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RI3D this year?
I haven't seen anything about doing a Robot in 3 Days this year, I'm hoping that is because nobody is doing it... Anybody know?
Jack |
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I really hope there's another build blitz/Ri3D. Does anybody know if Vex plans to update their product line again for this year?
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By running through a lot of the prototyping, with lots of teams watching, there are a lot of what you might call "copycat" robots. These robots take the designs and just build those, whichever ones they like, rather than taking the IDEA and running with it, or developing their robots fully independently. These are valid reasons, for some folks. For others, those robots are exactly why Ri3D exists... I'm a fencesitter on this one; I can see both the risk of copycats and the "oh, hey, this works, how do we optimize it for our current design/manufacturing situation" factor at play. Therefore, I remain undecided. |
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Agree with all above on fence sitting.
We were a Ri3D "copycat" last year (technically BuildBlitz). We had a near 100% rookie team of students/mentors who had no concept of how to solve the challenge, build a robot, or even identify basic tools. Forcing a student led design would have likely resulted in us not completing a robot on time or it not being executed well. We ended up with a respectable (though not super consistent) robot that performed well enough to get our team excited. Now we have a crop of returning students that are able to communicate some design ideas, better iterate on robots, and have more potential to make design contributions this year. So... I believe we are proof that Ri3D does have a place in the "inspiration" category. I still believe it is both more inspirational and educational for a team that knows almost nothing to "copy" a competitive design and tweak it to fix all the issues that arise from poor execution, than for the team to build something completely original that is inherently flawed. Once a team starts to build team IP and original ideas, Ri3D should become less useful. However, the number I saw thrown out there recently about ~10% of the team submitting FIRST choice orders on time reminds me that we on Chief Delphi are the minority. We still have a large number of teams out there that lack the mentorship to execute original and competitive designs on their own... and building a Ri3D bot is probably better than building a kitbot drive base with a non-functional mechanism. |
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Given how much thought is put into these games I would absolutely say the GDC has the meta for what a good robot might need. Last year that was a quick efficient intake and high angle launch mechanism that over shoots any defensive options. The GDC does a good job of establishing meta through its animations without giving too much away (it why they always use the crazy mechanisms like the boot that kicks the ball perfectly) and the game design is consistent enough that even without RI3D with all the resources that you can access in the end you are going to have a lot of robots that look very similar because they all are going for the same goal.
Hope that makes sense I re-wrote it a few times... |
Re: RI3D this year?
They better be doing it!
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