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-   -   2015 Week Zero Lessons Learned (http://www.chiefdelphi.com/forums/showthread.php?t=134602)

mklinker 16-02-2015 17:00

Re: 2015 Week Zero Lessons Learned
 
The easiest points are the 40 cooperation points........Stacking smaller stacks will be an effective strategy.

hrench 16-02-2015 17:16

Re: 2015 Week Zero Lessons Learned
 
If you built a robot with mecanums, and no independent suspension, you'll be disappointed. Real wheels work better across the platforms.

Same for forklifts with arms out front. Auto-stackers are much quicker than driving and picking up. At least the arms are good for the containers.

I was really surprised by how well auto-stacking robots could just go to the human player window and drive away with a stack.


Very little noodle throwing at Lee's Summit.

Brandon Zalinsky 16-02-2015 17:28

Re: 2015 Week Zero Lessons Learned
 
Quote:

Originally Posted by hrench (Post 1445241)
If you built a robot with mecanums, and no independent suspension, you'll be disappointed. Real wheels work better across the platforms.

Same for forklifts with arms out front. Auto-stackers are much quicker than driving and picking up. At least the arms are good for the containers.

I was really surprised by how well auto-stacking robots could just go to the human player window and drive away with a stack.


Very little noodle throwing at Lee's Summit.

My observations found nearly exactly the opposite. I saw many teams with (apparently not real) mecanum wheels maneuvering around stacks and stray totes much better than the teams with "real" wheels trying to turn among them. This year will require a different set of driving skills. Drivers will need to be precise around stationary objects, where many past years involved predicting the motion of moving objects.

waialua359 16-02-2015 20:19

Re: 2015 Week Zero Lessons Learned
 
Quote:

Originally Posted by Caleb Sykes (Post 1444794)
By a select few teams.

And with practice, 6 stacks also.

Boltman 16-02-2015 21:14

Re: 2015 Week Zero Lessons Learned
 
Quote:

Originally Posted by waialua359 (Post 1445354)
And with practice, 6 stacks also.

With noodle? I have seen six plus bin but can't envision noodle too at that height in that time. I saw a robot that can do six and bin in a minute but no noodle attempt was made. perhaps it could be done but they were at a minute without noodle.
4 noodle and bin is doable... saw it today done in stages.

Lil' Lavery 16-02-2015 21:16

Re: 2015 Week Zero Lessons Learned
 
Anyone have links to week 0 footage?

Kristian Calhoun 16-02-2015 21:34

Re: 2015 Week Zero Lessons Learned
 
Quote:

Originally Posted by Lil' Lavery (Post 1445390)
Anyone have links to week 0 footage?

Suffield Shakedown is archived on livestream: http://new.livestream.com/accounts/8...events/3809589

Poseidon5817 17-02-2015 00:43

Re: 2015 Week Zero Lessons Learned
 
Quote:

Originally Posted by Caleb Sykes (Post 1444794)
- A four stack with bin and noodle can be done in under 1 minute.

By a select few teams.

Good thing we are one of them.

the duderoni 17-02-2015 01:37

Re: 2015 Week Zero Lessons Learned
 
HP for 1559, reporting what I found out as a HP.
  • Noodles actually fly pretty easily. Distance wasn't the problem, accuracy was. It was easy for the noodle to go too far to the left/right and go OOB.
  • Fresher noodles were extremely easy to throw. I got a few right outside the other alliance's HP Station. However, half shreded noodles are considerably more difficult to throw (though not impossible) and it will make a huge difference when the refs decide that a noodle should be replaced. If they replace them often - fantastic. If not - well, hope you didn't want many points.
  • The more flannel on our drive team the better.
  • It's possible to get a noodle thrown into a recycling container on the step, as a legend of a human player on a different team proved (http://www.chiefdelphi.com/forums/sh...d.php?t=134665.)
  • Bad weather means half the teams don't attend. :(
  • Knocking over a stack of six+RC+noodle is fun.
  • Unless you have a designated "plow" (which we did not see a single one of,) it is very difficult to actually push noodles without just shredding them.
  • Shredding noodles is fun.
  • Sorry Rolling Thunder.
  • We promise at least the first one wasn't intentional.
  • Unless you're designed for it, receiving totes from the HP station is not as easy as it sounds.
  • Limited view from the alliance station makes it extremely difficult to line up to the HP station w/o a camera.
  • It's very difficult to see whether or not a noodle you threw has scored or not a lot of the time.
  • Putting noodles into RCs is very easy, but most people already knew that.
  • Noodles don't get flimsy, they get torn.
  • Making a large stack can take a while.
  • The entire field is a lot more cramped/cluttered than I thought it would be, particularly the staging zones.
  • Throwing noodles over the drivers' heads is a lot more difficult but a lot more hardcore.
  • One HP per an alliance is probably going to be close to useless, unless you have one throw noodles and the other two feed totes.
  • The last 20 seconds of the match comes a lot faster than you'd think.
  • LEDs are fun.
  • Illegal LEDs are not fun.

Thanks Rolling Thunder for hosting the Rochester Rally!

jwfoss 17-02-2015 10:32

Re: 2015 Week Zero Lessons Learned
 
beyondinspection has complied some of our thoughts on Week zero, take a look and let us know what you think. If others have images they would like to share let us know and we'll add that up on the site.

[EC] Suffield Shakedown Scrimmage


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