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The 2015 game is... Recycle Rush!
Leave a comment below on your thoughts.
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2015 FRC Game : RECYCLE RUSH
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And now the moment of truth we've all been waiting for (drumroll please) ...
Presenting the 2015 FRC Game : Recycle Rush Any thoughts, tips, ideas or suggestions regarding this year's game? And for those who didn't catch the encrypted game manual key, here it is : R3C3CL3RU$H2015 If you want the decrypted game manual (so that you don't have to enter the password each time), take a look at the attachment! Bragging rights go out to me and Harman341 for our small "collaboration" on predicting the game this morning : http://www.chiefdelphi.com/forums/sh...&postcount=689 (I apologize if I missed others with the same speculation) Good luck & happy building! |
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I may be mistaken but the code seems to be all capital letters
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This isn't at all what I expected...but I'm excited! The first thing I'm thinking about is how to pick up totes and noodles with the same arm...
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Interesting game....very difficult to control the tub, barrel and pool noodle. Robots stay on their side of the field. Very different from what we've seen in the past.
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Interesting that it seems to be more of a 3v0 + 3v0 instead of a 3v3. The alliances are not necessarily competing against each other, but the clock.
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What surprised me was the extra points for cooperating with the other alliance. I can see this being a very welcome change and may make this game one of the best.
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I am kinda sad there is no robot to robot interaction.
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i can see like a suction for the totes but maybe a third arm in the middle for the noodles that is directly connected to the main arms to put the noodles in the bins. Maybe you can put them in before the bin is even stacked and move that to the totes.
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No bumpers... cheers of JOY!
Then moments later... No robot to robot contact... thanks for pumping my dreams up and them ripping my heart out and stepping on it FIRST... |
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Having no defense will make the game interesting.
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Right now my current thought as a mentor is... RIP my ankles. Bumpers not required?
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well what i have not seen is your robot is not allowed to block the noodles from being thrown on your side by the other alliance.
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Disney Made a Game With the Same Name
http://games.disney.com/recycle-rush |
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You all should read the new "Elims" layout. Quarters and Semis are point based, not best of 3. You can officially score me as currently not a fan. This game is the closest to the horrible 4v0 game we've had in forever, and I'm worried "Elims" are going to get boring fast because of it.
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The can is wider than the tote
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Let me clarify I have not seen that if that happens it is not allowed.
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Does anyone else think this game is going to be boring? Watching it is not going to be fun at all. I for one heartily dislike this game.
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I say give this game a chance. In the past some games took awhile before they became exciting. |
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Even as a member of the drive team, this game would be less exciting without defense and robot interaction. |
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The problem I have is that FIRST had been making a big deal of moving toward exciting, spectator-friendly "sport"-like games, and then they come out with possibly the least exciting (at least for a non-participant) game in the history of FIRST. I'm... disappointed to say the least.
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That's not to say that the design challenge isn't interesting or that the robots will be any less cool, but in my experience a basketball game is way more fun to watch than two people shooting free throws on opposite sides of the court. |
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RIP WCD :(
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Folks, first impressions are not what a game is judged on in the long run. Give it time.
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IT'S
TOO COMPLICATED guess it's time to repeatedly read the rules for the next 24 hours again |
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I'm not sure if blocking is really a viable strategy.
All that matters in ranking is your score, not your score relative to the other alliance. This means you should try to score the litter, but you do not mind the other alliance getting points for unprocessed litter. |
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It seems as if FRC has been pushing more for cooperation among alliance members. This competition seems to be the logical conclusion to that considering that each alliance is isolated to themselves and there is no interaction between aliances beside launching litter at them.
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The new elimnation system is based off of averages so in the quarter finals you need to do well on both matches or you will not advance. The only good thing about the new elimination style is all teams in the playoffs have an equal shot and seeding doesnt matter. So the number 8 alliance can have a better chance of advancing in a game against a #1 seed. Seeing as wins dont matter your average scores do any seeded team can move on. |
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Wow.
The elimination bracket completely throws the past out the window. Now you change what alliance you play each match in the quarter finals and semi finals....but the top 4 and top 2 alliances advance regardless if they are the "winner". Qeueing should be fun.... |
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I see this as a "material handling" design challenge. Not having individual game winners makes it less interesting for spectators.
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While its true that blocking itself seems like a waste of weight, You still have the last 20 seconds of the match to pick up the trash on the ground and deposit it into the landfill. |
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Cooperation points go to BOTH teams; they're mainly used to boost your average match score. |
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The thing I see with this game is that it is very boring for spectators.
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I'm... underwhelmed. It's not going to be terribly exciting for the spectators to watch, which was one of my favorite aspects of last year's game. From a design perspective it should be interesting, but the lack of actual competition (save going for the bins and totes in the center) leaves something to be desired.
That said I'm excited to see what my students come up with. I think the design challenge should prove fun for them. |
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I think people are being unfairly critical. I think having a robot being able to pick up crates and stack them autonomously is way cooler than just shooting a ball or firing a frisbee.
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I don't disagree, I can't wait to work on autonomous stacking that requires cooperation with other teams, but it won't be as fun to watch as the robots zip around the field to shoot discs. |
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Then you must not have liked 2012 where all we did was essentially shot free throws on the other side of the court. The alliance that shot more free throws won. |
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Many of the people on /r/frc are very unhappy with the lack of competition and the boring tasks. (including myself)
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Anyone got a link to the official game logo?
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This "game" is very interesting...but is it really a game?
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I've generally been pretty happy to show the FRC games to my non-robotics friends. I even convinced about 15 of them to come to competitions the past 2 years. Several of them were so pumped in fact, that they watched the live stream today just to see what the new game was! To my dismay, all but one of the people who watched, said they would not be coming to competitions this year.
Robot on Robot interactions are a HUGE part in the success of spreading the message of FIRST. People watch Nascar for the crashes, they watch Hockey for the fights, they watch football to watch people get taken out. Its how these sports draw people in, and once you're in, you're stuck. Over the years, you develop favorite teams, and your wanting to watch just for the action, turns into wanting to watch for the gameplay. FIRST is just starting the the past few years to get huge. Team growth has skyrocketed, viewership has skyrocketed, FRC is being broadcasted on live TV, even ESPN! Now is the time when people want action, we need to suck them in. And keep them. This game achieves none of that, it takes the hardcore robot hitting other robot action away, and turns it into a science show. There's a reason that tackle football is far more popular than flag football. And that, is why I don't like this game. |
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Hey guys just wanted to point something out, correct me if I'm wrong but some of the totes more towards the very center of the field are actually upside down.
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My initial impression
![]() Jokes aside, I'm excited for this year, and I think it's going to give a lot of teams a great challenge and opportunity. However, I don't think it's going to be very exciting for the audience to watch considering that there is no robot to robot interaction between alliances. I have other doubts, time will tell. It's still a new season, new game, and new challenge, so that is something to be happy about. |
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Found this one on the FIRST Facebook page. |
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I miss endgames.
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So, which logo is official?
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Confirmed, it's the this one :
![]() Pretty slick if you ask me |
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Quick Clarification for anyone who can help: What is the distance between the edge of the scoring platform closest to the landfill and the boundary of the landfill. I am looking at the drawing provided by FIRST and unable to figure it out. I am so far unimpressed by the quality of said field (see figure A on page 6 of the document) drawings so any help would be appreciated. Thanks!
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The first thing our team noticed is that this game is essentially a scaled up FLL game. The only interaction with the other alliance is a small part in the middle.
Also, has anyone tried throwing the pool noodles the 40+ feet required to get the 4 points per noodle? From watching people try today, I feel that if a human player can score more than 1 or 2 a competition, they deserve the points. Since you can't throw them during the last 20 seconds of the macth, you can them push them into the landfill. |
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EDIT: never mind, solved this.
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My initial impression of this game is they solved the problem of defense in Stack Attack (2003) by playing it 2001 style.
Neither of those games are held in high regard as examples of good FRC game design. Hopefully this one fairs better. |
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Guys, I have an idea of the logo if you don't like the old one. Our team is having a lot of fun with this:
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When I was talking with the other seniors on my team about this year, we all agreed that we would like our last game to be something different, from the last three throw-things-into-things games. And we certainly got what we wanted. Recycle Rush is really a fundamentally different sort of game from the ones we've grown used to.
The lack of robot interaction frees up some different design possibilities. For example: while I've been on it, my team has always designed a tank drive, with little consideration of other possibilities, because we feel the traction and power of tank drive outweighs the maneuverability of mecanum, holonomic, etc. We want to try other drive trains, but practicality always leads us to choose tank drive early on. But this year, now that we don't have to worry about pushing matches with other robots, we're strongly considering using another kind of drive train. Will I miss robot-robot interactions? Yes. But going without them opens up new opportunities, and of course lets us simplify the rulebook. (We were watching the kickoff video with a lot of lag, and we skipped forward to the live feed just as Woodie Flowers was putting a bumper in the recycling bin. There were many "whaaaaaaaaaaat"s.) The new ranking system changes how you think about strategy. No longer is taking a point away from the other alliance equivalent to giving one to yourself. And the win-loss system is kind of artificial, strongly reflecting alliance composition. With a points system, teams' qualifying points will more accurately reflect their ability. But at the same time, focusing on accumulating points may be a more positive experience for struggling teams than accumulating losses. Also, we have the return of coopertition in games, which I've been waiting for ever since 2012. (The new ranking creates some weird dynamics though. You're not really competing with the other alliance in any meaningful way--sure you're competing with them in the rankings, but the same is true for your alliance partners. There's no motivation to hurt, or even not help, the "opposing" alliance.) It's kind of frustrating to see people already complaining about how they don't like the game and it will be bad for such and such reason. We literally just learned what the game was today. None of us has seen it played. How about we be excited for designing robots now, and once we've all seen a competition or two we can talk about the spectator experience of Recycle Rush. If FIRST decided that every year from now on would be split-field with no interaction, and with ranking that ignored win-loss, I wouldn't be happy. But I don't want to do a sports-y pieces-into-targets game every year either. Kudos to FIRST for shaking things up. All in all Recycle Rush looks like a fun challenge, and I can barely wait for tomorrow's meeting. |
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When I first saw the video for the game I was like, wow that's kinda simple. And then I started reading through the game manual and almost cried, there are so many details to account for. We have thrown several different ideas out but keep coming up with flaws relating to different game pieces. This is going to be a long day….:ahh:
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I agree, I think the change will not only be fun and new but keep teams on their toes by maybe pushing them a little out of their comfort zone, and if we are being honest with ourselves this game has more real life applicability than some of the more sporty games of the past. I personally am very excited for this year :)
[quote=alopex_rex;1420148]When I was talking with the other seniors on my team about this year, we all agreed that we would like our last game to be something different, from the last three throw-things-into-things games. And we certainly got what we wanted. Recycle Rush is really a fundamentally different sort of game from the ones we've grown used to…………. |
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This is a very INTERESTING game. There is a lot that isn't apparent, both in strategy and in design, and the non-interaction aspect makes life very interesting.
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My thoughts on Recycle Rush are that you have to build a very versatile and functional robot. You have to be able to carry totes, stack recycling bins, and be able to truck around a skinny pool noodle that is "litter." The interesting element though, is that we really have to cooperate with our alliance members which will be really cool. I can't wait to see competition!!!
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I don't think that competition should be about points, it is how well you work with your alliances in and out of the arena, a creative approach to the build and playing the game itself.
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For those who think this game will be boring: I just spent some time watching some elims and IRI footage from 2003 Stack Attack. I think the lack of robot interaction will make Recycle Rush a more interesting game in that stacks will actually be built instead of simply knocked over. The difference in play is so striking that I think it will be hard to find informative designs from that year.
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This game will be very difficult for any new teams without any experience.
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While in the 15 seasons I have been around I like to say not a whole lot has changed when it comes to the robots, I believe that teams will perform much better with totes than they did in 2003. My rookie year was 2001 and in my 4 years as a student I could not stand 2001 and 2003. Strangely I do not feel all that bad about this years game and am optimistic that stacking will look pretty cool and a decent amount of teams will be able to interact. |
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Question about stacking. Can the grey totes be stacked upside down?
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Is there a rule against how many totes a human player can bring to the human player station? I didn't see one but I could be mistaken.
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Interesting game, looks fun to play and the noodle field use will be fun to watch, but... 2 things.
Other then team set, auto mode will only be for elite teams. The point values and work required to score just don't seem worth it for mid level teams. Bumpers are not "optional" they are actively discouraged. Why should my team be penalized for wanting to protect the team robot for unintentional damage from an ally team? That being said I believe that mecanum may just see the Einstein fields this year. |
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Man you guys don't like PvE...
Like a lot. Yeah I understand that it might be boring to watch COMPARED to last year at a glance but I find the the real fun in this robotics is having metal through the arts of necromancy/sorcery/caffeine shape itself into a robot that performs in a competitive environment. If you want to have fun in FRC you can have a ton of it from being a participant instead of being a spectator (nothing against those who come to support) but I figure most of you on here are active participants in the build and not just like cheer leaders. I dunno I could be wrong. You can compare this game to Aerial Assist but I find that insanely unfair due to the fact that it is not a PvP game it is now PvE. There is a video online of a cat playing Jenga on youtube (that I won't link cause TOS and you all can google) Now I dunno if you have ever just watched someone play Jenga but it is kinda boring until you have difficulty spikes then you have fun based around the tension in it. This game will seem low key to spectators but the feelings that the participants have will differ vastly. Fun doesn't have to be fast paced. This kind of fun is designed to be tense. It is designed to be a crowd watching a a robot attempt to put that recycling bin on the max stack in a hushed tone punctuated the roaring applause that accompanies success or the sting of "ohhhhhhh's" that signal you dun goof'd. Give it a chance, of fun was determined by fast paced billion piece puzzles wouldn't exist. |
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I've always thought it was interesting how each season's game causes you to begin using a somewhat uncommon word a lot more frequently than you've ever had to before.
In 2013, I used the words "Frisbee" and "pyramid" more than ever. In 2014, I think I said "truss" more times in one day than I've ever done so prior. This year, the somewhat uncommon words "tote," "litter," and "noodle," come to mind. Completely irrelevant to the game itself, but something I found interesting nonetheless. |
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Personally, I'm guessing Champs is going to see several full set autos, with 2 robots shoving containers and an elite robot shoving/launching a container, then backing up to grab, stack, and carry the 3 crates for the auto stack. Or possibly grabbing the container and carrying it along with the stack. |
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The alliance that collected basketballs, negotiated the opposing alliance's defense, got to the safe zone (if they shot from the key), had a high completion percentage, and managed to do this multiple times in a match, won. And even if what you said was true there would still at least be a winner at the end of the match. This year the opposite alliance isn't even really a factor in match considerations (unless you're coopertitioning or collaborating in some other way.) Anyway these are just my initial impressions. I'm looking forward to seeing the designs and solutions the teams come up with. I just hope that all of the non-FIRSTers who have taken note of the program because of the exciting gameplay recently aren't bored with the gameplay this year. |
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Additionally for the 3 totes which are all or none, 1 tote will be easy to push just forward over the carpet. The the other 2 totes required to score will need to be pushed over the plastic covered scoring platform or will need to moved around them. Either of which is a tall order, to get the traction right or the pathing right, for a mid-level team and very unlikely for a low level/rookie team to be able to complete in auto. Additional with the tote set only worth 6 points, I feel that the time developing and testing code to move a tote around or up a scoring platform could be better spend on new mechanisms or just tele-op practice. Quote:
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Last year, I told my (now) 11 and 7 year old cousins about Robotics. They were super excited to come to a competition, but the local one ended up happening on a week that they were on vacation. I said no big deal, you can come next year!
So they're super excited at Christmas. And now they get to watch robots stack boxes for 2.5 minutes. I don't know. If I was 11 I'd find it boring and stupid. I don't think 2016 will bring the best turnout nationally for new kids, but there could have been some improvements, I think. (No defense? :confused: ) Quote:
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The actual name of this game should have been the Have and the Have Nots.
Elite teams are gonna look even more elite without any defense (aka high speed ramming til they break) being played on them while teams are now required to actually do something useful and manipulate game pieces to be successful which I don't always recall seeing a high degree of at most competitions until you reach championship level. |
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This was not a game built for rookies, to be sure. Stacking is a major part of the game, and not every team can build a lift so easily. |
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I am slightly disappointed with the game this year, last year our robot could push others if needed and it was really fun to watch a robot get shoved backward. Also I am worried about teams who are not mechanically inclined and would typically build a robot designed for defense. With that not being an option this year they may, unintentionally get in the way of teams who can stack. I can help someone program a robot from scratch on practice day, but building a manipulator on the limited resources found at a competition would be extremely difficult.:( :confused: With that said, the Challenge, because that is what it is, should be interesting to play and watch.
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I'm not sure if this is already clarified. But can we load the pool noodles before we stack the bin on the totes?? Also can a robot bring a bin to the human player to have the human player load it through the wall and then stack it?
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Where can you buy containers for this game?
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http://www.rubbermaidcommercial.com/...rcpNum=1788472 http://www.rubbermaidcommercial.com/...rcpNum=1788471 http://www.webstaurantstore.com/rubb...0FG2632GY.html |
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