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-   -   Throwing Totes (http://www.chiefdelphi.com/forums/showthread.php?t=133435)

Addison4300 26-01-2015 16:21

Re: Throwing Totes
 
Quote:

Originally Posted by GrifBot (Post 1434206)
Those were two clips pieces together.

Yes, I know. But hey, It's the idea that counts! ::safety::

Kevin Leonard 26-01-2015 20:24

Re: Throwing Totes
 
Quote:

Originally Posted by Fields (Post 1434213)
I would strongly consider it!

Throwing/launching is not prohibited. However, it has to be safe. If there is a decent chance of a game piece leaving the field you'll be in trouble. If it's not a long throw http://www.chiefdelphi.com/forums/sh...hreadid=132285 I bet you can get it to pass.

As far as being the best strategy... don't worry about it! I regularly intentionally take odd ball strategies when I design (or especially play card and board games).
Do I fail? A lot.
Do I win? Sometimes.
Do people laugh and say "Awesome! I can't believe that worked!"? Often.


What do I hope to see this year?
A thrower
A double/triple/etc bot
A conveyor
Something longer than 12 ft
A misshaped carousal

I'm going to discourage this- not because I want to discourage creativity in design, but for two reasons:

1) Safety. If a volunteer gets a concussion because an uncontrolled or poorly controlled robot fires a tote into their face, both that volunteer and that team are going to have serious issues.

2) Its not reasonable. This is a stacking game. Tote-tossing can easily draw fouls if it lands on the other side, it can easily knock over other stacks on your side, and its very difficult to actually stack totes this way.

EricH 26-01-2015 20:31

Re: Throwing Totes
 
Benefits: Faster stacking (hopefully), less driving (hopefully)

Drawbacks: Lots of misses, high chance for penalties (multiple types, some with red cards attached), high safety risk due to flying heavy objects.

Ya know, just a quick look says that maybe I should not try this. Two possible benefits vs at least three definite drawbacks.

Mike Marandola 26-01-2015 23:23

Re: Throwing Totes
 
Quote:

Originally Posted by GrifBot (Post 1434206)
Those were two clips pieces together.

No way! Next you'll be telling me this was fake.

RoboChair 27-01-2015 10:50

Re: Throwing Totes
 
This strategy is only valid if your robot is throwing totes through some window like frame on your robot. Call your robot "The Defenestrator!"

Toa Circuit 27-01-2015 11:00

Re: Throwing Totes
 
Throwing totes seems like a big safety hazard, given that:
1. It's unexpected; this year isn't a projectile game.
2. The totes are hard; past FRC projectiles have been soft to cushion impact
3. The totes are massive; about three times the weight of the Aerial Assist ball.
4. The totes have corners. They are not balls that are pretty much flat when they hit you.
5. There's no netting like in 2013 to prevent tote-alling something.

All of these mean that a flying tote is much more prone to damaging something than an Aerial Assist ball, and there were some incidents with those if memory serves correctly...

If I were a ref I'd be disabling a robot that is throwing totes based on this alone...

Joe Ross 30-01-2015 19:11

Re: Throwing Totes
 
Considering that the Cheesy Poofs are throwing totes, I'd say it's a viable strategy. https://www.facebook.com/video.php?v...type=2&theater

g_sawchuk 30-01-2015 20:58

Re: Throwing Totes
 
Quote:

Originally Posted by Mike Marandola (Post 1434459)

No, because that's "tote"ally legit.

barn34 31-01-2015 08:39

Re: Throwing Totes
 
You mean like this?

https://m.youtube.com/watch?v=n8wQOAa35HU

Because I can't see that idea backfiring. At all. :rolleyes:

If you're seriously considering this, you may want to revisit your game analysis matrix. Something tells me you've jumbled a weighting factor somewhere. Just a hunch.


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