And, i would say that if an alliance wants to start with just 1 robot in the white zone, then the 3 extra balls can be placed the same as if there was an "extra" ball during the regular season. So, if someone wants to make a 4 ball autonomous, and they can convince their partners to go to the goalie zone, well .... PS - THIS WILL BE CLARIFIED AND CONFIRMED AT THE DRIVERS MEETING - |
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