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[FRC Blog] - NASA Grants and Something New for 2015
http://www.usfirst.org/roboticsprogr...g-New-for-2015
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#FrankTooStrong |
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I don't think field size will change because of the andymark field being approved for 2015... *MAYBE ::rtm:: *
Wonder if we'll be seeing a big change in strategy similar to assists this year. |
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Number of teams on an alliance: 2v2? like FTC and old FRC? Could be interesting.
Number of alliances in a match: Unless they make it 2x2x2x2, would probably make modifying the field really expensive. Match length: They can change it a bit, but there's event scheduling issues. Bumper rules: These have changed frequently. Not that exciting. Field surfaces: Low-friction surface, anyone? Robot size: I don't see this changing too drastically either. |
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A little annoying when trying to go there and I just get the same CD page over and over :p |
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I know they may have other reasons for this but 4 team alliances gives more credence to why there were 4 team alliances at World Champs last season.
Maybe early premonition? |
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Basically, your pit time is ((Event_Teams/Match_Teams ) - Queued_Matches) * Cycle_Time. Queued_Matches is typically 2. Cycle_Time is usually somewhere around 8. ((40/6)-2) * 8 ~= 32 ((32/6)-2) * 8 ~= 24 ((40/8)-2) * 8 ~= 24 ((32/8)-2) * 8 ~= 16 Idk, I would like a little more time to fix my bot than 16 minutes. |
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We talk each year when game hints come out about how the hint could mean big changes to field shape, alliances ETC. I think this is confirmation that something along those lines is coming so there's definitely cause for excitement!
Expanded championship, expanded alliance size? More teams, more matches, more teams in each match? |
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Maybe instead of 4 v 4, keep the same amount of bots but 3 alliances of 2 teams....add that mysterious Green alliance everyone keeps talking about....
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I think if they went with the motor constraints they had before it would be much harder in general. Size is a good point though.
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I would love to see a small size reduction and much more limits on #of high powered motors.
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Something new could be reusing an old set of rules... 2004 on ice!
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What about 4v4 but only 6 robots in the field at a time? There could be a holding area for the extra robots and would switch off at certain points during the match. Similar to hockey. Just a thought...
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There is an interesting dynamic that could be done with a different type of minibots.
Teams are required to make 2 robots, one is the minibot. Each match has full size robots and minibots (presumably in a segregated section). It could be that your minibot is usually not in a match w/ your main robot. |
Re: [FRC Blog] - NASA Grants and Something New for 2015
I don't think the number of teams fielding robots per match will change, mostly because of the AndyMark field having 6 driver stations. They're not going to go any wider because the field (and required field equipment) already takes up pretty much a whole gym floor. I can see height/weight requirements changing. I don't see bumpers going away, but rules about design may change. I can't really see a 2x2x2 game with the AndyMark field setup (as 1 alliance would have their drivers separated). I could see some of the motors going away completely (taking away the CIM would really make things interesting). I could also see taking away motor quantity restrictions, which is something that's been lobbied for for some time now.
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Alliance Size: 2005 (Kept at 3) Number of Alliances: 1999 with the advent of alliances Match Length: 2007 (Matches went from 2:10 to 2:15) Bumper Rules: Every year they change slightly from my experiance Field Surfaces: 2009 Robot Size: Frame Perimeter 2013, Height Classes 2007 Quote:
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Don't forget you could run 2x2x2 with your alliance partner opposite you (only your opponents on the same side of the field). Which would be fair and present interesting opportunities with communication (which possibly could be part of the challenge as well -- driver station to driver station messages could be really interesting). Especially if there was still a significant assist type bonus at play.
Also consider a situation where 2x2x2 would allow for dynamic teaming red and green work together to slow a powerhouse blue, etc. Or if scoring was windowed so your alliance could only score during 1/3 of the match, and both the other 2 alliances would be working together on defense. |
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For example: if this was done in 2013, frisbees could only be entered into play when a robot is not on the field (no full court shots) |
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![]() CAGE MATCH!!! |
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I am just excited that on October 1, Frank refers to "the 2015 game". I would have been worried if he had said "our various 2015 game concepts".
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Whatever they do, I really hope they don't bring back the FRP.
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x10 |
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They could do away with bumper rules entirely, and change the size rules to require merely that the robot stay within a 3 foot diameter sphere at all times.
And then play the match with robots encased in 3 foot diameter spheres. |
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Shot in the dark.
We finally get the football game everyone has thought about it and it's played on turf. Field size can't get to much bigger but a different field surface is possible. Probably some rule changes to stop the motor/bumper arms race that is happening. 8 CIM/MiniCIM drives and waxed sail cloth bumpers probably isn't what the GDC imagines every year when they are designing the game. (Personally I am all for it but I can see why they would like to regulate it.) |
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New bumper standards would not be too unexpected, perhaps an extruded material/shape to make them all exactly the same. |
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Hey, cool your jets. It's exciting to speculate about a 5-sided field paved in a 3-inch layer of jello, but here's something else to consider: when we make major changes to the size, layout, and surfaces of the playing field, we push our community away from its objectives. A field that changes shape every year identifies FRC clearly as a game, not a sport. Sports have the power to change culture in a way that games do not.
(Also, the AndyMark field was probably developed independent of any knowledge of the 2015 game.) |
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Maybe, we will see the recognition by the GDC that all games from here on out will have rules in place to protect the offensive robots and punish the defensive game for aggressive defense...
Large object -> Aggressive defense -> AntiPenalty. I.E. Read Spanking the Children from Jim Zondag |
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After much consideration I have made an opinion on the things listed by Frank:
Number of teams on an alliance: I think a 4v4 would be a cluster unless the ideas listed about only 3 robots in play at a time were to be initiated. My only problem with that is logistically making it so all 4 robots have an impact. Number of alliances in a match: I am against 3 alliances for one very big reason: I assume ranking would no longer be win loss but more likely a 1st 2nd 3rd system. Lets say we are at a regional and the last match of the day contains one member on each alliance who currently have all 1st places, 2 of these teams want to be on an alliance together for eliminations so they agree to send their defensive bots to disrupt the other alliance effectively turning it from a 1v1v1 to a 2v1, perfectly legal but very unfair to the final alliance. Now if we played a game were the alliances can't interact that would solve that but then strategy for opponents is a non-entity, as would upsets. Match length: I don't want matches to be to much longer as I like more matches which goes against that idea. Now shorter matches I like, if Aerial Assist would have been 2:15 instead of 2:30 at most events you would have been able to squeeze in an extra match for every team. Bumper rules: I think that these change so much that it doesn't really matter BUT I could see FIRST taking away sail cloth bumpers. Honestly with some of the headaches I have seen over the years I am surprised FIRST doesn't find a supplier to give us a voucher for the exact cloth FIRST wants us to use. Field surfaces: Now I find it interesting he made this plural not singular. I am totally against 2009 as a game BUT I do think a game where it is mostly carpet with a few areas not could be fun. Robot size: I am so used to our new robot size I hope they don't change it. I would however love to see the weight classes of 2007 brought back. The shorter you start the heavier you are allowed to be was a fun trade off. |
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Field changes could mean that we may see something sort of field element we have to climb over or drive over, etc. Something like 2003 with the ramp, 2004 with the steps, 2012 with the balancing ramps....
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Does anyone else find it odd that this was posted seemingly out of the blue with no real significance to it? We didn't really learn anything and this sort of came out of nowhere. I'm wondering why they would even say this. Hopefully when January 3rd hits we'll understand!
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Like I said it will take a lot of thought to make it work |
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Maybe the game will be checkers or chess. We have not had an air game in a while.
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It's also possible that we replay an old game with modified rules. For example, the 2004 game could be played but with different restrictions requiring completely different robot designs than we're used before.
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The GDC has to fulfill the requirements of the Triad: spectator friendly, rookies can succeed, successful veteran teams are challenged. They also have costs, investments and physical constraints to consider. Therefore:
I'll predict a few things.
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I'm not sure why everyone keeps saying that the field won't change in size due to the Andymark field. The bigger issue is that FIRST and the other district already own a bunch of the current field perimeters. So they won't make a drastic change because of that, not because of a field that is not yet approved (at least publicly). One thing they asked AndyMark to change about their initial field was how the sides connected to the driver's station so that it was consistent with the FIRST pieces. I believe they did that so they can change the field size and/or shape like they did the last two seasons.
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I'm relieved to see this blog, because I'm pretty sure it means that 2015 will finally see wheels disallowed from FRC competition. FRC drive train design has gotten stale after many years of robot after robot that uses wheels to get around, and wheels have also found their way into a lot of manipulators. Here's looking forward to a new era of creativity and innovation.
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So long as they're not nervous about a 2009-esque floor surface combined with 2009-esque wheels, we're probably fine in 2015...
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In the wake of Aerial Assist, perhaps an overhaul of the penalty/foul system? Changes to how fouls are assessed against individual teams as opposed to alliances? Or maybe new classes of fouls that don't quite fit the yellow/red card system?
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Sure, it'd be a huge change. But it could also be really cool. I like to think they won't allow anything round on the robot :rolleyes: |
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triangle "wheels" only!
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Funny you should say no wheels. I think I found a game hint.
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While speculating here, keep in mind that every decision FIRST makes regarding the game is ultimately intended to further the sport of FIRST Robotics. Messing with us is secondary. This can even be seen in some of the less popular moves FIRST has made (Here I'll point to the serpentine draft. Unpopular among the community, especially elite teams, but makes FIRST more marketable due to the increased average quality and intensity of every elimination match, right down to the 1v8 quarterfinal). Many of the things being posted in this thread simply wouldn't make sense to FIRST:
I wouldn't read too much into this. FIRST is not going to do something simply for the sake of throwing us for a loop...any changes will be backed up with improving the quality of the program. I can't find links now, but I recall seeing similar warnings via the blog in other years as well. I'd take this for what it is, a simple reminder that nothing is set in stone, going into the season with a closed mind will hurt your process, and maybe it's best to spend your preseason making your team more sustainable than perfecting your flat-field west coast drive with dimensions to accommodate last year's manipulators, rather than a warning of radical changes to major elements of the FIRST program. |
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My bet would be a change in field material. Not to water or ice, but an alternative like Regolith/FCB, astroturf, or a metallic surface. Or an uneven/inconsistent surface (like the corn in 1992, a ball pit, or some sort of randomized structure) that would provide a variable playing field, like the "Tower of Terror" in this year's FTC game, but even more extreme.
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My guesses are a smaller robot frame perimeter and a 4 vs 4 game. Events are growing, this will allow teams to have more matches without a super quick cycle time. If robots are 2/3 the size from previous years and the game is right I think it could work.
Remember - we've had 4 team alliances before. (Even if no one wants to remember 2001.) |
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From the standpoint of an engineering challenge, I would love a no-wheels game*. From a spectator standpoint, I agree it would likely be a nightmare.
*Depending on the clarity of the rules and what is and isn't allowed. |
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Realize the Cim is essentially a commercial motor to a spec. Not likely to go anywhere. Globes & Fischer Price motors were donated motors that went into a product. More likely to go away when the product or donor goes away.
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I think there will be a playing field, robots, game pieces, referees, and alliances. Some rules may vary.
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Frank's trying to trick us. 2015 is going to be Aerial Assist, with the same exact rules.
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With districts, you already have 45% of the robots out of pit at any time. If y'all think we're moving to a format where 60% of the teams are out of pit at any given time (and at Waterloo, 80% and an impossibility of picking 8 alliances), I have land at the bottom of the Atlantic to sell you.
You don't want 4v4. If you think you want 4v4, you really don't. I'm really going to try avoiding this thread because this is all to troll even for me. |
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Are you saying 2007 was a good engineering challenge that was difficult for spectators? Or are you saying that 2007 was somehow a no-wheels game? |
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Alright, I've given some thought to this.
We won't be seeing a 2v2v2. This would require the eliminations to be much bigger than the format they are now. Bo3 would NOT work, and BO5 could result in 2-2-1. What do we do? First team to 2 points? Well, that could work. Let's assume we do that. In each round, the first alliance to win two games advances. That means we will have 3 * 4 = 12 alliances for the quarterfinals. 12 * 3 = 36 teams. That's a lot of teams in eliminations. In fact, at the New York Tech Valley regional, I think there may be only 34 teams. I am sure that other regionals have enrollment numbers as low as this. On the topic of a 4v4. This would allow for the current elimination round rules, bo3, and it would create 2 * 4 = 8 alliances, just like now. 8 * 4 = 32 teams. That means at regionals such as the New York Tech Valley regional, only 5 (or less!!) teams will not be picked. But - how would alliance selection occur? 1-8, 8-1, 1-8? The 8th alliance would get destroyed. 8th, 9th, 24th pick? The first alliance would have 1st, 15th, 16th. Sure it may reduce the powerhouses that number one alliances can wind up being, but the middle teams (3-6) would probably end up being the strongest due to best pick numbers. Look, we all know - some teams are better than others. What if you have multiple robots that don't work at the end of quals? Would a team have to pick a nonfunctional robot, and force themselves into a 3v4, or a 2v3 in reference to previously posted ideas? 2v3 isn't fun, I think we all know that. Maybe it could be a return to 2v2. However, I -highly- doubt that would happen, unless they change the pick order of alliance selection. The number one team would be an absolute powerhouse. Unless they went 8-1. But then, it only allows 16 teams to be picked. It would incredibly stimulate competition on performing well, and you would have little room for error in your robot design. Unless they went to a 16 team bracket, which honestly would be a bit much... fitting 16 captains onto the field would be a bit crazy. Plus, we're up to the 32 teams again. Now a team might be forced into picking a nonfunctional robot, given the competition be small enough. Anyways. I'm just looking at the math. Yeah, big regionals could handle it, but the small ones wouldn't be fun for anyone. Number one alliance would wind up with 2 powerhouses and 2 run of the mill robots. The lowest alliance would have a semi-powerful robot (enough to seed 8th), two run of the mill robots, and possibly even a non-functional robot, if the regional is small enough. Perhaps they tried to fix this with inter-district play, but there have got to be some regionals aside from the New York Tech Valley Regional that have less than forty teams. Should there be a field texture change, I think it would be an uneven ground. It is something we have not seen for a while, except in 2012 in the middle, but this is a completely wild guess. I think it would be a huge blow to teams with mechanum wheels, however, because they now have gravity working against them too if they are being pushed by another bot on said uneven ground. That would probably actually increase the popularity of the oh-so-powerful multi-CIM drives, due to being able to push robots even when you are on the low ground. I doubt that it would be a shooting game should there be uneven ground - defense would be incredibly, incredibly easy. One nudge and now you're at a whole new height. I couldn't imagine it being too uneven though - it might cause drivers inability to actually see the bot if its too small... As far as I know (my freshman year was 2012 and I never really looked into past years games), we haven't seen field hockey. This could be a real possibility, I think. With big enough balls you wouldn't have the problem of robots getting stuck on them. Plus, bumper rules could change and require much lower bumpers. I think mechanum drives would absolutely strive here - agility is very important, and there probably won't be much "sitting still" time if your robot is fully functional, unless you're playing a goalie role. For all we know, they could take 2009 and make us throw frisbees into other bots. We can't be sure, and I think all ideas should be taken with a grain of salt. Just my two cents. |
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6 robots going onto the field 6 robots on queue ---- 18 teams out of pit 18 /40 teams per district = 45 % |
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Have you guys looked at the numbers for this year? I wasn't able timewise to do a detailed compairison, but it seems to me that every event that did not change venues is significantly smaller in terms of number of robots.
I predict longer matches, or a larger field (probably not), or less teams in a match. |
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That said, I'm going to say that they'll probably be looking really hard at enforcement and impact. Fully half the fouls in the book last year were technical fouls, mostly for minor stuff. (See: G12 in Week 1) And hard to spot, too--anybody see the refs miss a bunch of G40 calls? Oh, so you didn't see 'em either. (All HPs who committed one and got away with it, speak up now. We won't change any match scores.) And the tech foul score compared to an elite-alliance score, not much, but for an average-alliance score, or a 3v2 score, killer if you committed one. And don't forget the whole "refs-as-scorekeepers" part. Here's what I see for a change in the fouls: I would hope that the GDC puts scorekeepers back in (it's not all THAT hard to train 'em, hopefully), and lets the refs focus on getting the calls right. Also, hopefully the fouls are more balanced, possibly adding a "Minor Foul" category such that the ratio is approximately 1:2:4, minor:foul:technical, and there are fewer of them to be called (and fewer judgement calls, with more flexible judgement, like the later version of G12!). Yellow and red cards are fine, as they are intended to be very severe penalties and only used if warranted. |
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