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Gdeaver 07-08-2014 08:07

Tribot swerve
 
With the 2014 perimeter change from a fixed dimension to a perimeter specification a tribot is no long such a disadvantage. So we made a tribot swerve. Last meeting the mechanical students put the robot together and last night the programmers got code on the robot. Its crab only now. Need to work on the chassis rotation part. Here's a video.
https://www.youtube.com/watch?v=Cs8KWuuUWJY

So what do you think? What are the advantages and disadvantages of tribots? Are we foolish? Anyway I proud of the effort the students put into this. They really worked together well and accomplished this fast.

Aren Siekmeier 07-08-2014 08:36

Re: Tribot swerve
 
Quote:

Originally Posted by Gdeaver (Post 1395637)
With the 2014 perimeter change from a fixed dimension to a perimeter specification a tribot is no long such a disadvantage. So we made a tribot swerve. Last meeting the mechanical students put the robot together and last night the programmers got code on the robot. Its crab only now. Need to work on the chassis rotation part. Here's a video.
https://www.youtube.com/watch?v=Cs8KWuuUWJY

So what do you think? What are the advantages and disadvantages of tribots? Are we foolish? Anyway I proud of the effort the students put into this. They really worked together well and accomplished this fast.

In my opinion all teams with a swerve history should be seriously considering this. 16 did it with success for a long time even before the new frame perimeter rules since 2013, and now I feel like there's even less reason to go with 4 wheels. The flexibility in number of wheels and wheel placement inherent to swerve means you're not limited to an approximately rectangular drive base (this can be stretched a la 971). I think one could find a lot of benefits to navigating the field using a frame more closely approximating a circle. Or you can go for a triangle to maximize stability. 3 is also a factor of 6, which happens to be the number of CIMs available for the last two years... (no such luck with 4 drive modules).

I've been entertaining lots of different possibilities for a drive and frame setup like this, considering the possible advantages. 2175 is in no position to go swerve, but different frame perimeter tweaks could still be possible with a WCD.

g_sawchuk 07-08-2014 11:28

Re: Tribot swerve
 
Well, based on the video, the tribot on swerve allows some very advanced maneuvering that could easily get around defense any day. However, defense wise I feel that a tribot would be a push over. Also, it does minimize the amount of space for a shooter, intake, etc. I could see this totally being awesome for a team like 1717 in the 2012 game, Rebound Rumble. With a 3 sided intake and an on top, rotatable shooter I think it would have been even better then it already was (which in my opinion is saying something). This year with a large game piece I could see it being slightly impractical, but in other seasons with smaller game pieces it could work. Teams would also need to focus on weight because an unbalanced weight on a tribot would definitely doom it when hit right. However, super cool video and thanks for sharing!

Blackphantom91 07-08-2014 11:51

Re: Tribot swerve
 
https://www.youtube.com/watch?v=vHe4MU3x3As I think there is always advantages to different types of drive trains each year. It's just a matter of getting it to work. Your swerve iteration is coming along very well though.

pntbll1313 07-08-2014 12:09

Re: Tribot swerve
 
When a 3 wheel drive robot locks up in a pushing match isn't a large amount of the force on the single back wheel? In which case it could have significantly less pushing power than a 4 wheel swerve driven with the same number of CIMs per wheel. (I realize swerve robots generally don't need to get into pushing matches, just curious as to how it would work)

Lil' Lavery 07-08-2014 13:14

Re: Tribot swerve
 
Quote:

Originally Posted by GrifBot (Post 1395655)
Well, based on the video, the tribot on swerve allows some very advanced maneuvering that could easily get around defense any day.

In what way is that different from a four-wheel swerve?

Quote:

Originally Posted by GrifBot (Post 1395655)
However, defense wise I feel that a tribot would be a push over.

Why?

g_sawchuk 07-08-2014 14:29

Re: Tribot swerve
 
Quote:

Originally Posted by Lil' Lavery (Post 1395667)
In what way is that different from a four-wheel swerve?


Why?

Well, depending on how you're angled, it would be ideal to have one wheel closer to the front for steering/direction instead of two, with the back two acting as speed and stability. With one wheel upfront you should be able to turn smoother/faster.
Well, having a 3 sided bot would expose more area for a defensive bot/offensive bot to hit the bot in the corner to knock a shot off target as a triangle is essentially based off of 3 corners, not 4 corners with "flat space" in between that would do very little when hit. In short, the tribot is more exposed when it comes to being hit effectively.

Andrew Schreiber 07-08-2014 14:43

Re: Tribot swerve
 
Quote:

Originally Posted by GrifBot (Post 1395682)
Well, depending on how you're angled, it would be ideal to have one wheel closer to the front for steering/direction instead of two, with the back two acting as speed and stability. With one wheel upfront you should be able to turn smoother/faster.
Well, having a 3 sided bot would expose more area for a defensive bot/offensive bot to hit the bot in the corner to knock a shot off target as a triangle is essentially based off of 3 corners, not 4 corners with "flat space" in between that would do very little when hit. In short, the tribot is more exposed when it comes to being hit effectively.

Who said number of sides was dependent on number of wheels?

g_sawchuk 07-08-2014 14:44

Re: Tribot swerve
 
Quote:

Originally Posted by Andrew Schreiber (Post 1395684)
Who said number of sides was dependent on number of wheels?

True. I was just basing it off of the fact that this one had 3.

frasnow 07-08-2014 15:40

Re: Tribot swerve
 
Neat design.

Just be careful your shape doesn't fit into one of the game elements like when Rosie stuffed Thrust into the goal in 2010.

Ben Martin 07-08-2014 15:47

Re: Tribot swerve
 
Offhand, I can think of a few considerations:
- Looks like the side length would be ~37 in. for an equilateral triangle. This could make passing through a 36" door difficult if the bumpers are on (we have a hard time doing this with 28" robots with bumpers as is)
- You have ~23% less total volume available to you with the triangle configuration than the square configuration (with maxed out dimensions and an equilateral triangle).
These two items would dissuade me from pushing it in most cases, but in a game where space constraints are not an issue and you need wide pickups, I could see this configuration being useful.

Andrew Schreiber 07-08-2014 15:58

Re: Tribot swerve
 
Quote:

Originally Posted by Ben Martin (Post 1395691)
Offhand, I can think of a few considerations:
- Looks like the side length would be ~37 in. for an equilateral triangle. This could make passing through a 36" door difficult if the bumpers are on (we have a hard time doing this with 28" robots with bumpers as is)
- You have ~23% less total volume available to you with the triangle configuration than the square configuration (with maxed out dimensions and an equilateral triangle).
These two items would dissuade me from pushing it in most cases, but in a game where space constraints are not an issue and you need wide pickups, I could see this configuration being useful.

http://i.imgur.com/nw7BGa8.jpg

Again, three wheels doesn't mean 3 sides. But for a demo there's no real reason to build more structure than is required to mount the modules.


One thing to be aware of is that you DO have a smaller contact patch. So for years where your CG is higher you may want to avoid 3 wheel swerves. see BBS 2010, the last of their 3 wheel swerves. Was actually retrofited in the off season to have 4 modules.


The thing I found interesting was the post about how you want 1 steering wheel up front. Every 3 wheel bot I've seen that has a denoted front (meaning, not 148 in 2008) has had 2 steering wheels up front and a steering wheel in back (16 various years, 67 in 2005). Id be willing to bet that was a function of not wanting to intake over a module? Not sure.

Aren Siekmeier 07-08-2014 17:44

Re: Tribot swerve
 
Quote:

Originally Posted by Andrew Schreiber (Post 1395693)
One thing to be aware of is that you DO have a smaller contact patch.

This sort of depends on what you mean by "smaller." Turns out the the forward back or side to side direction (versus diagonally) is actually less stable than any direction for 3 wheels. I crunched some numbers on this a bit ago: suppose you have a unit circlecircle of diameter 1 available as your frame perimeter, and you need to fit your contact points on this circle. To simplify things (and because it's almost always at least approximately true), the contacts are evenly spaced around the circle. How many do you want? We start by quantifying "stability," as you have, by the distance across the contact polygon in a given direction. In some directions this will be maximized (corner to corner) and in others it will be minimized (side to side). Below is a plot of these maximum and minimum moments for 3 wheels all the way up to 10 (could easily go higher, but honestly?).



The odd numbers have the smallest spread between max and min, so they are maybe more stable when looking at all directions combined. But the even numbers actually achieve the max in a particular direction, since you can actually go from corner to corner on a diameter. So while in certain directions, 4 wheels is less stable (side to side), in others it is the most stable (corner to corner). But when do you ever push or accelerate in the corner to corner direction?

Remember that this is comparing 3 vs. 4 vs 5 wheels (etc.) on the same circle (for the sake of having some sort of control). You could possibly get more out of a 3 wheel since you can make a triangle with longer legs instead of keeping the entire frame inside the circle, but then the shape of the frame is getting more awkward.

Aren Siekmeier 07-08-2014 18:02

Re: Tribot swerve
 
For fun: here's the same figure, but this time instead of keeping the contact points on a circle of diameter 1 (with the idea of having a circular frame perimeter), we make the convex contact polygon have perimeter π (the perimeter of a circle of diameter 1). This way, the frame is no bigger than it needs to be to house the wheels, and gets the wheels as far apart as possible.

Edit: oops, my spreadsheet was sort of a mess, so there was an error in this calculation. I've updated the figure below.


Now that we are taking full advantage of the contact shape and getting the wheels further apart with the same frame perimeter, the 3 wheel configuration is actually better than the 4 wheel, with much lower spread between min and max, and much much higher minimum moment. (The max moment for 4 wheel is still the best, but is pretty unusual that anyone is ever tipping in that direction.) It actually gets worse as you approach a continuum of contact points all along a circle (n=infinity).

However, the circular (or near circular) frame would arguably be better than a triangle when you are worried about getting out of t-bones, pins, tight spots, etc., so the other figure should not be forgotten.

BBray_T1296 07-08-2014 20:42

Re: Tribot swerve
 
Quote:

Originally Posted by frasnow (Post 1395689)
Neat design.

Just be careful your shape doesn't fit into one of the game elements like when Rosie stuffed Thrust into the goal in 2010.

I know this is off topic, but look in the thread in the quote, watch the video first, then proceed to read the comments of the thread talk about how aggressive and uncalled-for the defense was, then fast forward to this year. Kinda funny I must say

JohnSchneider 07-08-2014 20:47

Re: Tribot swerve
 
Just remember. More 3 wheel swerve robots have won worlds than mechanum.

g_sawchuk 07-08-2014 20:54

Re: Tribot swerve
 
Quote:

Originally Posted by JohnSchneider (Post 1395717)
Just remember. More 3 wheel swerve robots have won worlds than mechanum.

Because that means a lot.

asid61 07-08-2014 21:01

Re: Tribot swerve
 
Quote:

Originally Posted by JohnSchneider (Post 1395717)
Just remember. More 3 wheel swerve robots have won worlds than mechanum.

IMO, a well-designed swerve drive will beat a well-designed mecanum drive. However, mecanum wheels have only been widely available for a few years in the FIRST community, so you have to give them some time.

cmrnpizzo14 07-08-2014 21:41

Re: Tribot swerve
 
Quote:

Originally Posted by Ben Martin (Post 1395691)
Offhand, I can think of a few considerations:
- Looks like the side length would be ~37 in. for an equilateral triangle. This could make passing through a 36" door difficult if the bumpers are on (we have a hard time doing this with 28" robots with bumpers as is)
- You have ~23% less total volume available to you with the triangle configuration than the square configuration (with maxed out dimensions and an equilateral triangle).
These two items would dissuade me from pushing it in most cases, but in a game where space constraints are not an issue and you need wide pickups, I could see this configuration being useful.

The door point is what would get me. I never have even considered this as a factor in robot dimensions but if we can't get it out of our work room then we will have a tough time competing....

Lil' Lavery 08-08-2014 15:57

Re: Tribot swerve
 
Quote:

Originally Posted by asid61 (Post 1395722)
IMO, a well-designed swerve drive will beat a well-designed mecanum drive. However, mecanum wheels have only been widely available for a few years in the FIRST community, so you have to give them some time.

AndyMark first introduced their mecanum wheels in 2006, iirc. It's been quite a bit longer than a "few years" at this point. Granted, the first robot with steered wheel modules to win a championship was 67 in 2005, iirc.

Andrew Schreiber 08-08-2014 16:23

Re: Tribot swerve
 
Quote:

Originally Posted by Lil' Lavery (Post 1395833)
AndyMark first introduced their mecanum wheels in 2006, iirc. It's been quite a bit longer than a "few years" at this point. Granted, the first robot with steered wheel modules to win a championship was 67 in 2005, iirc.

Stang 03? (I don't recall)

Billfred 08-08-2014 18:18

Re: Tribot swerve
 
Quote:

Originally Posted by asid61 (Post 1395722)
IMO, a well-designed swerve drive will beat a well-designed mecanum drive. However, mecanum wheels have only been widely available for a few years in the FIRST community, so you have to give them some time.

I know first-hand that mecanum drives go back to at least 2006 (357--Royal Assault--ran them to the Florida Regional finals). I know AndyMark had them available for the 2008 season (1293 used parts from them). That's seven years (okay, six if you want to discount Lunacy) of development for the masses. Swerve was around no later than 2000 (per this CD-Media picture of Chief Delphi (as in FRC 47) that year), maybe a couple years prior? With the raw number of teams now compared to then, I have to think mecanum has matured as an option by now.

Quote:

Originally Posted by Andrew Schreiber (Post 1395836)
Stang 03? (I don't recall)

That's the first swerve I can think of that won it all. Can any old-timers go further back with a winner?

Nate Laverdure 08-08-2014 19:00

Re: Tribot swerve
 
Back in 2003 we were calling mecanums "jester drives." Too lazy to search, but you might find earlier evidence of mecanums under this name.

asid61 09-08-2014 03:22

Re: Tribot swerve
 
Quote:

Originally Posted by Billfred (Post 1395859)
I know first-hand that mecanum drives go back to at least 2006 (357--Royal Assault--ran them to the Florida Regional finals). I know AndyMark had them available for the 2008 season (1293 used parts from them). That's seven years (okay, six if you want to discount Lunacy) of development for the masses. Swerve was around no later than 2000 (per this CD-Media picture of Chief Delphi (as in FRC 47) that year), maybe a couple years prior? With the raw number of teams now compared to then, I have to think mecanum has matured as an option by now.

I stand corrected. For some reason I thought they were only introduced by AM a few years ago.
Swerve for life BTW. I don't care how effective they are now, but new designs are introduced every year. So many ways to do one thing.

Tyler2517 09-08-2014 17:13

Re: Tribot swerve
 
Quote:

Originally Posted by asid61 (Post 1395906)
I stand corrected. For some reason I thought they were only introduced by AM a few years ago.
Swerve for life BTW. I don't care how effective they are now, but new designs are introduced every year. So many ways to do one thing.

Swerve is also one of the only things that FRC teams are front lining and developing within our selves to levels never seen before. We are not just stealing the ideas and using them we are developing stronger, lighter, faster swerves each year.
Each year you can see the traces teams leave the designs going full circle truly helping one another in the long run.

cadandcookies 09-08-2014 19:57

Re: Tribot swerve
 
Quote:

Originally Posted by Billfred (Post 1395859)
I know first-hand that mecanum drives go back to at least 2006 (357--Royal Assault--ran them to the Florida Regional finals). I know AndyMark had them available for the 2008 season (1293 used parts from them). That's seven years (okay, six if you want to discount Lunacy) of development for the masses. Swerve was around no later than 2000 (per this CD-Media picture of Chief Delphi (as in FRC 47) that year), maybe a couple years prior? With the raw number of teams now compared to then, I have to think mecanum has matured as an option by now.


That's the first swerve I can think of that won it all. Can any old-timers go further back with a winner?

Not winners, but 47 ran swerve for the first time in either 97 or 98 (someone told me that on here recently, but right now I'm on mobile and can't easily search).

Gdeaver 10-08-2014 10:35

Re: Tribot swerve
 
I was hoping to get more thoughts on the robot shape and it's benefits or negatives for game play. Right now we're trying to get our heads around the robot to robot interactions. Such as if one robot hits us here and another comes in and hits us here, how would the driver get out of the pin or blockade? We made some real progress this week on the tribot . We have some rotation models to implement chassis rotation. Also, Our head mentor has tackled the field centric issues with a different approach that should really help with making the swerve more intuitive for the driver with out fighting them on complex moves. We have a team member and college student working on the code. 2014 showed us that First is in the midst of a drive train arms race. For 2015 we intend to field a 6 cim tri-swerve or a 4 swerve with a quasi CVT. WE have to step it up to hang with the best. The bar keeps getting higher and we have to figure out how to jump higher.

XaulZan11 10-08-2014 10:39

Re: Tribot swerve
 
Quote:

Originally Posted by Gdeaver (Post 1395962)
I was hoping to get more thoughts on the robot shape and it's benefits or negatives for game play. Right now we're trying to get our heads around the robot to robot interactions. Such as if one robot hits us here and another comes in and hits us here, how would the driver get out of the pin or blockade?

I would watch video of 1425 from 2013. They had a triangle frame with a kiwi drive and they were very successful at avoiding getting pinned on their way back to full court shoot. It was very difficult to get a clean hit (and then pin) on them as they would just spin and bounce their way across the field.

thatprogrammer 10-08-2014 11:07

Re: Tribot swerve
 
Quote:

Originally Posted by cadandcookies (Post 1395942)
Not winners, but 47 ran swerve for the first time in either 97 or 98 (someone told me that on here recently, but right now I'm on mobile and can't easily search).

It was 1998, same year omni wheels were first used in frc by teams 67 and 45 (to my knowledge). 45 also developed the 3 wheel Killough drive. Mecanums were first used in 2005 by 357 and called Jester drive. In 2008 148 developed the 3 wheel swerve.

Cool fact: team 47 (creators of swerve) are the namesake of this forum

NOTE: these points are to the best of my knowledge, I do not claim to be as knowledgeable as Mr. Karthik or Mr. Beatty.


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