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-   -   FIRST-like Programs at the College Level (http://www.chiefdelphi.com/forums/showthread.php?t=131013)

faust1706 04-11-2014 03:20

Re: FIRST-like Programs at the College Level
 
IEEE, Institute of Electrical and Electronics Engineers, hosts a robotics competition in region 5. I am not sure about the other regions.....This year it is an autonomous maze solving robot. It is much more.....programming intensive, for lack of a better word, than most of FRC in my opinion. No external sensors are allowed. You are free to design your robot however you'd like, but it really comes down to how good of an algorithm you write analyse the maze and solve it.

Link for info

Some other things that colleges have, that others mentioned, are design teams. I don't know much about them, but I know there is a solar car competition, human-powered vehicle, and Mars Rover.

If you don't find anything that you find interesting, look into getting into research/working at a lab at for university.

Whippet 04-11-2014 21:50

Re: FIRST-like Programs at the College Level
 
You may also want to check out the University Rover Challenge.

SuperBK 09-11-2014 22:32

Re: FIRST-like Programs at the College Level
 
I second the IEEE suggestion since you are studying electrical engineering. Here in region 3 (southeastern US), we have a college robotics contest at our regional conference. Consider joining the IEEE and then if there is a competition in your region, lobby to start one. Ours is nowhere near as elaborate as first, but it is good. Along with the robotics competition, we also have other competitions such as programming, ethics, website, t-shirt, etc.

Caleb Sykes 10-11-2014 00:34

Re: FIRST-like Programs at the College Level
 
Quote:

Originally Posted by SuperBK (Post 1408030)
Along with the robotics competition, we also have other competitions such as programming, ethics, website, t-shirt, etc.

Can you link to information for this please? I am really having a tough time envisioning what an ethics competition would be like, so I am curious to learn more about this.

EDIT: Just found the page on the IEEE website: http://r5conferences.org/ethics-competition/

lynca 11-11-2014 15:03

Re: FIRST-like Programs at the College Level
 
I attended three different IEEE Region 5 robotics events back from 2004-2007.

The game rules and competition were typically created by each host university of the event. A new game designer every year meant that the game rules would wildly vary from year to year. Like many other early stage robotics competitions, complications in rules and complex field setup made the competition frustrating at times.
Hopefully that has changed in more recent IEEE competitions.

VEX has both progressed way beyond the typical pitfalls of game design. Some would argue that VEX games have progressed way beyond FRC game designs.... (but let's save that topic for another thread)

If you are considering a competition in college, I still highly recommend VEX-U.

=Martin=Taylor= 11-11-2014 18:12

Re: FIRST-like Programs at the College Level
 
If you want to get a job working on robot electro/mechanical cars at Tesla or Google the World Solar Challenge and its counterpart The North American Solar Challenge is the place to be.

I raced across Australia with Calsol in '11 and it was awesome. It's like FIRST meets the highway. :]

Although the cars aren't technically robots, all of the best ones use many sensors, onboard processors and telecommunication.

HP42S 11-11-2014 20:41

Re: FIRST-like Programs at the College Level
 
Quote:

Originally Posted by lynca (Post 1408216)
I attended three different IEEE Region 5 robotics events back from 2004-2007.

The game rules and competition were typically created by each host university of the event. A new game designer every year meant that the game rules would wildly vary from year to year. Like many other early stage robotics competitions, complications in rules and complex field setup made the competition frustrating at times.
Hopefully that has changed in more recent IEEE competitions.

VEX has both progressed way beyond the typical pitfalls of game design. Some would argue that VEX games have progressed way beyond FRC game designs.... (but let's save that topic for another thread)

If you are considering a competition in college, I still highly recommend VEX-U.

Perhaps you may be missing the point here? Ultimately it's not actually about the game as such and in reality becoming involved with IEEE members will far outweigh any and all benefits of playing a "better" game. Suspect you'll be in the minority claiming VEX games have progressed beyond FRC, or FTC for that matter so perhaps it's best just to say they are different. VEX-U is a hack of VRC and playing in an alliance where you supply both robots is rather odd. Apparently you can bring as many robots along as you like then pick 2 for a match.

VEX-U is great for students who didn't do any form of robotics program before college because it's mostly a pre-fabricated construction set so beginners can handle it. Oh sure you can 3D print an object of some limited dimensions but it's nothing like a real engineering challenge.

apalrd 13-11-2014 12:12

Re: FIRST-like Programs at the College Level
 
Highly recommended:

Formula SAE - Design and engineering competition, to build an open-wheel performance race car, in every sense. Everything *must* be optimized, it takes the whole year or more to design and build the vehicle. Vehicle design must balance 'ideal' vehicle dynamics characteristics with stiffness, weight, power, and packaging, with a mix of steel space-frame and carbon fiber monocoque chassis designs and 4-stroke motorbike engines. Rather insane power/weight ratios (e.g. 0.37 kw/kg is not unusual).

http://students.sae.org/cds/formulaseries/about.htm


Baja SAE - Off-roading competition, focused on balancing performance with durability. Heavy durability aspect, the over 80% of the vehicles will not finish the endurance, many completely roll over, and all return entirely covered in mud.

http://students.sae.org/cds/bajasae/about.htm


If you're at a school cold enough to get a lot of snow, you might have Clean Snowmobile Challenge. This is primarily a powertrain development competition. The goals here are noise, fuel economy, and emissions. IMHO, the snowmobile competition is the most personal, also the longest, at 6 days, but with only about 18 teams total there's a lot of time to talk to sponsors and event organizers directly.
http://students.sae.org/cds/snowmobile/about.htm


For anyone who says they need a totally new challenge every year, I am currently several months into designing and testing a completely new powertrain package, re-writing all of the control strategy for a newer, faster controller (80mhz PowerPC, now with 64K RAM, less than half the weight, higher timing accuracy), and working with the rules committee to allow electronic throttle control in a sane way. Last year, our (almost entirely new) team switched to a different wheel size and tire compound and completely re-designed the chassis and suspension concept. There aren't rules changes to drive innovation, but complete concept changes and improvements driven by what competitors have done, continually 'raising the bar'.

Domenic Rodriguez 13-11-2014 14:53

Re: FIRST-like Programs at the College Level
 
Thank you all for the program suggestions! There are a lot of great ideas here I will have to look into.

We do have an IEEE student branch on campus, of which I am a member. I was told it's not super active, but maybe we could look into one of the IEEE competitions.

apalrd, we do have a Baja SAE team here. I looked into it at the beginning of the semester, but it seemed to be focused almost entirely on mechanical engineering. It did seem like a great program, though, so I might give it another chance.

lynca 13-11-2014 17:41

Re: FIRST-like Programs at the College Level
 
Quote:

Originally Posted by HP42S (Post 1408258)
Perhaps you may be missing the point here? Ultimately it's not actually about the game as such and in reality becoming involved with IEEE members will far outweigh any and all benefits of playing a "better" game.

A debate on a forum usually ends in flames.
In this case , Our difference in viewpoints will actually help uncover the subtle details in game design.

My viewpoint is from direct experience in participating in both competitions (IEEE Region V & VEX-U).

Quote:

Originally Posted by HP42S (Post 1408258)
Suspect you'll be in the minority claiming VEX games have progressed beyond FRC, or FTC for that matter so perhaps it's best just to say they are different. VEX-U is a hack of VRC and playing in an alliance where you supply both robots is rather odd.

Different is not a suitable description for comparing game designs.

Comparing the difference between FRC , VEX or FTC games is quite complex.
Some game designs have progressed tremendously over previous game designs. Game progression is important because if we played games designed 10 years ago, the community would have a difficult time growing STEM activities.

I'll stand by my original statement , VEX has progressed beyond FRC game design in many aspects. Let's start a thread on what defines great game design to help clarify this discussion.

More people should think more about what defines a better game because in the end you will dedicate a huge amount of time to understanding a particular game design.

Quote:

Originally Posted by HP42S (Post 1408258)
VEX-U is great for students who didn't do any form of robotics program before college because it's mostly a pre-fabricated construction set so beginners can handle it. Oh sure you can 3D print an object of some limited dimensions but it's nothing like a real engineering challenge.

Designing a game based around a KOP creates a balanced competition.
This allows teams with small budgets to compete fairly with large budget/resource teams.

Most of the other college competitions are dominated by large resource universities.

pwnageNick 14-11-2014 10:50

Re: FIRST-like Programs at the College Level
 
Quote:

Originally Posted by HP42S
VEX-U is great for students who didn't do any form of robotics program before college because it's mostly a pre-fabricated construction set so beginners can handle it. Oh sure you can 3D print an object of some limited dimensions but it's nothing like a real engineering challenge.

This is a pretty large and bold claim. Have you ever competed in VEXU? How familiar are you with the game year to year? Do you know how the rules for VEXU works? I find it incredibly hard to believe that you're familiar with the competition and think it's "nothing like a real engineering challenge."

Some of the most innovative and efficient designs I've seen produced have come from VEXU. VEXU isn't confined to just the VEX parts like the HS, MS, etc. are, they have plastic parts they can machine (6x6x1 volume total), custom sheet metal (12x12), 2 small 3-D printed parts, 2 large 3-D printed parts, any kind of sensor you want (does not have to be sold by VEX), additional off-board processing, etc. In some ways it makes the student be more creative and innovative with their designs because they are somewhat limited, they can't jsut fabricated everything to be exactly what they need. That in mind, it looks as though these restrictions may lessen in the future.

Another large benefit to VEXU is that in addition to what the college students can learn (and trust me, even students that have done robotics previously can learn a lot), you can help inspire, educate, and mentor high school and middle school teams in the process because VEXU is so similar to the normal VEX competition.

I think before you make such large assumptions about a program you may want to get more familiar with it, participate in it, or at least talk to someone has been through the experience.

-Nick

JamesCH95 14-11-2014 13:40

Re: FIRST-like Programs at the College Level
 
Quote:

Originally Posted by Chadfrom308 (Post 1407126)
I am doing formula SAE. Though it's not robotics, it is similar in the sense that you have to make a car and program sensors and optimize things. And I go and cost visit my old team whenever I can

Quote:

Originally Posted by apalrd (Post 1408420)
Highly recommended:

Formula SAE - Design and engineering competition, to build an open-wheel performance race car, in every sense. Everything *must* be optimized, it takes the whole year or more to design and build the vehicle. Vehicle design must balance 'ideal' vehicle dynamics characteristics with stiffness, weight, power, and packaging, with a mix of steel space-frame and carbon fiber monocoque chassis designs and 4-stroke motorbike engines. Rather insane power/weight ratios (e.g. 0.37 kw/kg is not unusual).

http://students.sae.org/cds/formulaseries/about.htm


Baja SAE - Off-roading competition, focused on balancing performance with durability. Heavy durability aspect, the over 80% of the vehicles will not finish the endurance, many completely roll over, and all return entirely covered in mud.

http://students.sae.org/cds/bajasae/about.htm


If you're at a school cold enough to get a lot of snow, you might have Clean Snowmobile Challenge. This is primarily a powertrain development competition. The goals here are noise, fuel economy, and emissions. IMHO, the snowmobile competition is the most personal, also the longest, at 6 days, but with only about 18 teams total there's a lot of time to talk to sponsors and event organizers directly.
http://students.sae.org/cds/snowmobile/about.htm


For anyone who says they need a totally new challenge every year, I am currently several months into designing and testing a completely new powertrain package, re-writing all of the control strategy for a newer, faster controller (80mhz PowerPC, now with 64K RAM, less than half the weight, higher timing accuracy), and working with the rules committee to allow electronic throttle control in a sane way. Last year, our (almost entirely new) team switched to a different wheel size and tire compound and completely re-designed the chassis and suspension concept. There aren't rules changes to drive innovation, but complete concept changes and improvements driven by what competitors have done, continually 'raising the bar'.

I did FSAE in college. If you (OP) don't think there's a spot for EEs on an FSAE (or other automotive team) you're dead wrong. On our 2009 car we had a completely custom power distribution board designed and populated by one or two students. Think FRC PD board, but considerably more sophisticated: it had various power control relays, fuses, and a few CAN-bus controlled features. We also had a 100% custom CAN-bus dashboard that had a configurable F1-style tach light, configurable sensor readouts, a display screen, and other CAN-bus driven features. We attempted, but didn't implement, closed-loop traction control, which is simply chock full of EE elements. This is just scratching the surface of what EE-related things are possible in an SAE program.

A big benefit of any SAE program is that your research and experiments can be publishable and you get authorship as an undergraduate in a straight-forward manor.

I have been told by certain member(s) on CD that they 'don't respect FSAE.' Don't be fooled into thinking that because the design space is heavily worked-over that there isn't room for innovation or that there isn't challenging work to do. Furthermore, if you thought you worked hard on FRC during build season, brace yourself for a whole order of magnitude larger effort to get an FSAE or BajaSAE car ready!

gblake 14-11-2014 16:49

Re: FIRST-like Programs at the College Level
 
To any college student looking for ways to get involved either in solving STEM problems/puzzles, or get involved in STEM inspiration; I would suggest simply contacting the dean of your college. If they can't offer you at least a half dozen suggestions, I'll owe you a Mountain Dew.

To any college student who feels that being challenged to solve a problem using a well-defined collection of parts is unworthy of being called an engineering challenge, I suggest:
a) Letting the world's chess players know that chess tournaments aren't real competitions/challenges, and
b) Telling the NASA folks who devised the CO2 scrubber changes that saved the Apollo 13 astronauts, that they weren't doing true engineering (I recommend staying out of arms reach when doing this ;)).

"a" and "b" above both involve fixed sets of equipment that must be either used better than an opponent uses them, and/or to overcome a challenge posed by the universe. If we don't quibble over the little stuff, I think both shine a useful light on what is or is not "a real engineering challenge".

College is a good time to learn to see with new eyes ...

Blake

apalrd 16-11-2014 19:38

Re: FIRST-like Programs at the College Level
 
Quote:

Originally Posted by JamesCH95 (Post 1408578)
I did FSAE in college. If you (OP) don't think there's a spot for EEs on an FSAE (or other automotive team) you're dead wrong. On our 2009 car we had a completely custom power distribution board designed and populated by one or two students. Think FRC PD board, but considerably more sophisticated: it had various power control relays, fuses, and a few CAN-bus controlled features. We also had a 100% custom CAN-bus dashboard that had a configurable F1-style tach light, configurable sensor readouts, a display screen, and other CAN-bus driven features. We attempted, but didn't implement, closed-loop traction control, which is simply chock full of EE elements. This is just scratching the surface of what EE-related things are possible in an SAE program.

A big benefit of any SAE program is that your research and experiments can be publishable and you get authorship as an undergraduate in a straight-forward manor.

I have been told by certain member(s) on CD that they 'don't respect FSAE.' Don't be fooled into thinking that because the design space is heavily worked-over that there isn't room for innovation or that there isn't challenging work to do. Furthermore, if you thought you worked hard on FRC during build season, brace yourself for a whole order of magnitude larger effort to get an FSAE or BajaSAE car ready!

I'm on the FSAE team and the chief engineer on the CSC team, as an EE.

On the FSAE team, I led a project where we wrote all of the engine code on top of a rapid prototype controller platform, we later refined it a lot with the CSC team and ended up with a full-authority electronic throttle engine controller.

We have also developed both a fuse box and a steering wheel.

In fact, we have only 5 EE/CE's now and we need more.


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