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Re: pic: 2015, Year of swerves?
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Re: pic: 2015, Year of swerves?
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In order to get the full benefits of swerve (or really any omni direction drive for that matter), you really need to be able to implement a good control scheme that is exponentially more difficult to do than a control scheme for WCD. Also as a side note: I think that some of the initially negative posts about swerve on this thread we're saying "Swerve is useless", but were saying "A lot of teams are going to underestimate the challenge of implementing swerve during build season and will subsequently not have functional/effective drive bases come competition time". (Disclaimer: That's just my interpretation and I don't want to put words into anyone's mouth) |
Re: pic: 2015, Year of swerves?
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Re: pic: 2015, Year of swerves?
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Re: pic: 2015, Year of swerves?
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Re: pic: 2015, Year of swerves?
I don't know why you all are here but I joind FRC to make cool robots and because when I saw 2010 champs back when I was too young to compete I thought that there was no way I could do all that (looking at some team electrical system. I could design a WCD in a day or two now.
I don't care about WCD. I don't want to try and shave a 1/4lb of my sixth iteration of a WCD. I want to actually look around in the Math section in LabVIEW and know what an "arc tangent" is. Enough with this 6WD 8WD is on some special peice of carpet. I hope I never win champs with the same old boring robot as 2K other teams. It better be the coolest most difficult, fun to talk about and look at and think about and know that it was hard and I learned somthing. If you don't have money figure out how to do it with less. If you don't have the tools figure out how make it without. Be an engineer solve the challenge. |
Re: pic: 2015, Year of swerves?
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Re: pic: 2015, Year of swerves?
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It's your responsibility that your entry to the FIRST Robotics Competition be your team's best competitive entry. If you decide that swerve is the best thing for your team, and it turns out to be unreliable, I might think you made a silly, but understandable, mistake. If you realize that swerve will lower both your rankings, and the rankings of those who must play with you, and you still decide to build it, it reflects poorly on your team. |
Re: pic: 2015, Year of swerves?
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Besides that, you can definitely be unique in other ways than the drivetrain. 254 this year was pretty much one of a kind despite using a fairly standard drivetrain (though they were the one of the first teams to popularize the system). |
Re: pic: 2015, Year of swerves?
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When somebody says, "Swerve is never necessary" it's basically just stating a universal truth. That quote just kind of irks me because of that. Yes, swerve is never necessary. Neither is driving. But, driving, and swerve drives, are advantageous. And it's that distinction that the quote totally misses. What I mean is that swerve, when practiced with in the offseason and with a good driver, is almost always a benefit IMO. You're getting all the capabilities of a tank, it can be configured to drive like a tank, and if you want to you can switch over to swerve anytime. Now, if you just try to make a swerve when the season begins, I can see how a team might flop. But provided you actually prototype in the offseason, it's a lot less likely to fail. Open-source the designs and code, manufacture early in the season, and you're good. A well-designed swerve drive is lightweight and compact nowadays, to the point where it can compete with a WCD. For some teams it's not easy to manufacture it at all, and for them swerve is in fact disadvantageous. But if you can get it made fast and you have working code pre-season, I don't see the inherent disadvantages of a swerve drive. "The best drivetrain" can mean a lot of things depending on the game. But provided the programming and design work are done pre-season, swerve is not inherently disadvantageous. |
Re: pic: 2015, Year of swerves?
Have your fielded a swerve drive during season?
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Also "same old robot as 2k other teams" is unfair, I'm sorry. But if I can help it I won't try to have my systems fundamentally similar to most teams because that's the easiest rout. I'll make it because it's the best I can do with what I have. |
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Not yet, much to my annoyance. However, if I didn't hold the belief that I outlined in my posts, then we never would. Could you explain how a design that works in the offseason, code and mechanism, would fail in the season? |
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