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Limit Swtich Help
Hi guys, our team is trying to use a limit switch to stop the lifting mech powered by 2 victor motor controllers from bottoming out or flying off the top. But I can't get the switch to work properly.
Code:
public class Robot extends SampleRobot { |
Re: Limit Swtich Help
You need to use "==" inside of an if statement to get a Boolean. A single "=" is an assignment operation and won't do what you want it to do.
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Re: Limit Swtich Help
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If you already have an appropriately-named Boolean variable, you can cleanly code it by simply testing the variable: if (limitPressed) {...} |
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Re: Limit Swtich Help
Ok, some analysis of the logic.
First, the only place you set limitPressed to false is at the very beginning. by having Code:
if(limit.get()) {Also, there is an interesting case where you hit the limit switch, so you set them to 0, but if you're still holding button 4 you then immediately set them to 1. What happens is you start to quickly oscillate between setting the motors to 0 and 1 as long as both button 4 and the limit switch is pressed. Now, a note about how limit switches work (I'm afraid I can't view the picture from where I am... it's blocked by the school's connection). There are two ways to wire them, and they act exactly opposite in code. If you wire signal and ground to the common/normally open connectors, the switch will be TRUE when not touched, and FALSE when pressed. Connect between the common/normally closed connectors, and it operates the other way. So, here's some code that should help: Code:
//ensure that limitPressed is true only when the limit switch is pressedNote a couple of things in the code: First, I'm writing the value of the limitPressed variable to the console. This will let you look in the RIOLog to see what it is at all times - before moving anything, try manually pressing it and see how the value changes. You want to make sure this works before doing anything else! Next, ALL of the controls for the motors are contained in a single if/else-if block. This means that only one of them will be active at a time. The default state (the final else) is to stop the motors - if you aren't touching anything, they'll stop. The limit switch control comes first to ensure that, if the limit switch is pressed, it absolutely doesn't move. Give that a try, see if it helps, and see if you can figure out the other direction from there! |
Re: Limit Swtich Help
Edit: ninja'd by Jon Stratis. I think that we are saying the same basic things. I'll leave it in case...
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For example: Code:
boolean b = < something >A different example: Code:
int x = < something >Code:
int a = < something >As for the original question/concern, have you tested that the get() method on the limit switch returns true when the limit switch is pushed? Depending on how you wire it (at least the ones that we have used in the past), you can get either true when the switch is triggered and false when it is not OR you can get false when the switch is triggered and true when it is not. You also never set the limitPressed variable back to false; once set to true, limitPressed seems to remain true until you restart the robot. Finally, if the limit switch is supposed to cancel the action that the joystick's button is performing, then you might want to change: Code:
if (xbox.getRawButton(4)) {Code:
if (xbox.getRawButton(4) && limitPressed == false) {Code:
if(limitPressed = true) { |
Re: Limit Swtich Help
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if (limitPressed = true) will return a boolean: it will always return "true" regardless of the value of limitPressed prior to the test. |
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Re: Limit Swtich Help
I have setup the limit switch program with the suggestions but I am attempting to setup reverse for the victors. Also I am trying to setup the same if statement layout for my relays does this look okay?
Code:
public class Robot extends SampleRobot { |
Re: Limit Swtich Help
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Ether: I have learned so much from reading your posts and papers over the years. I didn't intend to sound like I was correcting your post but merely adding explicit context for other readers. |
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int x=0;Of course had I tried to code it, eclipse/netbeans/whatever would have let me know I was wrong long before I tried compile. Reminds me of the most 'duh' moment I ever had that IDE's don't tend to flag for us yet. I had coded something along the lines of int x=0; ... if(x==4 && something_else==2 && something_else==some_other_thing); { //some stuff to do } It took me the longest time to figure out why I kept entering the if clause even though I was nearly 100% certain that x was *not* 4 and thus the hypothesis should evaluate to false. Finally I put in a sanity check to print x and confirmed that I was right (x was not 4 and the full expression for the if evaluated to false). Only then was I able to see the error of my ways... sorry to send this slightly off topic.... I did appreciate the points made thoug. |
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