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Stacking vs Capping vs ???
From what I looked at in the game I think I found two roles on the field the GDC intended to have...
But with three robots that means roles overlap and that doesn't make sense all things considered. Two scoring platforms Two feeder stations Two mid piles Am I just crazier then I thought? Does this not add up to anyone else? Am I wrong? (Am I wrong), For thinking out the box from where I stay? P.S I just really quoted a pop song lyrics... |
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There are 30 totes behind the feeder station, 28 totes in the landfill, and 12 on the step. Three robots at the highest levels will have difficulty scoring all of them, and then there are 7 containers you are able to grab. And that doesn't even touch upon litter. I can see all sorts of different alliances with different robots serving different roles being viable in Recycle Rush. |
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Re: Stacking vs Capping vs ???
Comparing this thought to previous years (2013 for example) you either scored disks, climbed, or were some combination of the two. There were enough disks too rarely run out and enough room on the pyramid to allow for all three to climb. This year there are enough game pieces (and enough variety) and enough space on the scoring platforms that you can have three robots playing the same role.
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Robots that are effective at picking up and scoring totes from the feeder station (up to height xxx), robots that are effective at picking up and scoring containers from the ground, robots that are effective at picking up totes from the step and landfill and scoring them (up to height xxx), robots that are effective at picking up both containers and totes from the ground, robots that are effective at picking up containers from anywhere, robots that are effective at picking up containers from the ground and totes from the feeder station, ETC. There are quite a few different roles, and different types of these robots work together better with each other. |
Re: Stacking vs Capping vs ???
I bet there will be (at least) two classes of stackers: ones that can make small stacks very quickly, and ones that can make small stacks into big stacks, perhaps at a slower rate. Feel free to sub-divide these into 'from human station' or 'from landfill' or whatever.
Take any of the Ri3D robots, for example, and pair them with a team that can make stacks of 3 totes really quickly. The 'pick and place one tote/stack' sort of design common to Ri3D could make stacks of 6 with one or two (careful) maneuver(s) while the second robot cranks out stacks of 3 totes wherever they can manage to place them. A third robot caps these stacks with cans, maybe with litter. This might be my ideal alliance... |
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Recycle rush is a PvE based game where interaction between teams isn't as big of a factor as interaction within teams. This is due to it being based around resource management. The asymetrical field design ensures there are absolutely optimal areas for each scoring platform. There is the driver station scoring platform with a close driver station andd a far driver station. The obvious ideal is the close driver station. There is also the step scoring platform. Where you have two resource piles one closer one farther again optimal areas availiable. The sacrifice for running three stackers is that you don't really have an area to create stacks without causing traffic jams. So yeah you could triple up on stackers but then you restrict movement incase you get noodled. So yeah there is enough space on the platforms I don't believe there is enough driving space to support that. 2013 on the other hand is pvp you don't play tetris the same way you play chess |
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Got the comment its kinda like cooking "Yo I opened the cookie dough!" "Dude were in the sick ward of a hospital and we don't have an oven..." |
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