![]() |
Re: Driving: Tank, Arcade or FPS?
Ken,
This is the first, and so far only, substantive argument I've heard in favor of two-stick tank drive. Congratulations! For that maneuver, the one-side pivot, I would suggest setting the right and left bumper buttons on a controller to disable all output to one drive-train side, or prevent any reverse movement on one drive-train side (obviously correlated to the button's side). This should be trivially easy to implement in code and result in the control scheme that you desire. In 2012 we used a similar type of control to align to the bridge, except instead of controller buttons we used two limit switches on our bridge-lowering mechanism to turn off one, or the other, drives. |
Re: Driving: Tank, Arcade or FPS?
Quote:
|
Re: Driving: Tank, Arcade or FPS?
Quote:
We are going with H-Drive this year, so our controls are as follows: Left Thumbstick = forward, back, strafe L/R Right Thumbstick: Left = turn left, Right = turn right Directional buttons = precise directional movements (50% speed of Left Thumbstick) This is an entirely different world than what I'm accustomed to (back when I drove a long time ago, using joysticks instead of videogame controllers), but the kids seem to work well with it, so that's all that matters to me. |
Re: Driving: Tank, Arcade or FPS?
Quote:
Why do you (apparently) think that the change in control scheme resulted in more wins? |
| All times are GMT -5. The time now is 22:21. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi