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2363 feeder station robot loading
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Re: 2363 feeder station robot loading
Interesting. Makes me wonder if we could do the same sort of thing... (we don't have such a tote slide in our design right now).
Do you have an effective means of getting a Recycling Container on the stack? |
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Great design, I'm loving the outside the box thinking with the through-bot loading (inside the box?) and the great use of a bike disc brake. |
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NICE!
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That's some smooth loading. Nice work!
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Great work! How has your active intake worked out in the open? I still think that's the way to go.
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Looks great! Very smooth!
What versa planetary gearing are you using on the intake? And which wheels are those? 4" Colsens? |
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Driving around with 6 totes and an RC - now that's a different story. |
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Love it: simple, effective, completes a significant challenge in the game, and generally won't starve for game pieces.
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Very nice.
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That looks awesome, thanks for posting videos mid season.
How much error can you have in feeder station alignment? When we were thinking about this idea one of spots we weren't sure about was aligning perfectly to prevent the totes from jamming in the robot. |
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Love the bike disc brake!!
Such a smart and simple design. And you have 2 weeks to iterate. Great job. |
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Slick and simple, I always love your designs 2363!
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Wow nice! Our team was thinking of doing something similar to that but eventually decided to go with another idea we had.
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Cool!
Just a thought. Could you shave off a few seconds by just leaving the first tote on the ground and sliding the second one on top of it, then pick both up at once? Good luck this year! Looks like a strong design. |
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Love the design! I'm always curious to see what Triple Helix will be building and how you'll do it... imo, you guys always do a great job picking a good strategy from game analysis.
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Seems to me although your HP is being smooth, he could still be 30-60% faster... perhaps by situating totes such that he doesn't need to walk around that would itself be a fair bit quicker. Then of course there's just being practiced and even quicker (think 2013 HPs)! Seems like he also is usually needing to wait to release the tote through the Chute Door, so that's a pause (although not currently his fault). Seems like the two big slow-downs on your robot are retrieving the tote after it slides through (looks like 2-3s to me) and the requirement to raise and lower your stack repeatedly. There's certainly potential to speed up the first one quite a bit without dramatic re-design, but the second one's harder to speed up dramatically without changing the fundamental process. |
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Great work...
Your totes never seem to have the dreaded, stand up on end problem we have seen in other videos. Wondering how the dimensions work out, and if adding a wheel in the middle of your arm would help if you ran it in reverse while dropping the crate to pull that leading edge out to prohibit the stop on end. With the totes above, it looks like you could not stand it on end, but one that stalled with just leading point resting maybe a problem. |
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Great work. This looks really familiar.
#teamdiscbrake -Nick |
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What is the passive system that you are using on your elevator arm?
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Excellent test videos, thanks for sharing!! -Mike |
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Visualize the angled ramp from the feeder station as extending to an arbitrary height from the floor. Going to one extreme, imagine the dropoff from the end of the ramp being 1 inch. The sliding tote would contact the floor before the CG passed the end of the ramp, so no tumble. (neglecting the horizontal force of the point in contact with the floor) As the height of the dropoff increases, the more likely the tote is to tumble. The trick is to extend the ramp until the dropoff height is low enough that the tote doesn't tumble and end up on end. |
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1) Place a seed tote where we think the stack will be. 2) Feed many, many, totes onto the seed tote from the feeder station, doing everything we can to make it mess up. 3) Add structure to prevent mis-stacking. 4) If structure looks practical, and mis-stacking is reduced to an acceptable level, or if structure is too complicated, stop and draw conclusions. Else, return to step 2. For the floor loading method: 1) Load many, many, totes onto the floor from the feeder station, doing everything we can to make it mess up. 2) Add structure to make totes end up in the proper spot for stacking. 3) If structure looks practical, and mishaps are reduced to an acceptable level, or if structure is too complicated, stop and draw conclusions. Else, return to step 1. Final step: Compare the structure/mechanisms required to make the two methods work, and choose to implement the method which works best with how we want to play the game and how the rest of the robot is shaping up. This pretty much summarizes how we do all our prototyping. We try to fail quickly, tweak, and repeat. The trick when prototyping is to know when something is failing because it's a bad idea vs poor execution of a prototype. The students are often far to quick to discard a good idea because the first try doesn't work. Often, just the right tweak turns a complete failure into a complete success. We live for those eureka moments. Whether we win or lose competitions, it's those moments when a student's idea makes something just "click" that will stick with them and influence them to become engineers. |
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That's a smooth looking feeder station robot.
Great job on the disc brake! We have one working at the moment as well. |
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It looks like if you needed to you could stack 2 at a time from the floor--is that true or does only one fit under an elevated tote? |
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