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It would make sense to direct drive the traction wheels with the gearbox.
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Personally, I would run a 6WD here. The 4WD worked for Winnovation because of the game and the fact that their driver is magic. For most drivers, this kind of drive can be harder to maneuver and score with, and if the game were something more precise (like 2010-2012), it might not have worked as effectively.
Regardless, running a WCD, you should probably direct drive one of the wheels (probably the traction one), then chain/belt in the omnis. |
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First thing I would be tempted to suggest is direct driving the back wheel. You do have to make an asymmetrical gearbox to get everything to package nicely but it saves you a few hex bearings and a shaft in weight. The other benefit of this is that your traction wheel will always be powered even in the event of chain failure, and more of your robot's weight is over the traction wheels.
The solid bearing blocks inside the tube like that really shorten the distance between your two bearings, resulting in a less well supported shaft. I would consider a tensioner free belt drive (no bearing blocks) or some other kind of bearing block like the VersaBlock for adequate shaft support. If you're willing to step up to 3" tube and shim your bearings out a little you could pop a 24T 15mm wide pulley in the tube to power your omni. This is how we ran a 4WD in 2013. A 27T 9mm wide belt might also work. Looks good, these are fairly nitpicky suggestions and it largely comes down to preference. 4WDs like this are indeed an option, just know what the trade off is. You're sacrificing a good deal of traction and a centered turning point for better performance against T-bones and a turning point about one end of the robot. T-Bones were a big concern this year with all the defense but they are not always a big problem. It's not inherently harder to drive than a 6WD, just different. |
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This drivetrain was brilliant pretty much for the sole reason that Winnovation's driver is magical. I don't know if any other team could pull it off.
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I've driven a 4WD myself (just like this) and it just takes a bit of practice. It is different, but it doesn't give a disadvantage in my mind. I've programmed plenty a successful autonomous program for this style drive. Magic drivers help, but this drive doesn't require magic.
I'll look into the possibility of remaking the gearbox to direct drive the traction wheel, that makes a good bit of sense. My current mentor for the summer is interested in making a tensioner-free drive as a prototype to see how well it performs and how easy the maintenance would be on it. I've also never run chain-in-tube before either and I'd be interested to explore that option as well. If the open field disappears and I need something more accurate I would obviously consider the potential of another style of drive. I just want to experiment with the simplest possible drives for a given problem/scenario. Say another 2013 or 2014 style game returns in the near future. |
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*I believe 1625 ran a similar drive in 2006 but added a drop down breaks for the championship to prevent this. |
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In the future we'll probably run ansi-25 chain and sliding idlers (sprockets with shafts that sit in a milled slot). |
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As the main mentor who helped with the design of last years drive train, here's what I have to say.
I really like how easy this thing is to build and it isn't super hard to drive in my opinion (although I have driven some difficult robots in my day). I would recommend trying to keep your center of gravity shifted a little bit back, this is another good reason to direct drive the rear axle. As far as pushing goes, I was really surprised at how much grip the omnis actually have. Also, because most 6wd only have 4 wheels on the ground at a time, the 4wd can go toe-to-toe with many 6wd's in a pushing match. I really like 6 CIMs on the drive. I have looked a lot at the numbers, which seem to say it doesn't make a huge difference. But I think it's worth it. These are just my opinions, feel free to prove me wrong. |
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The rigidity and concentrically advantage over most 2 piece blocks (as most 2 piece blocks don't adequately align to each other) is nice as well. |
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As time goes on, our drives get more and more interesting. We started with cantilevered wheels, then aluminum sprockets and shafts, and now, we're starting to ditch the bearing blocks. |
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However I would assume since your single chain run is nearly the entire length of the robot (assuming you direct drive the traction wheel) the chain slack would be more noticeable compared to teams running an 8wd with C-C around 8in as you have more links to stretch out. A bearing block system might be more appropriate but you can use the chain calculator to help in design so your bearing block starts where you need it and tension from there. |
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For belt, it must be a multiple of the half pitch (BUT don't assume all belts are sold!). Required toothcount on the belt (B) is; B = T + 2*C-C/P T = Pulley toothcount C-C = Center to center (in same units as P!!!) P = Pitch (in same units as C-C). For both chain and belt there are arguments for adding a fudge factor to the c-c. I generally don't for shorter distances, but will more commonly do so for longer distances (or for small pitch belts). |
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My team used 4WD set up like yours last year, and to quote our driver, "it turned like an old lady". It was poor in situations with heavy defense (glad we didn't do it this year). If you're going to go 4WD, I'd suggest to go 4 omnis or even mecanum. Other than that, I'd recommend sticking with 6WD
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That said, since the bearings are hex, I think there's at least an argument to be made to be paranoid about how heavily the bearings are loaded. This year, our bearings were spaced 1.75" apart (just happened to be, we didn't design around this problem) and we had no hex bearing failures. Other teams with bearings 1" apart or less had problems with some hex bearings exploding under regular drivetrain loads. Hopefully the manufacturing problems with hex bearings are cleared up for 2015 and we don't have to think about out of spec COTS parts when designing, but if you want to be paranoid it's something to consider. An easier solution than going with a different bearing block would be to just turn that part of the shaft round and use round bearings (less prone to failure), or better yet use a dead axle bearing block (also available from 221) since your chain is on the same side as the wheels. But this might not even be a problem next year, so... |
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We had no problems whatsoever with turning. |
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Our team ran something similar to this in 2010 (by accident....) but it actually turned out working very well. It allowed us to pivot more around the ball that we had possession of in the front of our robot. We had one of the best acquisition units that year at FLR and we could keep control of the ball in almost any situation.
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1. If the CG is really close to being over the top of the omin-end, then turning can be difficult as the traction wheels act a bit like a rudder. 2. If the CG is nearly directly over the top of the traction wheels, then there will be very little lateral from the omnis which can make it difficult to drive straight. 1 can be a very bothersome configuration as you would get pushed around easy without the benefits of being really maneuverable. 2 can be difficult to drive in a straight line, but should be very very maneuverable. There is a white paper by Chris Hibner that you can use to set up a calculator and play around with values. |
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Because you are only running one chain, you could use regular 17T sprockets inside the tube and they should fit fine (This would also make it so your wheels arent cantilevered so far, which is important because with only 4 wheels, each wheel is taking a lot of weight). A chain run that long though may not be as forgiving in terms of stretching, but unless you are in a district model I don't think you will play enough matches for it to matter. As for bearing blocks, you are probably fine without them, but if you can get something COTS like the VexPro ones I definitely would. Even if the spacing between bearings isnt an issue, what you also have to look at is the support on the outside race of the bearing. Sheet metal teams (like 971) often times beef up areas around bearings with something as simple as an extra bit of sheet riveted on just so there is a thicker face for the bearing to sit on. This may not be critical, but with only 4 wheels taking the whole weight, I would play it safe. |
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As for CG, I'm not really sure as I'm not on the Build team, but I think it was in the middle of the robot, and not very low down, but it wasn't tipsy unless you actually tried to flip it over |
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As much as id like to admit im magic i hate to say its actually just practice. We had the gearbox direct driven to the traction wheels which seemed to be pretty effective.
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Nope. Magic. CD is agreed . :P
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I don't really understand how it is supposed to be able to push better than a 6 or 8 wheel tank though, considering that both robots are allowed the same motors, but one has more torque and a higher CoF with the floor. Edit: (not that pushing is necessarily important) |
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