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Re: Contested Containers
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Re: Contested Containers
thanks
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Re: Contested Containers
Getting control of the cans on the step quickly will be the key to seeding well in quals and winning in playoffs. Can grabbing mechanisms will evolve as the season progresses, and its going to look like the mini-bot arms race in 2011. Whatever is good enough in Week 1 won't be good enough as the season progresses. Good can grabbers will get copied, and new ones will be developed. Teams will use their 30lb. withholding build the latest and greatest. Bots will be broken and flipped as they perform an autonomous tug of war over contested barrels. It should be fun to watch.
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Re: Contested Containers
That awkward moment when you are so busy with robots and school work that you forgot you started a thread. :D
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Also, did anyone see anything in the rules about accidental field/game piece damage from tug-o-wars? |
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But in terms of Elims, having red go first does seem a bit odd. |
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Re: Contested Containers
I recall a Q&A that the method of deciding red/blue for playoffs has not been determined; they'll let us know.
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Re: Contested Containers
The containers are pretty much a constraint on how many points you can score per match. If your alliance only has the three containers from your side, you lose out on the opportunity to cap four more stacks and get all the additional points from the containers. Meanwhile, the opposing alliance gains four containers, with a maximum of 120 more points (capping four additional six-stacks for 96 points plus the four noodles for 24 more). Even if they score significantly fewer points, they're still placing a constraint on how much you can score. And while matches aren't officially won, being down by 40 or more points each match is going to set you back significantly in qualifications.
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