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The Quest for Einstein
Everybody has their opinions about what it takes to reach Einstein each year. Many teams make that their annual goal. Most don't make it. A few make it regularly. We often refer to those teams "elite." Each year we can't wait to see what sort of " robotic genius" teams like the Cheesy Poofs produce.
Two years ago, 948 made it to St. Louis for the first time ever - in its 11th year. We then had a very strong run through Archimedes, losing only one or two matches and earning an alliance captaincy. Of course, we met the Poofs in the quarter-finals and watch the rest of the event from the bleachers...We had a fantastic year and now realize we *can* compete at the highest levels. This year, our eyes are set on Einstein again... We are not "elite," but would like to develop our team so that we can annually compete at an elite level. I know there are many teams out there much like ours. So, I'd like to pose the question: What do folks think it takes to to annually compete at this level? What should clubs like mine do in order to accomplish this? |
Re: The Quest for Einstein
I have never been to Einstein myself so I cannot really speak from experience but there are a few things I think it takes to compete consistently at an elite level. The first thing is good mentors that come back every year. You need mentors who understand FIRST and who are able to devote their time each year to the team. Alongside this you need the full support of your school/community. You cannot constantly be dealing with roadblocks set by your school administration concerning things like fundraising or the number of days of school a student can miss. One of the final things is having a second robot to practice driving and work bugs out with and a place to practice driving. If the first time your students are driving the robot is at a competition, you are going to have a difficult time. Alongside this is having a drive coach or strategist who has been around FIRST for a while, a good robot will only get you so far without good strategy and playcalling. Something to remember is that a good robot looks bad with a bad driver, while a bad robot looks good with a good driver.
Obviously not all of these are necessary, there are teams who consistently do well without these things and there are teams with these advantages that do not do well. |
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2. engineers- lots of engineers 3. Equipment- lots of equipment 4. populated student body with interest- lots of students. |
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6. Corndogs - Lots of Corndogs
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Student interest, however, is absolutely necessary. If you truly inspire your kids to want to be the best, they will put in the required effort and time to bring the program to that level. On a seperate note, I think one of the biggest differentating factors between the upper-mid tier of teams and the elite teams is drive practice. Built an identical robot, find space for a practice field, and be practicing 5-7 days a week from when you finish that practice robot until the day you leave for the championship event. Not only will your drivers be using your robot to it's absolute potential, but the many, many hours of runtime on your practice robot will let you discover failure points of your robot well before they ever occur on the competition robot. This allows you to preemptively fix these failure points before they ever occur during a competition match. Don't be afraid to iterate mid-season, even drastically. Always be improving performance of your robot. Meticilous attention to strategy and match prep. Look no further than 1678 last year to see exactly how this should be done. Make friends. You'll never know when you'll need a helping hand or a piece of advice. Seasons are often made or broken in the first week of build season. 1114 wouldn't be repeatedly giving their strategic design seminar if it wasn't that important. Recovering from misreading the game is extremely hard. The typical solutions you see around you year-to-year aren't the only ones. Don't be afraid to break out of your location's norms. FIRST games are played quite different from region to region. Try new things during the off-season. Don't get discouraged. Developing a consistent program takes time. If you think the elite teams have made it and are just crusing along, you're mistaken. Competing at an elite level in FRC is extremely hard; an old mentor of mine claimed that FRC was much harder than his senior automotive engineering position, due to the time requirements. Build season will force you to work harder than you thought possible. It won't always be fun, and sometimes it will be very much the opposite. Stick it through, and you might be surprised what you can accomplish. |
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1640 has the fortune to fall into a bit of a logical loophole in your premise. We've been to Einstein twice, but we're definitely not elite in the Cheesy Poof sense. For those of you playing at home, we rubber matched them in Einstein finals last year.
This is answered in my experience as 1640 field coach in 2013 (Einstein semis) and 2014 (Einstein finals), both of which we made as second pick. It might be more approachable for some teams than what we think about as capital-E elite stories. Quote:
Engineers: we definitely don't have a lot of them. We have one, and he's a chemical engineer. For most of those years we did have an awesome computer scientist, and a two or three folks that could only give far (far) fewer hours, although it was especially great to have the electrical engineer and the hobbyist welder at key times. Other than that, the main engineering leaders were a plumber, a machinist, a student (me). We also had some technical day-job people on the non-engineering side, and vice versa. Equipment: We relied pretty heavily on our student CNC mill, and students welded our chassis in-house, but other than that, it's a lot of band saws and "we're gonna need a bigger hammer". (We also like to lay up our own carbon fiber, which isn't so much an equipment thing but is really great for student interest.) The biggest 'equipment' for us is SolidWorks. Populated Student Body / School Support: student interest is key, but the phrasing here is interesting. We don't not have a school student body. In fact, we don't have students' schools' support really at all: we're a community team operating out of a district warehouse. This makes access to students both logistically and politically difficult, and we feel the pain from it. Time: Yes. We have 24/7 access to our build space, and it's used (by at least some people) essentially every day of build season and at only a slightly lower frequency until World Champs. The last part is really the key. With a practice bot and drive space, our "build season" tempo does not end until May. * Basically my takeaway is that time, money, equipment, and expertise are important, but they're not more important to mid-level competitive teams than they are to the levels above them. They're not the dividing hurdles. 1640's Quest: this isn't comprehensive, but it's what I thought of this morning. 0. Build dedication and an enabling level of money/equipment/access. As mentioned, you don't need to be rich. We went to Einstein in 2013 with 3476, who built in a garage. That said, there are a lot of great teams in FIRST with wonderful, dedicated students who just are not enabled to preform like this. If you're concentrating on surviving from day to day, it's very hard to thrive. 1. Believe. Sounds crazy, right? I was on 1640 since before we realized the judges actually knew we were there. (I actually remember this realization during our fifth season.) But after we won MAR in 2012, we set our sights on Einstein 2013. Which was completely crazy. And then when we made it, and lost the semis in that heart-breaker of a scoring error, our Einstein students (through their tears) said we were coming back next year, and we were gonna do it right. 366 days later, I leaned over my drivers and told them we'd just taken Cheesy Poofs and Las Guerrillas to a rubber match in Einstein finals. You have to believe this is something you can do. There's a lot of psychology in this, all the way from summer practice to unifying your division alliance. (And keeping it there; the scoring mess really pushed our alliance to the edge in 2013, and [IMO] we weren't ready for it--see #2-3.) 2. Accrue experience. This largely leverages mentors due to student turnover. Mentors and students build the team culture though, and inspiring students for these sorts of goals is largely a peer activity. You need to understand FIRST and the many, many, many pitfalls between the end of last year's Worlds and the confetti fall on Einstein. (This is the length of your "season", not that we don't give people breaks whether or not there's confetti in their hair.) 3. Radiate professionalism. This means everything it takes to achieve levels of consistency that were unimaginable to us even with three blue banners in hand. At home, it means planning, preparation and practice. At competition, it means excellent pit processes and experience, and very, very skilled decision-making. You, particularly your coach, drivers/HP, and pit crew, also need to outwardly act this way, because people need to trust you. I say this from the point of view of a second pick who needs to actually get selected from that draft position in a field of 100. However, I can also compare the relative inexperience of our entire 2013 alliance with playing with 1114 and 1678 in 2014, and their professionalism made a huge difference. Watch them work sometime; it was really the highlight of my 2014 Einstein. 4. Be consistent, again. Think for a moment about how many robot actions you need to make to get on that final stage--even to be picked/picking for division elims. You don't have to be the best bot out there (case in point), but you should do what you do better than anyone else available among ~100 of the best robots in the world. This goes all the way back to game analysis at Kickoff. Pick the most valuable part of the game that you're capable of being the best in the world at executing, and do it. Aim for it, refine it, practice, beat it up, practice, improve it, practice, improve it, refine it, practice, and practice. Our season strategy, robot, and competition strategy all aligned to lean heavily on our swerve drive and drivers, because that was our strongest point. That said, we also push our luck, particularly with the 30-point climber in 2013: which, thanks to #0-1 Dedication and Belief (and not #2 Experience), worked basically two days out of the entire season, but it was the right two days. 5. Related to #4: get really, really, really good at something. Anything. (Okay, not anything.) This goes back to consistency. The great thing about FIRST is that there actually are 3,000 ways to win. Find yours, and leverage it. By the time we drove it on Einstein, we were sitting atop our fourth generation of swerve drive, or zillionth generation of code for it, and the best drive team in our history. Your 'thing' doesn't have to be a physical thing; ours is mostly about the iterative design and driving & pit processes that came from swerve rather than the device itself. 6. Play the game. As coach, I'm sorely tempted to put this higher. It's really the goal of half the battle: understand what captains are looking for, and give it to them. From my point of view, this is full trustworthiness and utmost professionalism, absolute consistency, great cooperation, grace under pressure, and very, very smart playing. Be the best (in their eyes) left available in the draft for that, and you've got a case. It means being part of the community, including on a personal level as coach. It means earning attention on the field, and then talk to them correctly off of it. This, like everything, takes practice and experience to hone. I include branding in this category (and also under exuding professionalism); recognition is a big player even with good scouting. 7. Related, participate in the community. At Worlds especially, the thing that gets overlooked is trust. It takes a lot of trust in someone to say their name into a microphone in front of a field of 100 teams and try to go with them all the way to Einstein--especially if they're from the other side of the country/world. We lucked out on this in 2013, getting picked by our MAR buddy where we're known for being a 'second pick wonder'. We then leveraged that Worlds-level recognition in 2014. If all goes well, you and your new friends now need to win as many matches on Saturday afternoon as you played on Thursday and Friday. For reference, winning Newton the first time did feel like winning a regional. By the time you actually get to Einstein, it's nothing like one. |
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1. Replace 'money' with 'focused creativity' and a team can make it to Einstein.
7. Attitude. It takes mental discipline, supporting families and willpower to do what it takes to adapt to the higher levels of competition, especially after a Regional. 8. Scouting, or Experience. The best teams in the world get wrecked without good partners or a good gameplan. |
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Face it, it takes some type of magic that most of us don't have quite enough of.
When you figure out what the magic is, or how it works, please let us know! |
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I think the better goal here is how to move forward to become a consistent high performing robot at the Championship not just a goal of being on Einstein. Let's face it there are many, MANY amazing robots and teams each year who don't make it to Einstein because so many little elements determine where you seed, what alliance you end up on, and who you face.
Something to remember is you have to be able to make it to the Championship. You can't compete at an event you aren't qualified for which starts at your first event. Many teams who are quoted for their amazing designs that end up back up on Einstein or are consistent favorites for deep in elimination runs like 67, 148, 254, 1114, etc. have HOF or Legacy status that gives them an invitation to the Championship each year. This means they have the "net" that they can go a little more complex than you because their goal is to win the championship (in addition to every event the attend) but that goal doesn't ride on them having to qualify at a regional/district in order to get there. Many teams bite off more than they can chew because they are focused to deep in the season. Drive practice and committed students are HUGE. Its one thing to have a practice bot. Its another to have a group of students who strive for perfection and the best performance possible. A very high majority of teams are held back because of their drivers not the mechanisms they built. You need to iterate through the season to make your robot perform better and like it was said before you can't be afraid of drastic changes. Many robots can hit a cap on their performance which some drivers will hit during practice or have a robot that can't adapt well to the higher levels of play we see at the Championship. Sometimes its iterating your mechanisms, your programming, your strategy, or how you drive the robot but never settle for "good enough". |
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Some folks are magicians, and can consistently make this happen. |
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My answer is luck.
Really put the work in to do the best you can, stay positive and hope for a little luck to be added in the mix. I think those words work for FIRST and about anything else in life. |
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Some things my team tries to focus on:
Pick a winning strategy - Directly after kick-off we try to pick a strategy where we think we can seed high at any level of competition. This is usually based on how many points we can score with a given strategy. Stick with it - Once we have chosen our strategy, we do what we can to not deviate from it. You don't have time during build season to be indecisive or change your mind halfway through. Keep it simple - Building a simple robot is extremely important. The more things you have going on with your robot is just more things to fail during a match. Try to keep it down to just a few simple mechanisms that can do a lot instead of a lot of mechanisms that do one thing. Our robot last year was about as simple as they come, but it was very effective. Don't reinvent the wheel - If there is something out there that works great for what you need, use it. Maybe you can modify it to better suit your situation but generally you don't need to come up with something brand new to be competitive. Keep improving - Just because build season ends doesn't mean improving your robot goes with it. In the past we have used our withholding allowance to replace entire mechanisms because they were better than the originals. Good Scouting - At competition it is crucial that you know what every robot there is good/bad at and how they compliment your game. Even your weakest partners are useful for something, it just takes a little creativity to figure out how they can best help win a match. Hope this helps :) |
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Luck. For lower-tier teams luck plays a large role. This is luck in design (stumbling upon the right design early), luck in build season (stars align and your build season goes smoothly), luck in competition (match schedules, high tier teams noticing you, etc.).
Of course luck isn't everything, but it definitely is something. The points everyone else has mentioned are all very important (maybe not the corn dogs), but to overcome the luck barrier means that you need to have a ginormous base of skills and knowledge. Even great teams fail to beat out bad luck with raw robotics expertise. The only way to overcome luck (besides being lucky), is to eliminate places where luck may play a role. Although impossible in some places such as match schedules and certain aspects of competition a lot of the time you can replace luck with large amounts of dedication. This is dedication in literally everything: design, strategy, driver practice, scouting, learning, etc. In example, build season has started and your ready to go, to eliminate luck in design, you need to put the effort into prototyping every mechanism you find viable, this means having a crew of people working around the clock to find the right design for your resources and skill level. Look through concepts on Chief Delphi, watch all of the Robot in 3 Days videos, study resources that teams put out (like Simbot Seminars). To be a Einstein level team you need to eliminate the places where luck exists and replace them with a base of knowledge and skill and a base of dedication. |
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We should have all the 'physical' pieces in place:
Multiple long-time mentors A very healthy budget Plenty of very dedicated students A shop which we can access at any time Support (sometimes better than others) from the school Time I'm also thinking in terms of the approach to the season... For instance, I do believe that it's very important to set the bar very high when looking into design strategies. If you want to go to Einstein, you have to be willing do do more than "push a single tote into the auto-zone" for an autonomous routine. Start with stacking three on your own. Then try to do more. "That's impossible" cannot be part of the vocabulary of your team. It needs to be replaced with "That would be challenging." Then, imagine a robot that could meet said challenge. If you can imagine it, the robot can be built. |
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The best way to get to Einstein is to analyze the game, figure out which three robots would make up the ideal Einstein alliance, and then design, build, iterate, and polish the one that best matches your teams' capabilities.
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Not viewing the elite teams (or regionally elite teams) as being spoiled, but realizing that they have something special... and that you can replicate it. Maybe it'll take a few years... maybe it'll take more mentors/parents/teachers... maybe it'll take more resources... but those are things you can attain with time and effort.
For example, elite teams have gotten past other teams having more/bigger/better sponsors (resources or financial), and have spent a lot of time over several years getting that level of sponsorship. The difference between viewing an elite team as an 'out-group' and as a 'reference-group'. |
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Nothing's impossible, if your team can believe in that, any team can make Einstein.
Do some teams have more factors in their favor (call them "Elite" or "Powerhouse" if you'd like)? Sure but it's not just resources that build you a solid machine, train your drivers and help you at competition. Nor does size of your team. 100 students is great, but is just having that many students give you that big of an advantage over a team of 10 - 20 committed kids? It's the amount of resources you have, it's how you manage them. In the end, Einstein should always be a goal, even if it's not your active one. My team's been around the block a bit (20 - 22 years depending on who you ask :D) and we've never been to Einstein but our goal is to build a robot, have fun while doing it and compete at a high level. With that said, we can't wait to show off what we've built this season in a couple weeks and (fingers crossed) we perform well enough to earn a blue banner. |
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Getting to Einstein isn't impossible for any team, however building a robot to do every task in the game at an Einstein level very well may be. |
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1) fair point, total shop + robot + tool, etc... budget was around $10k 2) Zero engineers actively involved. 3) Manual mill, two manual lathes, sanders, etc... Sponsor w/ waterjet (but even paying retail price for waterjet is cheap if you wanted). 4) 11 Students. |
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It has happened on my team - and others - that a strong strategy is suggested, but that it is rejected without putting any thought into how it might be accomplished... In other words, they would never give themselves the chance to be successful. |
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Realistically, there is usually at least one spot for a "individual contributor" robot that, while it can't do everything, can productively do some scoring objective well. Ex., a really efficient tote stacker or recycle bin capper is likely to do reasonably well at all levels of eliminations play given the right partners. |
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I know for us it was a mix of robot design, strategy, and good luck. Some years everything just "clicks" and you make it. Every year you should be designing and strategizing to play at the highest level. None of this, "That'll do" business.
We are definitely itching to get back there. Hence our newest t-shirt design :) http://www.zazzle.com/no_sleep_til_e...47236812950034 |
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Getting to Einstein has two levels.
Being one of the top tier elite teams in each division, who then pick each other in the 1st round. Then the complementary 2nd partner to help round out the alliance. There are other cases where the alliance captain seeded lower, picks 2 great teams (during serpentine drafts), that also build great alliances. In those instances sometimes, we've seen good teams fall to the bottom of the top 8, decline and make their own. The problem is for teams similar to ours. We can never get over the hump, because we dont get picked early, nor do we get picked later in the 2nd round. Always stuck in the middle. Being in the middle is the worst place to be or to be selected there, IMO. |
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1. There are the non-hall of fame teams that make to to the World Championship on a regular basis (this takes a specific plan and execution to qualify each year). (probably around 200 teams) 2. Once at the World championship, there is a level associated with those that play in elims/playoffs almost every year (I think it is down to only 4 teams that have played in every year of elims). Each year, there are roughly 100 making it into elims/playoffs, but around 50 seem to do this most years. 3. Then there is another teir that regularly advance (think semis-finals) in their division. This is a much smaller group of about 20 or so, and are often the FRC Top 25 type of teams. 4. Lastly, there are the regulars on Einstein. This is a very small crowd. whose member ship changes slowly over time. Although for many years 12 robots made it to Einstein, the 3rd partner of each alliance was usually a 1 year type of advancer. This says that at most the group is around 8 teams. I would probably put it closer to 3-5 depending on how you are doing your accounting. ************************ Strategy for group 1 is to execute a really good robot, and go to multiple events to maximize your chances of qualifying for World Championship. If you are a district team, these in theory match population distribution, so you need to be one of the top 600/3,000 or top 20%. Realistically this would just put you on the threshold of getting in or out, so to be consistent you would really need to be a top 10% team. (typically top 4 at a district event and/or top 4-6 at a regional depending on size). Strategy for group 2 is a little trickier. Realistically, you need to be one of the Top 100 teams in the world and/or have good team recognition. Team/Brand recognition will boost you a bit in the picking standings, so making sure the pickers know who you are is a big deal (besides being pretty awesome). For reference top 100 of 3,000 teams is 1/30. Basically you are frequently the best at your district and either the best or 2nd best at most regionals. Historical recognition of being really good helps. Stratgey for group 3: All of the above and then some. Historical recognition of being really good is nearly essential. This group is effectively the 1% ers. the only time this group stands a chance of not making Elims is IRI. Lastly, the Einsteiners... I don't really know what it takes. By my math they are the top 0.3% of FRC. Some years this is a small gap in competitiveness over the previous group. Some years it is big. If you truly want to be one of those teams, you need to talk with them about what they do, and how they got there. I will say, success breeds success (in more ways than one). It tends to be easier to recruit the best when you are "the best". Other than that, these teams produce some magic that only they likely understand. |
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Amazing that most people can list 5~8 huge things, taking paragraphs to iterate, that determine what it takes to reach "The Big E" at the FIRST FRC Championships....Yet a leader on 1 of the (IF not THE), most successful teams (Elite as most describe FIRST FRC Team 254, listed the absolute right order, and all that is really necessary...The rest are just the tools you use to reach it in reality. Our team often qualifies to go to The Championships (and yes, it has been a long time since the last time, but Team 60 has played on that wonderful "Big E Field" in the limelight - long before my time w/ the team), and rarely actually even attends the Championships anymore ~Just 1 time even attending in the last 4 years actually. (Though the plan every year, is to do so, IF we can be in our own minds competitive when there). Unless that route outlined above by Jared is followed by our team (that can easily only be determined by US and the field of others midseason), IF our robot will be competitive, and that is our ultimate deciding factor...Not whether we can afford it, not how behind us currently the community or our multiple schools are, certainly not by the fabrication machines we have access to or the hrs. or people required to build robots, but, by how well we as a team each year.... Have "ALL Read the RULES," (sorry Jared to steal the rest from what you so eloquently posted prior)....."analyzed the game, figured out which three robots would make up the ideal Einstein alliance, and then designed, built, iterated, and polished the one that best matches our team capabilities." Last year was the first year in a while we both had a competition robot finished early enough & a decent place to actually practice with it, then we finished building the practice bot after the other 1 was bagged. Each yr. we have a handful of truly dedicated students building, and each yr. we lose a great many of those dedicated students to colleges nationwide. And we nearly start over again w/ a few veterans. That is a really good thing! Each year lately, just 1 or more of those elements has been missing from our smaller but long time around community based rural two digit team. Yes, sometimes building to WIN a Regional, can sometimes make one over build also (or go an overly simplistic route also, and not take enough risks by not attempting things we have seen or felt fail before), and not concentrate on doing just 1 thing extremely well (better than thousands of other bots), and cause one to not be a 2nd., or 3rd. pick. On that I also agree. Striving to be third best, and in a supporting role, isn't in the cards for many great teams though when designing. Those that do take that chance also succeed at playing there too! (They just don't often receive that Elite Tag!) But, nowhere on that Pretty Blue World Champion or World Finalist Banner does the word "Elite" appear either. How many of those in your collection is important though. This game (Recycle rush) may just stand all those thoughts right on their heads this year, I can certainly see it in my crystal ball. It will be interesting, as so many have parsed this game to pcs.....I think tote stack building will be faster & faster as the season weeks progress. Some will be amazed that by week 3, some Alliances will actually run out of game pcs.. I know that isn't anywhere in thoughts (by the majority opinion I've seen so far), in the wisdom here on CD though. Some early previews shows it will be true though. There are at least 16 different specialty bot types so far, not just a few being built this year. Just a prediction. |
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I bet someone from 973 could add quite a bit of perspective to this thread. They consistently build very good specialist type robots that are basically designed to make Einstein.
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Their robots are always good at doing that. They seem to be amazing at building robots that have a specialty for taking them really far. |
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I seem to remember 359 turning down the #1 seed in 2013... along with 3 other teams... :rolleyes: To the OP: Steal from the best, invent the rest. We are constantly looking to 254 (best team in FRC), and they're a huge reason we've gotten to where we are. Also 971 and 973. All world champions within that past 6 years. #sunsoutgunsout #choochoo -Mike |
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Perhaps one of the most important attributes a team or team members can have is hustle. I distinctly remember the Silicon Valley Regional in 2013 and being impressed by the hustle and determination of the students on 973. Even though there weren't many of them, each student went the extra mile to make sure that 973 was a highly competitive team. It was quite inspirational. They certainly live up to the slogan that is printed on their shirts, "Outwork us".
Successful teams that I've encountered have creative, focused, and hardworking students. They have the ability to overcome obstacles. Many currently successful teams weren't always successful, and worked very hard to get to where they are today. I know that's true of my team and other multiple regional winning teams, and it's a continuous effort to keep improving and figure out ways to run our team. All these traits are achievable in any FIRST team, regardless of their size or resources. I don't just look at great teams's robots when I go to competitions, I look at the kids working and I try to figure out what makes a team go. |
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Money - I am going to have to disagree on this one. Yes money does help, but doest it directly influent success? I don't think so.
Resourcefulness - I believe this is one of the most crucial things in FIRST. You may not have a lot of cash or other fancy things, but its how you use your resources to their greatest ability. I have seen some many successful robots built with a reciprocating saw and a dewalt. Now, of course it may not be the most efficient or prettiest, but it sure could get the job done. It may be a surprise but, money does not automatically buy you a great robot in FIRST.:ahh: |
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The third (and fourth) bot is extremely important to doing well at champs. Consider the third robots of the past few years championship alliances. Getting the best alliance partners requires a great combination of an amazing robot, strong scouting, a generous schedule, and some teams to fall deep into the draft. Teams like 2848, 610, 16, 973, 177, 971, 148, 987*, who normally go deep (or win) at the most competitive regionals, were the second picks on these alliances. Even the fourth bots this year were all exceptional robots (5136 and 3467 were among my favorite machines that year, and those four backup robots won three events, a couple of district champion finals appearances).
The one catch for trying to build a good third robot is that what it contributes to the alliance can be difficult to see year to year, especially when doing initial strategic analysis. I could write in extreme detail what third bots did, but in general, the best third robots specialized in something other than the primary scoring function. *I am not sure what the draft order was when they won champs, but it was from the 8th seed, and 177 is already on the list. |
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#AllAboutThatShovelLife |
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My goal is to make worlds atleast once by the time Im a senior. This year we have a decent robot but not a great one and I know for sure there will be much better bots in our area. Our chairmans award is good but not great also. (We need to do more community outreach)
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Interestingly, that changes a bit this year. This year, you don't have to outscore the 1st alliance as the 8th seed to advance. I get the feeling that this will give a boost to the lower alliances. |
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The Maroons!
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Re: The Quest for Einstein
There are lots of great answers in this thread and I don't disagree with any of the longer ones. (We also can show counterexamples to the short numeric list.)
There is a great answer on the importance of mentors in another current thread that I'll link to. Your team doesn't need all of these, but having many of these elements is key. I'll add two other elements that I think are key: 1) Play for the entire game, and think strategically. It's not having the best robot, the best driver, the best scouting system, or the most resources. It's coming up with an effective combination with strategic consideration. Mike Corsetto has a great presentation on this as well as Karthik. And this requires pre-thought; it doesn't start on Kickoff. 2) Constantly work on improving your robot. Look at pictures of 2013 robot at Central Valley vs at Champs. You won't recognize it. 1671 started improving their robot all through competition this year, and they were the shock pick of Champs. 3) Take advantage of the good luck you're handed. 2014 was the year we relied on the least amount of luck, but 610 having one really bad match poorly timed for 1114 made the difference for us. In 2013 we used other teams' unfamiliarity with us to our advantage to exploit a favorable schedule. This year we drew three teams that we were already very familiar with in our division and were able to put them together into an alliance. I know that I'm not alone in making this offer as Mike, Karthik, Jared and Suri have posted here: please feel free to message me about any advice or resources we might be able to provide to make you a more successful team. |
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There are a few thought paths that could take you to Einstein from a strategy/strategic design standpoint.
1. Figure out what few tasks you need to do, then build the simplest robot that can accomplish these tasks. Every year there are some remarkably simple robots that accomplish so much. (ex. 1730 this year, 610 for 2013, 341 in 2012, ect.) 2. Don't set the goal to go to Einstein, set the goal to win all your regionals this year. The teams on Einstein are teams that dominated their regionals. This years world championship alliance won 6 regionals and was semifinalists twice. 3. Finnish the robot early. This is by far the most important thing to getting to Einstein. If you finish the robot early you will have more time to program autonomous modes, debug and get driver practice. The best robot 1714 made was our Rebound Rumble robot which was mechanically finished half way through week 4. |
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One other suggestion: Pick a valuable task that may be sufficiently technically difficult, or another valuable task that may be overlooked, to be a focus of building your robot. I'll use our examples for the last 3 years: in 2013 we focused on ground pickup while most others used human loading. In 2014, we focused on midfield play including both ground pass and human midfield intake as well as truss shooting over goal shooting. In 2015, we focused on can grabbing. We gave up other functionalities as the trade offs. All of these fell out of strategic analysis of the game scoring opportunities.
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Now our team has never made it to Einstein and we are looking to do the same thing. I would love to make it to Einstein before I graduate. This season was by far the best year we had ranking 3rd in Archimedes. I know some of our success this year was by truly wanting to do good. We have made it to Worlds every year you had to qualify for it except for 2014. Part of that was with the whole (messed up in my opinion) regional system. Either way, it really gave us the "need" to do well this year. I feel like the want of your team has a lot to do with it. I think that our team has the resources and great mentors to be a #1 or 2 ranked team in a division. I feel like some of the members aren't into FIRST as much as I am, but there are definitely 7-10 kids on our team that want to do as much as possible to help the team. Time has a lot to do with it as well. We met last build season 2.5 hours each weeknight, 7 hours on Saturday, and 2-3 hours on Sunday. No days were "required", but we have a log and you're suppose to log a certain amount of time during the build and competition season. I personally wish we could meet for 4 hours each weeknight. Obviously, everything needs to be made around others personal lives. Most of our mentors aren't in their 20s so they have families and other things in their personal lives so we have to meet around their schedules. I'd personally like to do a simbotics like schedule. They meet 7 days a week and their mentors only come in on the weekends. I personally feel like a longer more detailed schedule is the next step for us to get better. Plus, I know some people that are involved in FIRST have been talking about maybe making a Cyber Blue class where they can meet at the shop each day during school. That would help us a lot actually. Like I said, we're in the same situation as you so I can't really tell you how to get to Einstein but above are my ideas to maybe get there.
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I still recall the 5 game stretch where they scored NO offensive touchdowns. For any team that with those stats, they would most likely cellar dwellers for sure and the coaching staff fired. The Ravens went 3-2 during that stretch.:ahh: |
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I'll just throw it out there, but I don't think any kid grew up trying to play like Trent Dilfer. ;)
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"After studying the youth camp landscape for the past decade, and now serving as the Head Coach of Nike Elite 11, former Super Bowl winning quarterback and current ESPN analyst Trent Dilfer has decided to go ALL IN on changing the way quarterbacks are developed for generations to come by establishing the first ever QBEpic" http://www.sbnation.com/college-foot...p-nike-atlanta |
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Good teams make the best of scouting. Take 1741 from Indiana as an example. Their robot wasn't really that good of a robot. They could consistently make 1 stack of 5 per match. To say the least, they weren't that good with totes. One strategy they used was a really good strategy and that's why they ended up being one of the best team in Indiana. They had this giant claw that was super fast at capping stacks, and it was a very stable and robust design. They would do very "odd" things during alliance selection. They would pick people down in the 20 range as their first pick sometimes. They would take "bad" teams for their alliance. These bad teams weren't really all that bad. During quals, they could make 1-5 stack with a can. Then in elims, 1741 would say "I got the cans. Stack some totes." Those bad teams could put up 2-5 stack when they didn't need to worry about cans. So 1741 would draft really fast stackers and they'd focus on totes, and 1741 would focus on cans. It almost worked really well in week 1, and I was really surprised that they didn't go farther than they did at District Championships. So like many "Elite" teams say, Focus on making a few things really good. A few good things is better than doing everything just ok.
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11 could churn out 3-4 stacks of four totes from the chute door each match. 193 could cap each of these stacks with two totes from the chute door and a can, making 42 point stacks. We fetched a can or two from the Step, and contributed a couple short stacks from the landfill each match. We made it to the finals, losing to 303, 2590, and 3340 in the finals. While 303 and 2590 were fast all-in-one stickers, our better finals score was a mere eight points shy of their worse finals score. I think the moral here is that doing everything well is ideal but an alliance that exploits its strengths can be nearly as powerful, if not more. |
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I have got to say the use of the term "elite" for me is like dragging fingernails on a chalk board. It really gets to me. Those teams that are referred to by this term, I am sure, don't think of themselves in that sense. It does not take a lot of money, a lot of students or a lot of engineers to get to Einstein. It does take a robot that is designed to play the game and that won't fall apart during a critical match. It takes a drive team that can see the field and react as needed and can work with their partners. An alliance must act as a single team, not three separate teams.
So here are a few ideas: Identify bad behaviors that prevent you from achieving your goal. We lost to Hammond/Beatty once because an electrical crimp fell apart during the final match. We solder everything so that will never happen again and train our electrical students to test everything they make. Don't depend on "out of the box" designs that are too complicated to operate every time without fail. This goes double for designs that are not repairable in minutes with standard tools in the toolbox you bring to the field. There is no substitute for practice. Triple that if you are using a complex design like crab steering or an odd pickup device. Einstein is often won by shaving fractions of second off a task. If your design depends on sensors for software interaction, be sure to have a manual mode or some way to bypass a defective sensor. Then intentionally break it and practice the manual mode. Don't let your drive team consume large amounts of Mountain Dew, coffee or energy drinks. Don't expect them to try to operate on little or no sleep. Be open to the suggestions of the little freshmen in the corner who is afraid to speak up but has the best idea of all. Play "what if" games with everything. "What if" the wheel falls off, "what if" the speed controller goes dead, "what if" our arm gets bent, "what if" our radio gets hit or "what if" the main breaker has a ball dropped on it. Here are a few wisdoms that might help as well... A pedestrian in New York was once asked "How do you get to Carnegie Hall?" The response was "Practice, Practice, Practice". "Never give up, never surrender!" "It ain't over till the fat lady sings." Referring to a Wagner opera that lasts several hours. Don't stop playing until you can't play any longer or you have run out of scoring devices. This goes along with "It ain't over till it's over." A charged battery beats a dead battery any day. “I’m a great believer in luck, and I find the harder I work, the more I have of it.“ – Thomas Jefferson “Opportunity is missed by most because it is dressed in overalls and looks like work.“ – Thomas Edison |
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The "Trent Dilfer"s of FRC are mostly going to be 3rd partners, but not ridiculously good ones. Winning alliances that are basically Divisional All-Star teams (i.e. the 3rd team is too good to be a 3rd team) aren't examples of what we're talking about here. These include the winning alliances in: 2009, 2011, 2012, and 2015. 148 in 2008 is a much better example. They played the defence they needed to play, they scored some points, and they stayed out of the way. |
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Past years specialized robots were much more easily able to contribute to an alliance of teams that weren't specialized. Perfect examples would be 2013 1519 as a full court shooter, or 2012 with 4334. These robots were able to find a niche that would fit with most alliances that year, however this year there was much less of a niche as teams that could score alone were unable to be assisted in an efficient manner by specialized teams. Almost every previous year the winner, finalist, or semifinalist alliance had a specialized robot with them. TL;DR - It wasn't impossible for specialized teams to gain success this year, just much more difficult than in most past years. |
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It seemed to us that can specialists were not highly valued, in part because there were so many tote+can robots to choose from. |
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Even after week 1 and 2 events, I would have still doubted that by season's end, the abundance of teams that could do 2 or more 6-stack capped noodled containers. The game would have looked a whole lot different with your suggestion, something that forced everyone to take into consideration just one year prior. |
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Assist points really focussed alliance strategy in 2014. Hopefully the GDC brings back something similar for 2016! |
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Our story this year echos a lot of what's been said in this thread. I don't know if there's a good football analogy for it though.
In between our last event and champs, we doubled down on our niche of can manipulation. We also tuned our Canburglars so they worked on-field rather than just in practice. They weren't the fastest in the world, but were definitely as fast as we could envision at the time given our robot's setup (not having seen 254's bolt-ons, that is). This played well with our claw that could up-right a can, as well as mods to ultra-grip the Can as we sped around the field to noodle it and set it exactly where it was needed. The decision was to only focus on those two things, ignoring all totes. It required re-framing our strategies to what a partner needed, rather than how we provided the most value carte-blanche. If we got an alliance which couldn't do totes - our job was to still ignore totes because we were a can specialist (though we could do a single coop tote with the claw). We didn't even re-assemble our tote stacker at champs. For 4.5 weeks of effort, that was one of the toughest decisions our team has ever made. The strategy was simple: get 2 cans in autonomous, noodle them, place them, and stay out of the way unless something else was discussed. As a mid-pack robot, it was easily the best decision we could have made going into a high-profile event. At the end of Friday, we had a good feeling that we were among the best in the division in something that the all-star robots could do, but would prefer to not have to waste the time on themselves. We also felt good about being one of the very few division robots which could reliably get both cans from the step each match all throughout the 2nd day (missing 1 can in 5 matches Friday, iirc). Slow (600ms touch, 2 seconds off the step) comparatively, but still effective. The good indicators: we were repeatedly scouted by 3 of the top 8 teams towards the end of Friday, two of them with very specific questions. This isn't the vision we had starting out on Day 0, kickoff day. For some on our team Wednesday at champs was a real struggle of anxiety. This type of thing isn't easy to envision, think through or execute. It requires new mechanisms, ways to field test them and a lot of preparation going into the event. Yet it's 100% completely worth it when it changes the champs experience for the team. |
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In previous years, the third bot could fit any number of roles. In our 2013 and 2014 alliances, our second choice could have been a first choice on lower alliances (and we were surprised that they were available at 24th pick.) I'll point out another aspect that is key to the value of the third bot. We call it "value added"--its scoring non-teleop goals (which usually done by the first 2 bots) plus defensive ability. That's scoring in auto and the end game, plus stage points such as the assists in 2014. We always rank our 2nd picks by dropping teleop goal scoring. The message is work to be in the top dozen and focus on performing supporting tasks that gain value to an alliance. Don't focus on trying to build for the "star attraction" of scoring the final points like goal scoring. Instead think of all of the ways to score points and think of which ways are least likely to interfere with the top alliance captains during teleop (or even auto). |
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That said, it takes a lot of capacity building to get to the point where you're capable of consistently fielding robots that seed high. Unfortunately I can't offer any advice on how - we're not there yet :) |
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Even if you realistically think you can compete at that level, games can still blindside you. Many, many top tier teams tried and failed to build a robot that could do everything in 2013, for example. You'd be surprised how many teams had higher hanging mechanisms that just didn't ever make it on the robot due to time or weight; it was a definite wake-up call. On another topic, there's been a lot of talk about how, for teams that can't compete at the same level as perennial powerhouses, their best chance at going far at the championship is by building specialized support-role robots. I agree with this, but recognize that this comes with a very big assumption: the goal is to go as far as possible at the championship. Often, this robot won't be quite as successful at the regionals, depending how competitive your region is. If you were in an area where most people were only putting up a partial stack of totes, a can specialist robot wouldn't have nearly as much use as they would in California or Michigan where they would have much better robots to support. |
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Even in 2014 your robot could play most any role very effectively, it is just that at your level of play there were other robots who did other tasks better than your robot could. So naturally you fall into roles. That is just a natural part of competition, that robots will fill roles that they excel at. The fact that you could fill most any role (and do so better than a large amount of teams) means that you weren't really a specialist. |
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(Please correct me if I am wrong...) 1671 was probably better at stacking which is one of the main reasons why this alliance was the world champions. 1678 is definitely good at identifying the niche they need to play at the highest levels of competition. |
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Indeed, the most deserved champions. |
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Getting back to the OP... It has been said plenty of times already... Practice, Practice, Practice. Find a way to get the students time with the robot. Ever since we started emphasizing the amount of practice time with our robot (or a 2nd bot), our level of competition skyrocketed. This last year we had students practicing several times a week starting in week 4. Granted, our robots have been pretty simple, but we still can compete at a high level. At some point we will "up" our game when it comes to robot design and when we do, we should be able to get further in division elims. Someday... |
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