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2015: Year of the Mecanum
We were warned that "Change is Coming," and it certainly did.
It seems as though with the limited robot-robot interaction, we don't need the large, defensive powerhouse that FRC generally sees. Could it be possible that mecanum drivetrains are the ideal way to go because of their maneuverability? |
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I would agree with you on the drive. While watching the video, I was thinking that would be the most used and best drive train for this year.
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You see those bumps called the scoring platforms? Those are going to going to cause all sorts of headaches for mecanums. 5-wheel strafe drive with the strafe wheel on a pneumatic suspension should work well, I think.
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I would try to set the center of gravity of the robot with the game piece, so when you lift it's balanced.
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I'm not saying they'll be undriveable, I'm just saying they're going to make auto and certain precision tasks a wee bit more challenging and error prone than they need to be. |
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From our team's experience, the only time that mecanums have ever had troubles were on the bridges in 2012. Even then, the problem was the lower coefficient of friction rather than getting up on them, and we were still able to balance 2 robots better than most teams.
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Breakaway year, they had larger bumps. We went up them fine with mecanum also. Given, they were carpeted. Some teams will struggle with the mecanum, some won't. |
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never used macanums before but really considering it this year. what is the prefered gearbox for these?
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Our team has had a good amount of experience with mecanums, and we haven't any big problems with bumps. We used them in 2010 (w/o suspension) and were able to climb over the bump, and also in 2012, where we were able to easily climb the bridge.
Based on that experience I think driving over the scoring area won't be a problem at all. |
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the code is for the most part available if I am right so i believe if I give my programmers a macanum chassis early they will make it work. I dont see any serious mechanical issues as long as I get the best ideas from this forum.
Your thoughts on that? again what is the prefered transmission? Thanks |
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The biggest hitch in developing a mecanum drivetrain is code. It requires lots of code testing. The hardware is much easier. The wheels are placed in standard configuration and require very minor differences in hardware required from a 4wd skid. The biggest hitch in the hardware is that you need four separate transmissions.
1058 has used 9:1 transmissions for a few years on our mecanum drives. |
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461 used toughbox minis last year with a 12.75:1 ratio on 6" wheels. The biggest issue we had was due to a lack of suspension, one of the wheels did not contact the floor like the others.
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For those talking about driving over the bumps, I do believe that is prohibited. Don't quote me on this but I think it says so somewhere in the manual. Their primary only purpose is as a scoring platform so you don't need to worry about how mecanums are going to get over the bumps.
In regards to programming mecanums, I can say from experience that it is really easy. Our team has used them for the past 3 years. Both Java and C++ (I can't speak for Labview) have methods for programming a mecanum drive (2 methods in fact, at least in the 2014 library). Just plug in your parameters and that's all there is to it. Finally, though I didn't agree with my team in the past about a mecanum drive train, this year I can really see the advantages. Because there won't be too much robot-to-robot interaction you won't have to worry about pushing power or traction. Also strafing will be really useful when you need to line up to stack the totes and recycling bins. |
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The code in labview is a canned VI. The only problem that I have had to help teams with is many younger teams make the rotation the throttle axis. Most of the time I have them switch to a button switch statement for turning and it works out fine, some still like other axis turning methods and it can be worked through with the Get axis. Our team has decided to use Mecanum since the no defense is in play and we might try to go for the stack in auto. Mecanum will work out nicely for strafing left or right and picking up as long as you use a gyro for drift. The only initial issues we are concerned with is the frame spacing for the totes and going over the scoring platforms. We think 8" HD's will be fine enough to prototype though.
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Also note that the middle is called a step, not a platform. |
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Also, quick question: Can a mechanum drive be set up where the length of the drive train is greater than the width, or does it require a square wheel configuration? |
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Our only experience with mecanum is with an off-season project, which had trouble going straight, we think because of wonky weight distribution. The programming was easy though: WPILib has a straightforward mecanum-drive function in the DriveTrain class. |
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My team is also thinking of using mecnum drive. we even have an old robot from logamotion that used mecnum we are able to drive
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Here are some others:
1Toe-in and/or camber of a wheel causes the wheel sprocket (or pulley) to be non-coplanar with the driving sprocket (or pulley), and thus contributes to friction between the chain (or belt) and the sprocket (or pulley). Toe-in also causes scrubbing friction with the floor surface. 2"wheel axial offset" in this context means that the wheel sprocket (or pulley) is axially offset from the plane of the driving sprocket (or pulley), causing the chain (or belt) to be non-coplanar, thus creating additional friction between the chain (or belt) and the sprockets (or pulleys). |
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1ignoring roller friction, axial free play, and carpet compliance |
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If you have 3 rollers on the carpet and one on the hdpe, does the coefficient of friction come into play? I assume as long as you don't break traction on any of the wheels you can effectively transmit force vectors to the ground?
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So we are now working on our strategy to switch to an all offensive bot. Good luck everyone! |
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Our team is also considering using a mecanum drive train. We have never used mecanum before, but we firgured we have lots of resources to lean on and using mecanums will be very adventageous. Any suggestions for drive train layout, gearboxes, motors, bearings, etc? Also where're the best places to purchase mecanum wheels, I've only seen the Andy Mark ones and Vex ones... are those good? I'm extremely excited to start playing with a mecanum robot, but an also very nervous since our team is new to mecanum... Any suggestions?
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We used mecanum on our Rebound Rumble robot and had only slight problems getting on the bridges and that angle was much greater than 16-degrees. My thought is that robot drivers may underestimate their center of gravity when carrying loads up high and attempting to drive over scoring zones.
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Our team used Mecanum last year with rather positive results, though its didn't feel very smooth to drive as the wheels fight each other, even when going forwards. We were not too impressed with the WPI libraries for Mecanum, we couldn't get them to work effectively, so we actually made our own libraries. If anyone wants to use/consult them, they can be found here:
http://ai-robotics.com.au/code-libraries/ For any help with them PM me, or send an email to the specified adress |
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Last Years our team use mecnum.
Can any one tell me why exactly the use of the mecnum this year is comfortable for the game |
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Does anyone know what happens with Mecanum on the HDPE? Our team worries about the friction or lack of friction we would have.
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An issue we found with the use of mecanum wheels on the scoring platform is the fact that when traveling diagonally over the platform, one or two wheels become elevated off the ground. Therefore, these wheels are not able to contribute to the omnidirectional movement of the robot.
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Also, what gearboxes should you use for mecanum?
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What really matters is communication, and anything roughly of the form mec(h?)(a?)num is easily recognizable. The spelling is bizarre anyways. If it's important to you to get people to spell it correctly, my recommendation would be to write helpful or interesting responses to other posts, and add "FYI: 'mecanum' is the correct spelling" at the end. |
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The spelling bugs a lot of people. here is Andy Baker's take on it
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At Championships a few years ago someone cut me off mid-sentence to correct my pronunciation of mecanum....
I looked him in the eyes, dead-pan, and said, "I don't care." He about lost his head under his little jesterly hat. |
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Has anyone done anything with using a gyro to correct mecanum issues? People have mentioned it in this thread but I couldn't find any examples online (all I found were examples of how to use gyros for field-oriented control, which is cool too). It seems like it would be fairly simple to, say, store the current gyro angle whenever you start going straight (i.e. not rotating), and have a PID controller change the "rotate" value to maintain the same angle as long as you're trying not to turn. Has anyone done anything like this?
I don't think "mecanum" even has a correct pronunciation; on our team we say me-CAN-um /məˈkę.nəm/, but I think i've heard MEC-(a)-num /ˈmɛk.(ə.)nəm/, which presumably is where the "mecnum" spelling comes from. |
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There's nothing in the manual about not driving over the scoring platforms. In fact, it makes sense that many robots would have to drive on them in order to deposit their payloads.
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Easy Peasy. |
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Remember that with mecanums, the left wheel is always pushing against the right wheel to make it go straight. So if one wheel gets off of the ground, your robot turns by itself. Methinks that with a stack of totes on a forklift, the back-two wheels will be bumping off the ground regularly, and if you try to cross a platform at any kind of angle other than 90, you'll lift a wheel. Last year I saw four wheel mecanums in the IAM14U frame, and maybe more often in 'butterfly' and 'octanum' drives. That that was acompletely flat floor. My recommendation is that if your heart is set on mecanums, use a butterfly or octo so you can put regular wheels on the floor when you need to. Also, note, the new frames are much more stiff than the old channel sections ones, so you'll need to do Something to keep those wheels on the ground. Something like independent suspension. Mecanums work really well with Banebot transmissions too. Last thing. Mecanums running over a noodle a problem? I think so . You tell me? |
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1) calculate the 4 motor speeds using the X and Y translation commandsWouldn't it be more straightforward to compute the 4 motors speeds just once directly from the X, Y, and rotation commands? BTW, what's the significance of the CH in caps? |
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What I was thinking was a way of dealing with imperfect results from mecanum, i.e., if simply using WPILib's mecanum drive function results in the robot turning when it's supposed to be straight strafing. When the driver is trying not to rotate (the "rotate" value would be zero), store the current gyro heading. Then have a PID controller that tries to maintain that gyro heading, by setting the "rotate" argument for the function. So the PID would find the value that counteracts any undesired rotation caused by mechanical issues.
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Nice chart--That's exactly what I was trying to describe!
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Is anyone using 6 inch mecanum wheels with CIMple boxes? We will be and are going for ~11 ft./s. |
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I think we may also going the CIMple Box route with the 6" standard Andymark mecanum wheels, with HTD belts geared for 12.5 fps.
In the past I have used a gyro just as stated above to keep the robot driving straight. It worked so well that we had a motor come disconnected and didn't notice for a few hours. :) |
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I believe this is how yaw control is managed on most RC Multicopters. |
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1 ... http://www.chiefdelphi.com/media/papers/download/2796 ...... http://www.chiefdelphi.com/media/papers/2390 |
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If you want to calculate a gear ratio, a CIM-driven robot with an 80% efficient drive train, 1:1 gearbox and a 1" diameter wheel would go 18.5 fps (if it were on some sort of weird rail that let this happen, or it were an offset gearbox). Multiply by your diameter in inches and divide by the gearbox ratio to get your 80% speed. To calculate a gearbox ratio, multiply by your diameter in inches and divide by the desired speed. In your case, that would be 18.5 * 6 / 11 = 10.1:1. As you seem to be shopping at AndyMark (and so do we), the 10.7:1 TB Mini looks like a good option. |
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Oops Thanks
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