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-   -   BunnyBots 2014 Rules Release (http://www.chiefdelphi.com/forums/showthread.php?t=130424)

Jacob Bendicksen 01-09-2014 11:31

BunnyBots 2014 Rules Release
 
It's that time of the year again - the rules for the 2014 BunnyBots game, PANdemonium, are officially out!

PANdemonium is played by two alliances of three robots each. The goal of the game is to place as many team-provided “widgets” as possible onto the “pans” of the team’s robot, or that of their alliance partners, while simultaneously attempting to de-score the widgets on the robots of the opposing alliance.

The full rules can be found at http://team1540.org/bunnybots/. Make sure to 'like' the BunnyBots Facebook page (https://www.facebook.com/bunnybots1540) to stay up to date on the latest developments - of course, critically important information will be going out by email, as well.

If you haven't already registered for BunnyBots, now would be a good time to do so! Visit http://team1540.org/fall-2014-event-registration/ to register for BunnyBots and other 1540 offseason events.

Good luck!

Dale 01-09-2014 17:12

Re: BunnyBots 2014 Rules Release
 
Oh, in case you didn't figure it out, the BunnyBots competition takes place Saturday Dec 20th in Portland, OR. If you're interested in hosting BunnyBots in your area, PM me. BunnyBots has always been a game that takes a minimum of course construction but this one is about as easy as it gets. Got 27' x 54' of FRC style carpet? Got White Gaffers tape? Got a barrier around the field (we use 4x4s?) You're done.

feverittm 03-09-2014 18:21

Re: BunnyBots 2014 Rules Release
 
Quote:

Originally Posted by Dale (Post 1398652)
Oh, in case you didn't figure it out, the BunnyBots competition takes place Saturday Dec 20th in Portland, OR. If you're interested in hosting BunnyBots in your area, PM me. BunnyBots has always been a game that takes a minimum of course construction but this one is about as easy as it gets. Got 27' x 54' of FRC style carpet? Got White Gaffers tape? Got a barrier around the field (we use 4x4s?) You're done.

The part I like best is that a widget can be 'active' as well as a simple object just sitting there. It brings up some interesting possibilities.

Jacob Bendicksen 03-09-2014 18:30

Re: BunnyBots 2014 Rules Release
 
Quote:

Originally Posted by feverittm (Post 1398892)
The part I like best is that a widget can be 'active' as well as a simple object just sitting there. It brings up some interesting possibilities.

This is definitely one of our favorite parts, too. One of the things that we really like about it is that it gives more team members a chance to be involved - if they're not working on the robot, they can be working on a widget!

BBray_T1296 04-09-2014 21:29

Re: BunnyBots 2014 Rules Release
 
Quote:

Originally Posted by feverittm (Post 1398892)
The part I like best is that a widget can be 'active' as well as a simple object just sitting there. It brings up some interesting possibilities.

Widgets anyone?

SoftwareBug2.0 04-09-2014 22:01

Re: BunnyBots 2014 Rules Release
 
Quote:

Originally Posted by BBray_T1296 (Post 1399012)

Did you miss the part about bumpers-optional and unlimited motors? :D

feverittm 04-09-2014 22:13

Re: BunnyBots 2014 Rules Release
 
I was actually thinking more along the lines of this :)

lamk 04-09-2014 23:30

Re: BunnyBots 2014 Rules Release
 
Is a quadcopter a legal widget?

Dunngeon 04-09-2014 23:38

Re: BunnyBots 2014 Rules Release
 
Fantastic game this year 1540, the widget concept is a great way to force compatible design.

Jacob Bendicksen 05-09-2014 00:54

Re: BunnyBots 2014 Rules Release
 
Quote:

Originally Posted by feverittm (Post 1399017)
I was actually thinking more along the lines of this :)

One of us on the GDC was thinking about this - could be an interesting way to get your widgets to vacate an opponent's pan, though it also seems like a waste of time/money/energy.

Quote:

Originally Posted by lamk (Post 1399024)
Is a quadcopter a legal widget?

There are no rules against this, as long as it follows all other widget rules (i.e. most quadcopters are more than 18" wide).

Quote:

Originally Posted by Dunngeon (Post 1399025)
Fantastic game this year 1540, the widget concept is a great way to force compatible design.

Thanks! We're looking forward to it.

Bryce2471 07-09-2014 02:05

Re: BunnyBots 2014 Rules Release
 
Quote:

Originally Posted by Dunngeon (Post 1399025)
Fantastic game this year 1540, the widget concept is a great way to force compatible design.

Yeah, I'm really excited for this year's game. I'm especiallylooking forward to seeing the finals! My only real complaint is that I can't find where it says how long a match is. :/

Dale 07-09-2014 02:32

Re: BunnyBots 2014 Rules Release
 
Sorry about that! Matches are 2.5 minutes. We'll fix that in the next rules revision.

Dale 08-09-2014 14:31

Re: BunnyBots 2014 Rules Release
 
BunnyBots rules updated to v1.1. Major change is as follows:

17. Widgets may not operate in the 5Ghz 802.11n band used by FRC robots and can not interfere with robot communication, intentional or not. Widgets (or other devices) may not intentionally interfere with another widget’s communication. Don’t, for example, design widgets or devices that intentionally jam widgets. That being said, it is expected that some unintentional interference will occur. After all there are only so many frequencies available. That’s part of the game. Robots can shield (but not jam) widget communication if desired.

Also in v1.1 a clarification that the matches last 2.5 minutes, thanks Bryce.

Bryce2471 08-09-2014 15:43

Re: BunnyBots 2014 Rules Release
 
Quote:

Originally Posted by Dale (Post 1399381)
BunnyBots rules updated to v1.1. Major change is as follows:

17. Widgets may not operate in the 5Ghz 802.11n band used by FRC robots and can not interfere with robot communication, intentional or not. Widgets (or other devices) may not intentionally interfere with another widget’s communication. Don’t, for example, design widgets or devices that intentionally jam widgets. That being said, it is expected that some unintentional interference will occur. After all there are only so many frequencies available. That’s part of the game. Robots can shield (but not jam) widget communication if desired.

Also in v1.1 a clarification that the matches last 2.5 minutes, thanks Bryce.

Great! Thanks for the clarification.

Dale 12-09-2014 20:17

Re: BunnyBots 2014 Rules Release
 
Version 1.2 of the BunnyBot rules have been posted. This one excludes teleoperated widgets with more than one motor/servo/solenoid. The reason for this is the game breaking strategy developed by one of the our own Catlin teams involving 15 radio controlled cars who all drive into a base robot during autonomous which just stacks them up hiding them until the last 30 seconds. A boring but guaranteed to win strategy. Can't have that! Download the latest at http://team1540.org/bunnybots


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