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14fps seems mighty fast.
In a game with such limited real estate, accelerating up to and down from that speed might be difficult. You might consider, after testing, switching gear ratios and go for torque over speed. |
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"What greater opponent is there then time in this years game?" |
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I've never used mecs so correct me if I'm wrong but I believe mec drives are generally geared to a lower them "normal" speed because of the amount of force needed to strafe.
I asked in your last picture as well what the estimated speed was because it seemed really high. Think about it this way, in 2013 teams that were successful single speed cyclers were geared in the 13 or 14 fps area. They were loading at the human player station then bolting across the field to the pyramid which automatically lined them up for their shot in a rather wide goal. Not a terrible amount of accurate needed seeing as you could auto aim your robot by hitting the pyramid. In this game at any given time you have half that distance to travel, and you don't need to fly across the field for any reason. For 2015, I'd say accuracy in lining up crates/stacks > raw speed. Tl;dr a high drive speed doesn't necessarily mean you're going to stack crates faster. And I'm pretty sure you need a bigger ratio for mecs but I could be wrong. On another note, the business end of the robot is looking good. |
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Very cool. Good job.
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who716:
However, speed for manipulating and stacking totes is more important for the speed of the actual drive system this year. This year robots aren't gooing across the field to drop a game element somewhere. |
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