![]() |
Re: 2015 Week Zero Lessons Learned
Quote:
So the top 25 will be fun to watch, as usual. But I prefer games in which the whole season was entertaining, and also very easy to explain to our non-FIRST spectators. Things I hated most about Lunacy was the over-emphasized human players, the incredibly complex scoring to explain, and the themed game concept. This game has all of that going for it PLUS no defense/interaction, and no wins/losses. Not even close to being like a sport. Again, hope I'm proven wrong admittedly I have before). But if the matches I see in two weeks are like the ones I watched today, I will be falling asleep. The game is just not for me. I prefer the edge-of-your-seat intensity of some previous games. Others may not enjoy that as much. We'll see. |
Re: 2015 Week Zero Lessons Learned
Quote:
While I'm awake at 2:30 AM I don't see why I can't also recap my experience at the Centurion-KnightKrawler week 0 event: -The field is way smaller than I anticipated (not actually but the totes and massive robots do a pretty good job of cluttering what little area we started with) - I misread the game in a sense that I assumed most teams would design their robots to play nice with the chute door, yes, chute door. At the event I attended it seemed as though the opposite was true. Most teams were built for the landfill and seemed to have difficulty with what I thought was the easier way to acquire totes. - The difference between active mechanisms and passive mechanisms for acquiring totes is night and day. Active mechanisms just worked so much more efficiently - Robots seemed to be a lot more "together" than they were at the same time last year. I don't know if that's a result of an easier challenge or some other factor that I don't currently have the mental capacity to think about. - Big robots (they are almost all big) need to be careful in their maneuvers. Driver practice is always important, but I think it's integral to the success of a team this year, more so than usual. Other points that have already been covered: Coopertition is massive, liter is unexpectedly valuable (at least unexpected for me) etc. |
Re: 2015 Week Zero Lessons Learned
Quote:
There is also vying for a playoff position as a season or competition winds down based upon your remaining match performances. This happens in Hockey, Basketball, Baseball, Football (American & everyone else), the Olympics, and...need I go on? Admittedly, this is not what we are used to in FIRST, but it adds a meta-game to our strategy and scouting sessions that will hurt our brains, but make them stronger. Aerial Assist had similar responses last year in Week Zero. You may want to try caffeine or dancing to forestall your soporific inclinations. :) |
Re: 2015 Week Zero Lessons Learned
Quote:
|
Re: 2015 Week Zero Lessons Learned
Quote:
|
Re: 2015 Week Zero Lessons Learned
I think many early season matches will be "won" by alliances doing stacks of 1 or 2 totes while their opponents work on tall stacks they cannot cap with a rc bin efficiently. A stack of 6 high looks really impressive, but is worth the same amount of points as just pushing 6 totes an any platform.
|
Re: 2015 Week Zero Lessons Learned
- Not much time to do a lot so cooperation will likely be key for max points.
- Better to have a robot designed not to have to be perfectly precise with tote or bin grabbing - Watch that you don't knock down stacks and waste time, be efficient. - You can fairly easily load a bin with a noodle from a human station. - A four stack with bin and noodle can be done in under 1 minute. - Noodle throwing is at best hard to score. |
Re: 2015 Week Zero Lessons Learned
Quote:
|
Re: 2015 Week Zero Lessons Learned
Quote:
|
Re: 2015 Week Zero Lessons Learned
I didn't get to go to a week 0 event this year, so I have a question for people who did. What would you say the MCC* is this year? and, what do you think it will take to get in the top 8?
*MCC = minimum competitive concept, or the simplest design that could make eliminations at almost every regional. |
Re: 2015 Week Zero Lessons Learned
We had some 6 stacks topple at the AZ scrimmage yesterday...that was fun to watch. But painful to watch when the robot goes over with them.
I wasn't much surprised by what I saw. I'm glad we made an ungainly universal arm and claw that can cap a stack of 5 with a tote or container, and can also flip over a container if needed, or just put it on the stack sideways. I think that will be a standout feature at one of our regionals. Getting totes from the landfills is not easy, we're going to need to get on the field early on Thursday and get some practice. Not much going in in autonomous in most matches....which also didn't surprise me. Hopefully the litter thing will get figured out by week 2. I really don't know what to do with litter. |
Re: 2015 Week Zero Lessons Learned
Quote:
|
Re: 2015 Week Zero Lessons Learned
Quote:
I do agree that doing it without a schedule is the way to go- it is very difficult to create a schedule when teams want to spend the time improving mechanisms or testing out code in their pits. We just let them come and sign up for a slot in a match whenever they are ready. Quote:
Quote:
|
Re: 2015 Week Zero Lessons Learned
Quote:
|
Re: 2015 Week Zero Lessons Learned
Attending the Week 0 event held by 166 Chop Shop in Merrimack I've found that:
- Teamwork is key - Throwing the noodles is going to be far more lucrative than initially thought, at least for the initial competitions. (and they're a pain to around) - Loading/creating stacks from the human player zone is going to be difficult (unless specifically designed for it) - 2:15 is not nearly as much time as we'd like to have.... Going to be an interesting year, not my favorite but if we see more reveals like 148's, Champs is going to be wildly entertaining... |
| All times are GMT -5. The time now is 00:43. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi