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What is T-boning?
Now I know what t-bone is, Where a team collides with you on the side forming a right angle or a "T", but I'm not sure what is the effect is especially in FRC. Also I'm trying to understand how some teams avoid T-bones or get out of those situation. If someone could please explain and provide some examples of how team get out of these situation it would be much appreciated. Thanks!
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Re: What is T-boning?
The effect of T-boning is (usually) that your robot cannot move due to friction. Some team have countered this through slippery bumpers and unusual chassis shapes. The cheesy poofs use slippery bumpers and 971 uses a slightly angled chassis.
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Simbotics used drop down omni wheels this year to allow their robot to get out of T-Bones.
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Actually T-boning in Frc isn't exactly where the robot can't move. It's where a robot pushes another robot that is moving forward/backwards on its side and the t-boned robot's wheels spinning and the sideways force from the other robot causes the t-boned robot to lose traction and then the defending robot can push the t-boned robot sideways. If the robot being t-boned does not move, the robot trying to t-bone won't be able to move it sideways because sideways force by itself isn't enough to overcome the traction of the t-boned robot.
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According to 254, the alternate bumper material makes t-bones far less of a concern. They can just drive past them. I believe they use sail cloth for their bumpers. |
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T-boning can be a t-shaped pin. It can have the effect of the robot being t-boned moved sideways, or it can be against a wall.
T-Boning is generally creating bumper-to bumper contact with another robot with the front end of your robot pushing the other robot perpendicular to that robot's direction of motion. The effect it has is often preventing motion in the desired direction, and thereby keeping the affected robot from scoring. This can be better explained by someone smarter than me. You can see it in most FRC matches this year that had effective defense. |
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T-bones are very hard to get out of especially when using mecanem wheels. The wheels have such little traction that you can't drive out of a t-bone like 254. Without using different bumper material or chassis, the best way is to have your driver get stuck in a few and then learn how to avoid them or drive spin or drive well enough to get out of them. I was caught in tons in the first district I drove and then was not caught in them hardly at all after. In my opinion the easiest way to avoid them is to be constantly moving. Also if you know that one is coming you can essentially spin out of it, if they do not hit you directly in the middle of your bumpers. Spin the corner the your robot the same direction that the robot is coming at you. Watch at about 1:04 when 3663 gets pinned by 1983.
https://www.youtube.com/watch?v=WbHHUtCGc1c |
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Although not directly comparable, 33 this year was a good example of why having a low sideways cof could make it easy to slip out of t-bones. Given, this is all dependent on good driving, I'm sure it would have been easy to take advantage of 33's drivetrain when defending had they had poor driving ability. |
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Or perhaps we might pivot around a wheel and roll out of it. hehehe... #swerve |
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the second issue I have seen is that teams over tighten the Andy-Mark mecanums, locking the rollers preventing the strafe. this issue can very from all the rollers to just one. Even with one roller jammed, strafing is awful with every rotation of the wheel. I had lot of fun with mecanum, its a cool off season project but I am having 3309 go back to tank. To explain I will steer this conversation back to the t-bone topic. There are defensive analogues for mecanum. 3309 and 3476 have practiced a fair bit together. 3309 ran a octocanum this year. 3476 had a west coast tank that were slightly faster than 3309. Two moves that tanks can do against mecanum are: 1. Plowing: Essentially a T-Bone but you carry through with your hit. this was common tactic in the wedge robot era. 3476 would ram the side of 3309. 3309 would attempt to roll dodge. then its a battle of skill , 3309 would try to roll off and continue but if 3476 turns with 3309, 3476 would keep pushing or rather chasing 3309. So its essentially looks like a high speed t-bone. If 3309 stops moving, 3476 will push them or if 3476 lets off, 3309 would escape. If 3309 can't escape, eventually the robot will wither run out of room to roll dodge and get pinned into a wall (with pining rules being applied) or attempt to straighten out to shoot where the pushing force 3476 will start shoving 3309 off course. typically, 3309 would roll to the goal and thus 3476 would shove 3309 into the wall forcing 3309 to low goal score. 2. Wall defense (I know this as crossing the T): i think this is the best against mecanum. 3476 would drive back a forth perpendicular to 3309. We tried having 3309 strafing to get around but the drive was not quick enough. Mecanum could not push through, so 3309 dropping to tank mode to push 3476, it would work but wasted a lot of time. So it forced 3309 to adopt V turns and fake outs to get around. This was when 3309 decided to not do mecanum again because the bulk of the moves that would work were tank drive moves that 3476 uses. We just started running out of uses for the strafe. I think these are the terms that are colloquial to FRC. It would be interesting if anyone know the history of these driving techniques and how they evolved over time. Personally I feel mecanum is safe from the 20 second long t-bone but they are not immune to defense. More importantly, mecanum can't excecute a t-bone without being a octocanum. finally with ballistic nylon and sail cloth bumper material options, any team can build a very t-bone resistant tank drive. |
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Also, when are the Poofs going to use mecanum to show us how to do it right? :-P |
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4wd Swerve. Each module had a super shifter in it (it actually rotated the 360* with the wheels). Steering motors were removed, Andymark mecanum wheels installed. Shifters locked in high gear. Never saw them strafe I called it Andy Baker's daughter's college fund. |
Re: What is T-boning?
I can think of one possible reason to use mecanums in a 4WD tank configuration. ONE.
And it's not even a good one--there are a number of other possible tricks to use to get the same result without loosing traction. The reason? Better turning (this is on a 4WD long bot with a long wheelbase--say about 36" or so). The other alternatives? Omnis on either one end or opposite corners. Play with the tread materials to get some better slippage. Use Lunacy wheels (:ahh:). Stick a wheel in the middle with a slight drop (OK, so that's called a 6WD). Monkey with the wheelbase/trackwidth to get a shorter wheelbase and thus better turning (this is best done in the design stage, but if you're desperate...). Drop-down wheels. You get the picture. And guess how many of them are most likely better than the mecanum option? |
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The general reasoning you can find relating the implementation of mecanum drive and a successful robot are as follows 1) The teams that DO implement it do poorly because they may find themselves spending inordinate amounts of time working on the drive base alone, only to maybe not even have it work. Teams with more experience have better success with the system, BUT 2) The teams you would consider to be successful don't implement it for reasons you can say boil down to finding a better way for them to implement omnidirectional drive (148) or them mastering a simple (not easy necessarily, but simple) concept like the WCD on 254. (can't stress enough this is a sweeping generalization on mecanum and quote-replies of anecdotes about your team's success with mecanum drive will be met with thunderous indifference) |
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Mecanum drives fascinate me, so when I see a mecanum team that doesn't go sideways, I'll try and make time to go ask the team why they aren't going sideways. The most common answers are: 1. We just wanted to use Mecanum wheels. We didn't know they needed special programming. 2. The robot moves much faster in tank mode. 3. The robot wouldn't drive straight with mecanum mode. |
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It's amazing to me how many threads devolve into mecanum-bashing.
Our FRC team used them once in 2011, and once again in offseason versions of our 2013 robot; we liked them for our strategy and for that game, and have no ill feelings toward them. They were rock-solid and worked perfectly well for what we wanted. But we never got t-boned - in fact we actively avoided contact because that's what mecanum wheels are designed to do. |
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I have seen well executed mecanum robots with well trained drivers(836). The problem is that many teams that use mecanum aren't well developed teams and choose mecanum because of the cool factor but never get around to making the "cool" part work and if they do they rarely have time to learn how to drive it or develop other mechanisms on the robot to function at a high enough level. These teams that struggle with mecanum will continue to create subpar robots, although possibly slightly better, with or without mecanum. |
Re: What is T-boning?
If you are going by the conventional concept of T-boning as applying a force perpendicular to an objects force then it is actually something that you can prevent from happening with design or driver skill.
In retrospect I sound smarmy as all get out... Think about how you can change how other robots apply force onto your robot. Think about making sure your drivers know how to redirect forces applied. |
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