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-   -   Humans Stacking Crates (http://www.chiefdelphi.com/forums/showthread.php?t=131977)

ehochstein 05-01-2015 15:44

Re: Humans Stacking Crates
 
Quote:

Originally Posted by aldaeron (Post 1421754)
Can someone that has built a loader station (or saw a real one at kickoff) comment on how fast a reasonable human player can load totes onto the field/robot? I assume they have a nice stack right next to the loader. Please let us know if there is a reason to go fast or slow to get it to fall best on the ground.

Thanks!

-matto-

We did our best to answer your question here http://youtu.be/JNJ18li5wyo.

Evan

Thad House 05-01-2015 15:51

Re: Humans Stacking Crates
 
I think it will be important for teams to use identical materials as the real field for the chute. Otherwise, the tote most likely will not fall the same way that it would on the field.

StephenNutt 05-01-2015 16:19

Re: Humans Stacking Crates
 
Quote:

Originally Posted by Thad House (Post 1422139)
I think it will be important for teams to use identical materials as the real field for the chute. Otherwise, the tote most likely will not fall the same way that it would on the field.

Agreed. From Field Tour Videos - Behind the Alliance Wall, the field cute seems perhaps a little hard to get the tote into and the pieces are falling differently, perhaps indicating the final speed, so CoF, is different.

Thad House 05-01-2015 16:21

Re: Humans Stacking Crates
 
I also think someone should ask what they will be cleaning the chutes with, and how often. In 2013 we lemon pledged our human player intake to clean it, and the Frisbees probably traveled 3 times as fast down it. It was so fast we had to go and find some sawdust to slow it down, otherwise it shot the disks out the back.

aldaeron 05-01-2015 19:14

Re: Humans Stacking Crates
 
Quote:

Originally Posted by ehochstein (Post 1422135)
We did our best to answer your question here http://youtu.be/JNJ18li5wyo.

Evan

Any reason not to have the totes stacked next to the chute? I figure the 3rd human player will be bringing then to the edge of the human player zone and the human players inbounding will then scoot them close to the chute


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