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Examples of when it is not advantageous to be lightweight
Aside from the obvious loss of friction due to a decreased normal force affecting pushing ability, I cannot think of any specific examples in FRC history when it has been disadvantageous to be as light as possible. Is there anything I am missing, and if so, could you cite a specific match that shows this weakness due to weight? Also, is there a limit with weight where, like adding motors, you reach a point where it becomes less and less advantageous to become lighter?
I appreciate all input. |
Re: Examples of when it is not advantageous to be lightweight
2012 Bridge Balancing issues?
I'm tired, I'll get back to you tomorrow |
Re: Examples of when it is not advantageous to be lightweight
I think your implicit assumption is that being lighter gives you a more maneuverable robot by decreasing acceleration time.
If your goal is to make your robot more maneuverable, then I could see taking weight out of your robot at the cost of raising your CG above an acceptable height resulting in a net decrease in maneuverability. If there is no option to lower CG through re-arranging components, then it may make sense to ballast the robot. It also helps if the CG is closer to the center of the robot for best handling. I think for these reasons contributed to 254 ballasting their robot this year. There are plenty of matches where teams either outright tipped or had to drive cautiously because they were tippy (you asked for specific matches, I would say watch some of 973's 2013 matches). I bet many of these teams would have added ballast if they had weight. |
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Re: Examples of when it is not advantageous to be lightweight
That "aside from" isn't ENOUGH of a reason?
There are several scenarios I can think of where more weight is advantageous. I can't think of any examples (other than maybe 2007...) 1) CG considerations. This is more about placement than about total mass, but if you are light and tall, you're probably going to need to take a lot more care of where your CG is. I remember at least one 6' robot going over with minimal contact in '07 (max weight, 100 lb sans battery and optional bumpers). Sorry, don't remember exactly which team/event, let alone match. I want to say San Diego '07, one of the Oregon teams in attendance, but not sure. If I can find it, I'll link it. 2) More functionality (advantageous if you can use it). More functionality generally means higher weight, but you can do more. OTOH, if doing more means you do worse (or less due to lack of practice), then this is a severe disadvantage. 3) It's not that hard to remove weight. But it's a LOT easier to ADD weight. And, given the pushing matches that ensue in FRC, many a team will at least consider how to mount a steel plate low on the robot. Then, of course, they get pushed around in one match and opt to increase their normal force. That said... maybe one of the REAL old-timers on here can give us a rundown of the classic award, "Flyweight in the Finals"! |
Re: Examples of when it is not advantageous to be lightweight
I would second the bridge balancing from 2012, as I remember adding weight that year for that exact purpose. We were maybe 20 pounds under, so balancing with robots at the weight limit was hard before weights... (Exact numbers fuzzy, I was a freshman. I seem to remember 102.)
We also added weight in 2013 so that our robot hung right when it was climbing--a different application for CG. |
Re: Examples of when it is not advantageous to be lightweight
In 2013, our robot had a high COG because of our shooter placement. In addition, all of the weight was in the back half of robot. We weighed about 100 lbs. When we added our hanger at worlds, we added about 20 lbs of lifting weights to the front of our robot, and moved the battery to the front, in order to move our COG forward enough to hang, and low enough to still be drivable. It was still very tippy, and the match we played defense we rocked so much it looked like we were going to tip the entire match.
In 2014. 70 lbs was less then 6 inches off the floor, and the robot only weighed 100 lbs. We had absolutely no rocking issues. But if we had needed more weight for pushing, we had plans on how to add it. We realized that avoiding defense with speed was better then avoiding by pushing. So unless we wanted to specifically be a defensive robot, it would be best to plan for as light as possible, then use additional weight if needed to make sure the robot doesn't tip and remains drivable. |
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One of the first things many mentors I have learned from tend to tell me is how to lighten a robot and that "lighter is better" (not always true, but it's a point that has been stressed enough to me in my education that I started this thread because of it, though further learning could prove differently) and while I understand the potential advantages of a lower weight, I cannot think of many reasons for increased weight. More mass in a robot just makes it harder to move, and I don't see any advantages to that, and want to learn what I may be missing. |
Re: Examples of when it is not advantageous to be lightweight
When I was on 766 we made our robots as heavy as possible in 2006 and 2007 so we would not tip going up/down the ramps. I saw a lot of robots tip in 2006 especially because they were too top heavy. A common tactic that year was to shove top heavy robots up your own ramp on defense so they would risk tipping trying to come down the ramp during teleop.
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Re: Examples of when it is not advantageous to be lightweight
In 2013 if you designed your robot to be a climber, then yes.
In fact, in FRC 4607's rookie year our robot was designed to be a climber and could reach the 2nd rung. Our climbing apparatus was set on a 22.5lb stainless steel 1/4" slab that was positioned on sliding rails and was moved by an acme lead screw. HOWEVER, we used black and white wiring... a no-no that we neglected to search out in the rule book. That and one of our CIM shafts stuck out 3/8" beyond the frame. After a full thursday of not practicing and rebuilding our robot - voila! Peanut the defensive robot that could climb for 10 points! We did well considering our failures... |
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Re: Examples of when it is not advantageous to be lightweight
We added weight to the base of this year's bot to avoid tipping over. (top-heavy)
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Re: Examples of when it is not advantageous to be lightweight
Team 148, OverDrive, won Einstein.
Low CoG, very effective at lapping. Different from everyone else. https://www.youtube.com/watch?v=6fLf71xlVhE |
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Being "heavy" is not just about increasing the ceiling of your pushing ability but also your resistance to being pushed, or slowed down. Momentum is a very real thing in FRC games. On FRC558 we design to be "light", and then add weight low to balance our chassis. Also we make sure that our bumpers are just under the limit (its "free" weight in the right place, low to the ground). Again, we believe in having a strong chassis and drivetrain because we believe that defense is just as important as offence in most years. |
Re: Examples of when it is not advantageous to be lightweight
We have always pushed to 120.00 pounds, with ballast when necessary. In my experience, a low-as-possible CG is always better than coming in significantly under weight.
In 2010, our CG was so low and so centered that we literally couldn't tip over permanently sideways. If our robot fell over, the climbing mechanism would hit the ground while the CG was still behind the bumpers, so it would pivot on the bumpers right back to the upright position. |
Re: Examples of when it is not advantageous to be lightweight
Aerial Assist was the first year that we designed a robot that didn't have to lose weight to make 120 and it turned out to be great.
Speed was a big part of this game, but since we're not rich and wanted to try it, we used the AM14U kit frame and drive system. We noticed right away that with only about 90 lbs that we had good acceleration, but we also noticed that the kitdrive has gears that are appropriate for a 120lb robot. We resized the gears because pushing was already traction limited; we didn't lose any pushing ability, but we gained both speed and acceleration. Point is, if you make a lighter robot, you need to be sure to size your gearing to take advantage of it. Pushing is a great asset, but acceleration and a higher top speed might be better ones. First year we've won a regional in eleven. |
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I would caution against lightening for the sake of lightening. The risk of lightening done poorly is part failure, and it makes it really hard to win matches with a broken robot. Design time is often a bigger bottle neck than manufacturing time, and it takes a lot of time to properly lighten something so it will be at the edge of breaking but not break. We prioritize reliability and robot up-time very highly, and consequently we tend to overbuild things (for instance, our shooter could have stood to loose a few pounds, but it never broke and it was done on time). Perhaps there is a better way to phrase the design goals, where lightening is one of the means of achieving them when appropriate. |
Re: Examples of when it is not advantageous to be lightweight
The normal force on your wheels matters for more than just pushing matches. In addition to reducing the amount of force you can apply, wheel slippage due to overcoming your static friction also results in faster tread wear. Depending on your wheel choice, quantity of spares, and drivetrain design, this may or may not be a significant issue.
On a different note, the less your robot weighs, the less inertia it has and the less momentum it builds up in motion. Lowering this is good for a maneuverable robot. However, there have been games in which you wanted a higher inertia. Namely the games involving mobile goals (2002, 2004, 2009), where the more your robot weighed, the better you would be able to control these goals (since you have control over a larger portion of the collective robot/goal mass). |
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Re: Examples of when it is not advantageous to be lightweight
Always design as light as possible, it's very easy to add weight, especially in places where you want it. If you build heavy it often ends up in places where you don't want it, like at the top of your robot.
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Re: Examples of when it is not advantageous to be lightweight
The GDC has a way of making every design choice count. Universally scoring aside in robot sumo weight means a lot. Generally the GDC has been good about counteracting the "all in" design choices because when you have one set solution you don't really give students the chance to innovate. Examples of this would include pyramid climbing or balancing. Don't forget that water game thats coming up eventually...
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Re: Examples of when it is not advantageous to be lightweight
I would distiguish between designing the robot to be as light as possible and actually being as light as possible.
Designing to be light* is always a good idea, for the simple reason of it being significantly easier to add weight than remove it. Whether actually being light is a benefit depends on the game and your team's strategy in that game. *To paraphrase "As light as possible but no lighter." |
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Re: Examples of when it is not advantageous to be lightweight
i want to do pathfinding this year, and I've figured out that it would be extremely important for the robot to by capable of changing directions quickly and accelerating quickly, so that the robot will be able to follow the path and change paths with almost no smoothing and any overhead of acceleration time.
I think that this means that the robot will need: -Tons of power in the drivetrain -Lightweight -COG: Center, at the bottom! |
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Bonus question: how does wheel tread selection play into your goals? |
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