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Best FIRST game...
In your opinion, what was your favorite FIRST game. Last year's game was so simple, but exciting when we got to competitions. Also being my last year as a FIRST student, and driving during the competitions, It made it a very fun game and experience.
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Re: Best FIRST game...
I'm a big fan of the 2009 game Lunacy.
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Re: Best FIRST game...
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I have to go with last year. The entire elimination matches at Lake Superior were some of the best and most thrilling matches I've ever seen. |
Re: Best FIRST game...
In my almost 6 years of competing in the FRC, I would still have to say that Logomotion was my favorite, but I feel like Recycle Rush has a good shot at overtaking it this year.
(I like lifting games.) |
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Re: Best FIRST game...
I'm a big fan of 2007's Rack 'n Roll.
I also think FIRST went on a great game streak in the 2012, 2013, and 2014 seasons. I loved all three. |
Re: Best FIRST game...
Best autonomous is 2011 (Logomotion).
Best teleop is 2009 (Lunacy). Best endgame is 2012 (Rebound Rumble). |
Re: Best FIRST game...
Huge fan of 2012 Rebound Rumble. Its a shame that there were problems with field connections.
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Re: Best FIRST game...
I'm with Gary, Lunacy was a lot of fun.
I guess some teams didn't figure out how to make it a fun game? |
Re: Best FIRST game...
I'd say Aerial Assist was the best game because it integrated the concept of teamwork better than any other previous game. Although there have been many great ones, this was the most exciting in my opinion.
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Re: Best FIRST game...
Best autonomous for me is 2007 (2015 is a close second, but I want to see how it plays out). IMO, that's the last year where FRC's autonomous was harder than VRC & FTC. Every year since then, teams could dead reckon with mere encoder feedback (or nothing) in order to get major points. There has been very little incentive in recent years to attempt the harder auto routines since they give so little extra value (overall field success relative to available resources) for the average team. 2007 required any sensor system that could deal with an inconsistently-located scoring goal using hardware that was difficult to integrate with the sensors which would make the task easier.
Best Champs Teleop: 2014, by far. Alliances that were mature enough capability-wise to play the entire game DID play the entire game. Scores were through the roof and the matches were very intense. Driver practice/skill was as important as strategic decisions, as there were very few catch-up mechanisms built into the game (no end game!). My team really struggled since we couldn't get around a double-team, but the matches were still a lot of fun to coach and we were able to put up some big scores. For me, best all-around is 2013. It was fun to build, fun to test, and fun to coach. The matches were pretty intense as well, with a good blend of offense, defense, HP interaction and strategic game play. |
Re: Best FIRST game...
Ranking games my years in FIRST (excluding this year):
2013 ULTIMATE ASCENT - Insanely exciting and fun. 2012 REBOUND RUMBLE - Technical issues and the nightmarish Eintsien aside this game was a blast to watch and the endgame was the best FIRST ever had. 2004 FIRST FRENZY: RAISING THE BAR - The best variety of robots I've seen and the robots never looked more athletic. Some of my all time favorite robots came from this year. Autonomous was useless. 2006 AIM HIGH - Fun game with the best autonomous FIRST ever had because it was so important to win it (at least until 25's alliance disproved that on Einstein in the semis) 2010 -BREAKAWAY - Pretty cool game. The endgame was pretty awesome. 469's robot made it a must watch moment. 2014 ARIAL ASSIST- Better game than it gets credit for when you see it played by team that know what they're doing. The penalties ruined alot of it. 2008 OVERDRIVE - Fun game when played well. Unbearable to witness when not. 2003 STACK ATTACK- Two completely different games in one. The main game no one could really play because it was impossible to protect your stacks outside of making a backdoor deal with the other alliance and too many points were given to the brutal king of the hill endgame that made teams ignore the main part of the game and made people be violent to one another. 2007 RACK AND ROLL - The Rack had to be the most destructive field element in the history of FIRST. If you got your robot snagged in it you could waste a good amount of time trying to safely remove your robot from it or risk damaging your robot trying to get out. Teams were very very violent that year as the championship elims shown. 2011 LOGOMOTION - Not a truly bad game but the endgame was so frustrating. 2005 TRIPLE PLAY - Given that my team won our first regional ever playing this game I should love it but it never really clicked with me. I'm not sure why. 2009 LUNACY - It was like watching snails joust. Better to watch on field level than up in the stands. 2002 ZONE ZEAL - The only game that got considerably worse during the elims which was basically a race to the goal and them a couple minutes of tug of war. |
Re: Best FIRST game...
Reserving my comments to the four recent games since I've been involved:
1 - Rebound Rumble - Easy to follow / straight-forward auto / excellent end-game...AND I LIKED THE COOPERTITION BRIDGE! ...There...I said it! 2 - Aerial Assist - Again, fun to watch / exciting matches / Negative: too destructive and match outcomes dependent upon major foul points 3 - Ultimate Ascent - Negatives: Complex from a viewer standpoint / Horrible real-time scoring / End game did not "mesh" well with the rest, and was too difficult to do well 4 - Recycle Rush - Negative: All or Nothing Autonomous means that any unplanned "dead robot" will result in zero points. Only the very best teams will have a potentially "game-changing" auto. |
Re: Best FIRST game...
For me (note that I'm a strategist), it's Aerial Assist, followed closely by Ultimate Ascent. It seems to me that they've been the most exciting when played at a high level; Einstein last year was one of the most unbelievable series of matches I've ever experienced.
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Re: Best FIRST game...
My favorite by far is 2005. It was simple and easy to explain to spectators, and still had a challenge to it. Plus you still had the element of suspense when teams got to 15+ tetras on the center goal. You never knew if you were going to knock the stack down. It was like a giant game of Jenga in the last few seconds.
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