![]() |
Limit Swtich Help
Hi guys, our team is trying to use a limit switch to stop the lifting mech powered by 2 victor motor controllers from bottoming out or flying off the top. But I can't get the switch to work properly.
Code:
public class Robot extends SampleRobot { |
Re: Limit Swtich Help
You need to use "==" inside of an if statement to get a Boolean. A single "=" is an assignment operation and won't do what you want it to do.
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
Quote:
If you already have an appropriately-named Boolean variable, you can cleanly code it by simply testing the variable: if (limitPressed) {...} |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Ok, some analysis of the logic.
First, the only place you set limitPressed to false is at the very beginning. by having Code:
if(limit.get()) {Also, there is an interesting case where you hit the limit switch, so you set them to 0, but if you're still holding button 4 you then immediately set them to 1. What happens is you start to quickly oscillate between setting the motors to 0 and 1 as long as both button 4 and the limit switch is pressed. Now, a note about how limit switches work (I'm afraid I can't view the picture from where I am... it's blocked by the school's connection). There are two ways to wire them, and they act exactly opposite in code. If you wire signal and ground to the common/normally open connectors, the switch will be TRUE when not touched, and FALSE when pressed. Connect between the common/normally closed connectors, and it operates the other way. So, here's some code that should help: Code:
//ensure that limitPressed is true only when the limit switch is pressedNote a couple of things in the code: First, I'm writing the value of the limitPressed variable to the console. This will let you look in the RIOLog to see what it is at all times - before moving anything, try manually pressing it and see how the value changes. You want to make sure this works before doing anything else! Next, ALL of the controls for the motors are contained in a single if/else-if block. This means that only one of them will be active at a time. The default state (the final else) is to stop the motors - if you aren't touching anything, they'll stop. The limit switch control comes first to ensure that, if the limit switch is pressed, it absolutely doesn't move. Give that a try, see if it helps, and see if you can figure out the other direction from there! |
Re: Limit Swtich Help
Edit: ninja'd by Jon Stratis. I think that we are saying the same basic things. I'll leave it in case...
Quote:
For example: Code:
boolean b = < something >A different example: Code:
int x = < something >Code:
int a = < something >As for the original question/concern, have you tested that the get() method on the limit switch returns true when the limit switch is pushed? Depending on how you wire it (at least the ones that we have used in the past), you can get either true when the switch is triggered and false when it is not OR you can get false when the switch is triggered and true when it is not. You also never set the limitPressed variable back to false; once set to true, limitPressed seems to remain true until you restart the robot. Finally, if the limit switch is supposed to cancel the action that the joystick's button is performing, then you might want to change: Code:
if (xbox.getRawButton(4)) {Code:
if (xbox.getRawButton(4) && limitPressed == false) {Code:
if(limitPressed = true) { |
Re: Limit Swtich Help
Quote:
if (limitPressed = true) will return a boolean: it will always return "true" regardless of the value of limitPressed prior to the test. |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
I have setup the limit switch program with the suggestions but I am attempting to setup reverse for the victors. Also I am trying to setup the same if statement layout for my relays does this look okay?
Code:
public class Robot extends SampleRobot { |
Re: Limit Swtich Help
Quote:
Ether: I have learned so much from reading your posts and papers over the years. I didn't intend to sound like I was correcting your post but merely adding explicit context for other readers. |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
Code:
int x=0;Of course had I tried to code it, eclipse/netbeans/whatever would have let me know I was wrong long before I tried compile. Reminds me of the most 'duh' moment I ever had that IDE's don't tend to flag for us yet. I had coded something along the lines of int x=0; ... if(x==4 && something_else==2 && something_else==some_other_thing); { //some stuff to do } It took me the longest time to figure out why I kept entering the if clause even though I was nearly 100% certain that x was *not* 4 and thus the hypothesis should evaluate to false. Finally I put in a sanity check to print x and confirmed that I was right (x was not 4 and the full expression for the if evaluated to false). Only then was I able to see the error of my ways... sorry to send this slightly off topic.... I did appreciate the points made thoug. |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
Code:
if ()//the conditions you want it to go up |
Re: Limit Swtich Help
Quote:
Code:
xbox.getRawButton(4) && !limitPressedReps from Ether! I am showing my students that one!!! You might have a little bit of a fan club here at Team 2485...we seriously owe a lot to you and it is a shame if I haven't said that and "thank you" before (which is probably the case as I am mainly a lurker...but I am working on it). |
Re: Limit Swtich Help
Quote:
if(xbox.getRawAxis(I need to check mapping)) { victor 1.set(1); victor2.set(1); } |
Re: Limit Swtich Help
Good catch mmaunu... I can only blame Sleep deprivation from the build season :P
Curtis, that looks correct for dealing with two limit switches, good job! If you want to control the victors with axis instead of buttons, you need to pay attention to what the return types are. A button returns a Boolean, true or false, as it only has two states (pressed or not pressed). An axis from a joystick, however, returns a number between -1 and 1, indicating how far it is moved from the center. Treating that number like a Boolean in an if statement won't do what you want. Instead, you have three options: Option 1 - turn the number into a Boolean value by using a comparison. You can say something like "if(axis > 0)" to indicate that you want to do something if the value of the axis is positive. Other handy comparisons are less than (<), equals (previously discussed, ==), and not equals (!=). Option 2 - use the axis to give you variable speed control over the motor. By passing the axis directly into the motor, something like "victor1.set(axis)", the motor will go at a speed proportional to how far you move the joy stick, and it'll go both up and done with that one command! Also, if you let go of the joystick, it'll stop Option 3 - this is kind of a combination of options 1 and 2 by using something called a ternary operator. A ternary operator is kind of like doing an if statement in a single line. An example would be "axis>0?1:0;". You can read this as " if the axis is greater than 0, then use the value 1, otherwise use the value 0". Everything before the question mark is your conditional. Everything between the question mark and the colon is what happens if true, and everything after the colon is what happens when false. So, if we always want the elevator moving at full speed, we could do something like "victor1.set(axis>0?1:axis<0?-1:0);". Here I strung two ternary operators together - if the axis is greater than 0, return 1, otherwise if the axis is less than 0 return -1, otherwise return 0. Many people find ternary operators confusing and non-intuitive, so don't feel bad about going with a more straightforward option! Finally, a word of warning. Often when you let go of a joystick, it will return to something very close to 0, but not quite there. In all the examples above, I used an absolute 0 value for comparisons, which won't work unless the joystick returns to be perfectly centered! It's a lot better to use a "deadband" around 0 - go up if it's greater than 0.05, go down if less than -0.05, otherwise stop. That way if the joystick is close to center you'll stop. |
Re: Limit Swtich Help
Quote:
Code:
|
Re: Limit Swtich Help
Quote:
Your code is actually really close. Joystick axis values are returned as doubles, but that's a good question! There is often a lot of confusion between float and double, as they appear to be basically the same. In situations like thiszits useful to look at the javadoc For the object your using. A quick search turned up a copy here: http://team2168.org/javadoc/ go there and click on "Joystick" in the class listing on the left. You can then scroll through all of the methods in the joystick class, find the one you're using, get a short description of it, and see its return type. Pretty handy! With the code you posted, the elevator will go up only if you have the joystick pushed full forward so the return value is 1. Pushing it halfway, so you get 0.5, wouldn't move it. Additionally, if you aren't pushing perfectly straight, you won't get a return value of 1! Take a piece of graph paper, draw a set of axis, and then draw a circle with a radius of 1, centered on the origin. Everything inside that circle is a value that can be returned by the joystick. If you push the joystick forward, you could get 0 for the x axis and 1 for the y axis... Or you could get something just a little less than 1 for the y axis and a little greater or less than 0 for the x axis, if you aren't perfectly straight. So the only problem with your code is that it demands perfection from the driver to work. It would be much better to do something like "axis > 0.5" (pick an appropriate number) so you have a range on the joystick where pushing it forward makes it move. That way your driver doesn't have to be perfect! |
Re: Limit Swtich Help
Quote:
Will this work? Code:
double axis = Xbox.getRawAxis(*)); |
Re: Limit Swtich Help
That looks good to me. Give a try, see if it does what your expecting!
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
I am having a problem where my relay is stuck in forward (showing a green light) or off (showing no light) when I press a button. Here's the code.
Code:
if(xbox.getRawButton(4)) { |
Re: Limit Swtich Help
When I read that, it looks like it says "while button 4 is pushed, go forward. While button 1 is pushed, go in reverse. If neither button is pushed, stop" is that not what's happening? Your description of the behavior isn't really complete to tell us what you want to have happen.
Take a look at the user manual for the spike, found here: http://content.vexrobotics.com/docs/...uide-sep05.pdf It describes the operation of the LED. It's been a while since my team has used one, but I believe it says kForward is green, kReverse is red, kOff is Orange, kOn is blank. Double check the wiring and make sure it isn't shorting something when you push button 1, I've seen a short cause the LED to turn off before. |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Double check the orientation of the PWM wire, both in the spikes and in the relay ports on the RoboRio. I have a suspicion that one is plugged in backwards or in the wrong location all together.
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
When you press button 1, spike1 goes in reverse and spike2 goes to kOn? When you press button 4, which spike goes to kForward: spike1 or spike2? What does the other do? Whichever goes to kForward, are you saying that it is now stuck in the kForward state no matter which buttons you push? When you say yellow, is that possibly orange? The manual says that the possible colors are red, green, and orange. Do you see all three of those colors and a yellow? In addition to checking the orientation of the PWM cable, check the power leads (both into the spikes and then out of the spikes) so that you are correctly getting power to power and ground to ground. |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
This is really sounding like a wiring issue, it's definitely not something in the code you posted. Can you post a pic of your wiring?
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
I agree 100% with Jon...you construct the two objects in the same way (so they should default to the same settings) and you call the same methods on the objects under the same conditions. When you look at the wires, check all power inputs and outputs as well as the PWM wires. I hate to be a software guy that blames the hardware, but...
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
I have one final question, I noticed that when my victors are set in reverse and I press the limit switch the victors don't stop very well. Is there anyway to fix this or is it fine the way it is. Here's the code
Code:
public void operatorControl() { |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
Type "Victor" into the search box. Click on the link for Victor888 (or SP). Find the link for the user manual and click on it. Search for "brake". Follow the instructions you find there. |
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
Quote:
|
Re: Limit Swtich Help
While the brake setting will help, it may not be your issue. It depends on what, exactly, the behavior is.
Take a look at this portion of the code: Code:
if(limitPressed || limitPressed2 == false || limitPressed3 == false || limitPressed4 == false) {There are two if/else blocks here. The first one controls going up, the second going down, I assume. However, your limit switch at the bottom of the lead screw is being checked in the first if statement. What this may be doing is telling your motors to stop in the first if statement, then in the second telling them to go down. So you end up with a fast oscillation between stop and down. When I'm working with a motor, I try to combine all control of the motor into a single if/else block, or in a single set command, just to make sure I don't get into a situation where I'm telling it two different things every loop through. For this situation, I might do something like: Code:
if (operator says to go up AND I haven't hit the top limit switch yet)Also, check the third and fourth limit switches... your comments say they are for controlling left to right motion of the gripper, but in your code they're set up to work with the up/down motion of the elevator. Are you controlling the left/right motion with the relays? If so, you'll want to work those into the if/else block that deals with the relays! |
Re: Limit Swtich Help
Quote:
Code:
if(-axis > 0.5 && limitPressed2 == true) { //I am using true because the limit switch is off when open and on when closed |
Re: Limit Swtich Help
Jon Stratis, does this look okay I feel as if I don't need to set my limit switches to true/false in the if statements also should I add any timer delays?
Code:
public void operatorControl() { |
Re: Limit Swtich Help
That looks great to me. I think it'll work great for you!
|
Re: Limit Swtich Help
Quote:
|
| All times are GMT -5. The time now is 11:13. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi