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Re: The Quest for Einstein
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Re: The Quest for Einstein
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Re: The Quest for Einstein
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It seemed to us that can specialists were not highly valued, in part because there were so many tote+can robots to choose from. |
Re: The Quest for Einstein
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Even after week 1 and 2 events, I would have still doubted that by season's end, the abundance of teams that could do 2 or more 6-stack capped noodled containers. The game would have looked a whole lot different with your suggestion, something that forced everyone to take into consideration just one year prior. |
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Assist points really focussed alliance strategy in 2014. Hopefully the GDC brings back something similar for 2016! |
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Re: The Quest for Einstein
Our story this year echos a lot of what's been said in this thread. I don't know if there's a good football analogy for it though.
In between our last event and champs, we doubled down on our niche of can manipulation. We also tuned our Canburglars so they worked on-field rather than just in practice. They weren't the fastest in the world, but were definitely as fast as we could envision at the time given our robot's setup (not having seen 254's bolt-ons, that is). This played well with our claw that could up-right a can, as well as mods to ultra-grip the Can as we sped around the field to noodle it and set it exactly where it was needed. The decision was to only focus on those two things, ignoring all totes. It required re-framing our strategies to what a partner needed, rather than how we provided the most value carte-blanche. If we got an alliance which couldn't do totes - our job was to still ignore totes because we were a can specialist (though we could do a single coop tote with the claw). We didn't even re-assemble our tote stacker at champs. For 4.5 weeks of effort, that was one of the toughest decisions our team has ever made. The strategy was simple: get 2 cans in autonomous, noodle them, place them, and stay out of the way unless something else was discussed. As a mid-pack robot, it was easily the best decision we could have made going into a high-profile event. At the end of Friday, we had a good feeling that we were among the best in the division in something that the all-star robots could do, but would prefer to not have to waste the time on themselves. We also felt good about being one of the very few division robots which could reliably get both cans from the step each match all throughout the 2nd day (missing 1 can in 5 matches Friday, iirc). Slow (600ms touch, 2 seconds off the step) comparatively, but still effective. The good indicators: we were repeatedly scouted by 3 of the top 8 teams towards the end of Friday, two of them with very specific questions. This isn't the vision we had starting out on Day 0, kickoff day. For some on our team Wednesday at champs was a real struggle of anxiety. This type of thing isn't easy to envision, think through or execute. It requires new mechanisms, ways to field test them and a lot of preparation going into the event. Yet it's 100% completely worth it when it changes the champs experience for the team. |
Re: The Quest for Einstein
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In previous years, the third bot could fit any number of roles. In our 2013 and 2014 alliances, our second choice could have been a first choice on lower alliances (and we were surprised that they were available at 24th pick.) I'll point out another aspect that is key to the value of the third bot. We call it "value added"--its scoring non-teleop goals (which usually done by the first 2 bots) plus defensive ability. That's scoring in auto and the end game, plus stage points such as the assists in 2014. We always rank our 2nd picks by dropping teleop goal scoring. The message is work to be in the top dozen and focus on performing supporting tasks that gain value to an alliance. Don't focus on trying to build for the "star attraction" of scoring the final points like goal scoring. Instead think of all of the ways to score points and think of which ways are least likely to interfere with the top alliance captains during teleop (or even auto). |
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That said, it takes a lot of capacity building to get to the point where you're capable of consistently fielding robots that seed high. Unfortunately I can't offer any advice on how - we're not there yet :) |
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Even if you realistically think you can compete at that level, games can still blindside you. Many, many top tier teams tried and failed to build a robot that could do everything in 2013, for example. You'd be surprised how many teams had higher hanging mechanisms that just didn't ever make it on the robot due to time or weight; it was a definite wake-up call. On another topic, there's been a lot of talk about how, for teams that can't compete at the same level as perennial powerhouses, their best chance at going far at the championship is by building specialized support-role robots. I agree with this, but recognize that this comes with a very big assumption: the goal is to go as far as possible at the championship. Often, this robot won't be quite as successful at the regionals, depending how competitive your region is. If you were in an area where most people were only putting up a partial stack of totes, a can specialist robot wouldn't have nearly as much use as they would in California or Michigan where they would have much better robots to support. |
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