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toughbox mini mecanum
I've search the forum and I haven't found anyone who has done this. We can't be the first!
We have 4 Toughbox Mini transmissions that came with AM14U frames. They take two CIMs each, but if we put only 1 Cim on each one, can we use them for mecanum, given the gear ratios and all? We are on a limited budget but we might be able to do it this way. |
Re: toughbox mini mecanum
Not a horrible way to go depending on your wheel size. Just make sure that you calculate out your FPS with our desired wheel size to make sure you have the output to your teams liking.
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Not exactly what you are looking for - but we did run 4 toughbox nano's last year with mecanum's on the AM14U. We used 8 inch mecanum wheels.
It looks like the gear ratios for the nano and mini are about the same so you should be fine there, and we ran one CIM per corner like it sounds like you want to do. We had to add some gearbox mounting holes and bearing holes in the chassis at one end, because we cut ours to a non-standard length. We understand the limited budget :) |
Re: toughbox mini mecanum
We are trying to find 6 inch mecanum wheels for the project as our simple test shows that 4 inch wheels are going to hang because of the length of our chassis when going over the scoring platform.
I'm the poor coder who is *just going to make this work*! The builders intend on covering up one motor mount with duct tape or something like that. If this works I am going to endorse this method to small teams who are considering, but out of reach of, the 750 dollar upgrade kit. |
Re: toughbox mini mecanum
It can definitely work. There are three ratios I would consider, 8.46:1 (included), 10.71:1, and 12.76:1. Depending on your strategy, that is your choice to make.
8.46:1 ![]() 10.71:1 ![]() 12.76:1 ![]() |
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Our team did AM14U with Touhgbox Nanos last year. We did have some difficulties with poor tolerances in andymark machining and the lack of a tapped encoder mount, which, because of the poor machining, we were unable to easily remove and tap to add the encoder. It was a mess and very difficult to assemble, although it does, in theory, work. I would not recommend doing it. I'd recommend finding some other gearboxes or make your own.
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Re: toughbox mini mecanum
has anyone attempted to use the vexpro single reduction clamping gear box? could you get away with this set up. http://www.vexrobotics.com/vexpro/mo.../217-4156.html
11:72 set up? with 8" wheels |
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11:84 with 6" wheels is good, but if you want to use the clamping gearbox you'll need two stages of reduction. Going 12:72, and then 16:22 via some sprockets to a versablock will net a free speed of 16.8fps, perfect for a 4-cim drivetrain. I don't know how mecanums will affect efficiency or handling at that speed though. You can go to 11:72 for the first stage to back down to 15.3fps if you want. |
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I think for even 6" wheels, to use the clamp on gearboxes you really have to use the second reduction add-on to have good performance. Unless you're racing for the middle bins (and even then...) I would shoot for the 8-11 FPS range this year, but that's just me. |
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I don't think acceleration is a problem. A 15fps bot's time-to-distance is as good as or better than a 10fps bot for anything more than several inches. So you're not wasting current by running at a higher speed- it's very well used current. EDIT: See here: https://www.youtube.com/watch?v=YbluSr2Mf5Q That's a 15.4fps mecanum bot. DOUBLEEDIT: I would test both speeds actually. I have never seen anybody even try a mecanum geared for more than that 15.4 one I linked above, so I would try 12:72 x 16:22 AND 11:72 x 16:22 AND 12:72 x 16:32. I would be very interested to see actual results from a team that has tried a fast mecanum. |
Re: toughbox mini mecanum
This is wonderful help, thanks.
Just for the record, If I had it to do I would strongly consider slide drive. I think mecanum will vibrate too much and if the robot (basically a fork truck) is carrying a stack of totes they could vibrate off. We won't be having 4 independent suspension wheels with this setup. So that is not going to be a solution. We also won't have encoders, but I think for us using the built in libraries this is not an issue. But the drawback of slide drive is that I think the slide wheels will get caught on the lip of the loading platform even knowing it is tapered. In the best case it may cause an unwanted bump. |
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We will be using the clamping gearboxes and 6" mecs with a 20t on the CIM (with 8mm-1/2hex adapter) to a 64t gear. Then the 64t gear's shaft attaches to a #25 16t sprocket which is linked to a 48t sprocket attached to each wheel. The 6" mecanums are attached to WCD bearing blocks tensioned with the cam.
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Re: toughbox mini mecanum
That certainly does work - that's how we did our robot last year. We used 6 inch mecanums and (I believe) the 10.7 TB minis Using 4 inch mecanum with the 8.45 is a bit lower, but that's good because you'll be carrying a heavier load and this is a slower-moving, though probably much faster scoring, game.
We were conisdering mecanum for our drive this year, but we were worried that the handling would change too much as we picked up the load (we're lifting outside of our chassis). The drivers even noticed it a bit just when we lowered our pickup arm on the practice 'bot (which was wooden and rather heavy) last year. We've opted for an H drive so that at least the direction of thrust will be what we expect, even if the accelerations shift a bit. We're figuring on putting the strafe wheel at the COG when we're carrying four or five totes (we're going to do up to six) so that it behaves well when carrying a full load (during scoring) at the cost of being a bit off-center when empty. |
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The original reason for this convention was that when a new student driver took control of the robot they always ended up gunning it right away. With the slider they could get used to driving the robot fast. After a few sessions the students would max out Z and be comfortable with the controls. I think this won't be maxed out this year. Instead the drivers will keep it from 50 to 75 percent. Even lower if it needs to be slowed to a crawl. This takes the guess work out of how far to push the Y control. With the Toughbox mini's (standard) gear ratio, that is even more reason to govern speed this year. |
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Either way, we like them and have used them for the last 7 or 8 years, and don't subscribe to the pushing match theory, as our Mecanum drive is more maneuverable - we don't get in to many pushing matches. The custom bearing holes in the chassis worked fine for us. We moved the nano's to the corner spots of the chassis. Two of the nano's were mounted in stock hole locations, and the other shortened end of the side railes we had to drill the nano's hole pattern there. We recessed for the bearings, and removed the two screws so that center bearing was just pressed up against the side rail. We did not use any chains or belts, all direct drive. Although I would say we were primarily cantilevered, we did also cut bearing holes in the outer rails of the chassis and used long drive shafts and had some extra support on the outside of the Mecanum as well. Quote:
We had a rock-solid drive train all year with the (slightly modified) AM14U, Toughbox Nano's, and Mecanum wheels, had it up and running in a few days, and absolutely no flaws through the entire season. I would recommend it without hesitation. Although I'm sure some teams could easily have custom gearboxes, for teams with limited resources (as the original poster implied), I'm guessing that is a stretch and I base my recommendation on that. |
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Fast is good if you are trying to get the cans in the middle quickly, for example. |
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What I'm trying to say is that you can't really spout out old "rules of thumb" as fact this year, in a game that isn't open field and for a different drivetrain configuration. Especially when you have never built a mecanum drivetrain. If you give advice without qualifying your lack of experience, teams may be led to make decisions they otherwise wouldn't that could end up hurting them. I've made this mistake before and i'm sure teams have made missteps as a result, hopefully minor. This might be totally made up, but I've also heard that strafing performance decreases at higher speed gearing. This is probably a function of roller efficiency, if this is the case. I lack experience in this specific aspect of mecanum drives, though. |
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For this year's challenge, gearing systems are completely unneeded to control speed. Last year, our team had quite a bit of success by keying buttons on our controller to 'reduce speed by 50%' and 'increase speed by 50%.' It allowed us to pick up hypothetical* exercise balls with great precision, speed to the other end of the field really quickly, and then get to the precise place to shoot the hypothetical* balls into the goal. It wasn't even difficult to code! *Our robot never actually did this, which is why I'm considering this "hypothetical." It wasn't difficult to program, and while it added no extra torque, no extra torque was needed that year. Except for when we were getting pushed around backwards. You won't require much torque at all this year, though, so it shouldn't be a problem. By the way, one comment I haven't heard is that mecanum wheels don't work as well under very light loads; we built a mecanum 'bot in the off-season two years ago, and without putting about 40lbs of weight on it (initial weight was about 60lbs), the mecanum wheels wouldn't work properly (it had difficulty going in even the vague direction we wanted to, and after blaming the programmer like we always do, we added more weight and it helped tremendously). I know that you'll have no trouble making a heavy-enough robot, but just be sure to keep this in mind. I just realized that our team wasn't all that great last year. Ah well, we're off to a good start so far... :) |
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Five feet is more than enough for a 15fps bot to gain the advantage over a 10fps bot, and as the distance gets larger the 15fps bot gets faster. The crossover point is at ~2.2ft, when both a 10.5fps and 15.0fps bot take ~.41 seconds. Of course my constants are probably throwing it off a little, but if you could supply your own calculated numbers that would be really helpful. Because we will likely need to drive quickly at the start of the match/ auton, I feel like the minor time advantage we get at distances lower than 2ft is not worth it, especially because at those distance we probably don't want to go too fast anyway. |
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Is that really what you meant? |
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The question I was asking Thromgord is whether his post was to be construed as advocating doing such a thing for the 2015 game. |
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Yeah, ya know, I am not sure we are seeing how small of space we are in this year. First off we have half the court. Then quite a bit of the court is occupied by playing pieces. And then sharing this space with two other full size robots.
Then there will be things that will be detrimental to a team 1) Out of control driving into objects they don't want to hit. 2) Out of control steering into objects they don't want to hit. 3) Not having the speed to get to objects 4) Not having the finesse to manipulate objects 5) Competition for space or objects by other robots on their own 'alliance'. All this shows that the game goes fast, slow, fast, slow... The ideal robot should be able to move in all directions either fast or slow. If mecanum is used then does that mean that shifters are also needed for all 4 transmissions. What a nightmare if just one of the fails, then 2 above is probably going to happen to that team. Shifters are out of the question for out team anyway so my solution then is voltage regulation, i.e. limiting top voltage in a way convenient for the driver (to be determined). |
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Gearing a bot for a top speed of 18 fps and limiting the voltage to 6 volts does not provide the same fine control of slow motions as gearing the bot for 9 fps. |
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Granted, a shifter is better at fine maneuvers in low gear, but its real purpose is to improve acceleration at low speeds. |
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Let me rephrase my question: For a robot with a single-speed gearbox, what do you think would be the correct top speed gearing for Recycle Rush? Quote:
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More than I've seen in a number of years, ideal top speed is dependent on what a team's strategy is. Our strategy will require getting to a couple places on the floor quickly, so we have geared for a "high" top speed, which is still significantly slower (11 fps) than last year (17 fps); we are also forgoing the shifter. If another strategic approach is taken, 8 or 9 fps maybe plenty or even too much. There are legitimate strategies this year that require 0 fps.
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To answer Hoover'squestion about the Toughboxes, I don't think you will have any problem using them with mecanum. Good for you and your team, for using the resources you have in a smart and creative way.
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The AM14U2 is a nice package. But for FRC purposes what I would really like to see is a "toughbox multi". It would be similar to the mini but would come with alternate gears to give a team a choice of speeds.
When I began this reply I was going to say that I wish this chassis came with shifting transmissions but I know that is more expensive. In either case, changeable gearing is a great teaching tool. The first year our mechanics mentor drew gearing on the board and asked us which would be for speed and which would be for power, more than half of us (mentors included) got it wrong. |
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