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Vex Competitions details
Hi everyone,
does anyone know the details of the Vex competitions? It says it is 100 dollars to register, and another 150 dollars to compete. Does that include parts, or would we have to buy them from another place. If so, what would you say is the best place to buy the parts? Any information on the VEX competition is greatly appreciated. Thank you! wesmrobotics |
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The competitions themselves are definitely a lot more low key than FIRST events, but they can be a good option for teams that don't have the resources to pursue FRC, or as a training ground for up and coming members. |
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The cost of competitions are mostly determined by the group hosting the events.
The parts are very restrictive (but fun to use) so read the rules about what can be used. The Place for information. The Vex forum is probably the best place to ask questions. http://www.vexforum.com/forum.phphttp://www.vexforum.com/forum.php |
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I competed for 5 years (my former team were world champions) but i have to say as crazy as this sounds First is cheeper (or it has been for the teams i was on) in vex we had a working budget of 10k and 20 students on 5 teams with new parts and batteries to run in the top tier. (only two teams were really any good) in first we recently ran off around 7.5k with our registration fee. again 20 students (only 5 or 6 really dedicated). the biggest difference is that you can get usable materials donated from local business in first (someone has some scrap bolts and a little 80/20 they would prefer to give you over a hundred bucks). although the build and competition season is longer in vex its no where near the same experience for you our your students. but this was about the price of a vex team so here's my break down
1 team $3-5k parts (to start) $300-750 practice field ($250 for elements yearly) $0-2k replacement/new design parts $200 tools (allen wrenches, dremel, vice, ect.) $250-1.5k competition (we went to 6-8 plus worlds if you make it) $5k travel (for worlds) My good friend joe said that the parts are reusable some are but most are not, we broke between 3 to 6 gears monthly in prototyping, every competition we burnt a motor or two (although that was with 5 teams) we cut the metal further and further down ( a beam that started at 18" and would end up as 1" bracket) bent axles from dropping the robots (yes this happens, every month someone would accidentally knock/drive one off a table) screws strip, kids can even ruin micro controllers (I've seen a v0.5 smoke im still unsure how). the biggest problem i have with vex over first is that you can't get vex parts locally, some things are overpriced and although vex parts are well engineered. (message me and ill tell you the ways we got around some parts of the monopoly (legally don't worry Karthik)) But with all this being said I've seen a team with 5 year old parts with rust on them beat a team with a $5k parts budget its all how you do things (again I've got tips) regardless of all this competitive robotics are expensive but many companies will help fund you if you pitch it the right way. I apologize for being all over the place with the reply and any spelling or grammar |
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Even as a member of a VEXU team I couldn't imagine spending this much money on one robot. -Nick |
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In my experience, the difference between VEX and FRC robot budgeting is that in FRC, you make the majority of your purchases explicitly for the robot in question as it is designed, just because you can put just about anything you want on it. Only teams who have extensive in-house fabrication capabilities, or teams that have large elements of their design "style" really locked in place can afford to do it otherwise. In VEX, it's much more practical to have just about anything you'd ever want to put on your robot on hand, due to the limited number of legal parts. As a result, many well-established VEX programs, often those with multiple teams, strive to do exactly that, and have a vast stock of VEX parts available to their students that far exceeds what would ever be the sum of their robots' parts. This also helps with the extreme iterative nature of VEX, where complete robot rebuilds several times a season are commonplace for most of the more competitive teams. One way to offset this a little is to emphasize prototyping using dirt-cheap means, like wood, cardboard, PVC, and duct tape like we do in FRC, rather than using VEX itself as the prototyping system when parts aren't available. 5k in parts, plus 2k for new designs may be quite a bit much if you're just starting out with one team, but there are also far too many people who will tell you "VEX is super cheap, just register, buy a $500 Dual Control starter kit, and you're good to go!". You simply won't be able to compete on any meaningful level without investing quite a bit more into parts. A practice field makes a world of difference as well. This goes for any robotics competition based around a kit and a limited subset of parts. Plenty of FLL and FTC teams exist that just work off a barebones kit, but the teams that strive to be the most competitive, and in my opinion, the teams that open their students up to the greatest opportunities, strive to go well beyond this and push the limitations on parts to their limits. |
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We didn't have first at my school (we did the year before i was a freshmen) so we ran a vex team like a first team and did things a bit differently than most. |
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This year, we're spending about $10,000 to start 6 Vex teams. This includes a 20-seat RobotC license, and one full official playing field perimeter and elements for the six teams to share. We're starting just with 6 of the Competition Super Kits. The annual operating costs will be much lower, in the neighborhood of about $400-$500 per team (hopefully).
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This is actually not true. Here is a link to the product page: http://www.vexrobotics.com/standoffs-8-32.html Paul |
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//Edit: Full disclosure. I work for IFI and VEX Robotics, and am the Chairman of the VEX Game Design Committees |
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That $3500 also included raw materials we had to buy such as delrin, sheet metal, etc. which aren't components high school teams get to use. Finally we lumped in a bunch of new tools into that amount as well as last year we were stuck building the robot at my apartment, definitely no machine shop. We're on pace to spend less than $1000 on our college robot this year, and that is including all of the custom parts (machined delrin, sheet metal, 3D printed, etc.). Quote:
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In general, look over <R7> in the manual to get an idea of what parts it is okay to use outside of items sold by VEX. Also make sure, only VEX Robotics Design System products are legal. You cannot use VEX IQ or VEX Pro parts on your robot. Hope that helped some. -Nick |
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vexforum.com is a great source for information. Take a look at these past threads for some incredibly detailed sample budgets.
http://www.vexforum.com/showthread.php?t=76365 http://www.vexforum.com/showpost.php...7&postcount=12 http://www.vexforum.com/showthread.php?t=67873 |
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2.5k to start (initial parts to get a feel for the system) https://drive.google.com/file/d/1BEf...it?usp=sharing I know its not all necessary, i could probably shave $500 off but you spend almost 1k on batteries, the cortex and motors alone. pneumatics are not required but pretty common on robots (i wish they would sell the air tank separately because thats what you really need sometimes (also wish they would consider a plastic tanks like the ones we have in first)) $500 for the first robot (all the parts you didn't get enough of) $500 for improvements and repair (your not always happy with what you had at first. But as a disclaimer I'm not talking about the type of team that meets once a week for an hour. I push my students to the MAX during competition season and i did my teammates back on the vex team. Its ok to fail if your design didn't work or parts break, its not ok when you didn't give it 110%. i used to hear "its not fair your robot is better" and they would go on to tell me that they didn't have the funding or the skills. our team raised our own money (wrote and visited companies and got donations) we were self taught (vex forum, competition videos and talking to people about there robot) its all doable its all in how much time and effort you want to put into it. anyone can be a world champion but its by no means easy. Quote:
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https://www.youtube.com/watch?v=Xi6O7WBmVAg you cant develop robots like these on a $1500 budget. |
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