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-   -   How will Alliance captains pick ? (http://www.chiefdelphi.com/forums/showthread.php?t=135212)

SciBorg Dave 26-02-2015 15:11

How will Alliance captains pick ?
 
What will the alliance captains pick for their team ?
I think that 42 point stackers will rise to be the high alliance captains.
If this is so then Alliance #1 will also pick a high point stacking team.
If they do not pick a score team and go for a can grabbing ( off step) robot they may get most of the cans with no efficient way to score them. Then their 3rd pick would be a low scoring robot.
Then alliance #2 to #8 must match what alliance #1 picks. If this is true then teams that are can grabbers maybe be picked by lower alliances. This will be fun to watch what teams do alliance selections.

Loose Screw 26-02-2015 15:22

Re: How will Alliance captains pick ?
 
I think the "perfect" alliance will consist of a robot (or two) the claim the RC from the center in auto. One robot would be dedicated to landfill totes, another to stacking RCs on 6-tote stacks, and the final robot would focus on chute door (yes, chute door). When landfill and RC stacker finish, they'll score what's left of the human player totes. Alliance captains would pick teams that compliment them, having priority over RC claiming, landfill, and then chute door in that order.

As we have only seen week 0, I'm sure this will change, that those are my thoughts on alliance strategy.

GeeTwo 26-02-2015 15:23

Re: How will Alliance captains pick ?
 
The same way they always do - select seams so the alliance is most likely to win the event. This always means to pick high scorers. This year there is no defense. Among the high scorers, the key is going to be how well robots complement each other. That is, each of the following three robots' teams would be more likely to select each other than another robot like themselves:
  • a tote-flipping landfill miner
  • a fast, strong RC snatcher
  • a fast, efficient HP station loader

donnie99 26-02-2015 16:54

Re: How will Alliance captains pick ?
 
The way our team discussed this problem at the beginning of the year was different because of the new way the playoffs are held. With the top four teams in the quarterfinals and top 2 from the semifinals advancing, then alliances that maximize their own scoring while limiting the scoring of as many other alliances as they can, would be the ones to advance. With this in mind, the RC's on the step are the most important part to this strategy.

With only the three RC's that start on an alliances side of the field, if they stacked all their totes (including those from the step) and the 3 RC's they own, they would score 212 points (I'm not including noodles in any points, as it is all dependent on both alliances use of them). So this alliances max score would be 212 (plus autonomous and noodles).

The other alliance, if they had taken all 4 RC's from the step, would have a max score of 284 in teleop (everything stacked) plus autonomous and noodles.

The difference may not seem like a large gap in terms of FIRST games, but when you think about the time and ability it would take to score everything on your side of the field, it would take three extremely efficient teams to pull this off.

My point is that the RC's being taken off the step can make or break an alliance's run in the playoffs.

GeeTwo 26-02-2015 16:59

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by donnie99 (Post 1450316)
My point is that the RC's being taken off the step can make or break an alliance's run in the playoffs.

Agreed that this is probably the hardest and most important bit. But either the snatcher or the alliance partners must be able to score them for best effect - so be ready to place them yourself or reorient them as needed!

Rangel 26-02-2015 17:01

Re: How will Alliance captains pick ?
 
I think it depends on how strong teams at the regional are. For the standard regional, I see a human player station specialist picking a landfill robot and then for their third bot a second human player station robot. If either of the robots has a container auto or can get containers from the step in tele, it's really just icing on the cake. However, that robot will need to be able to score on its own to be useful or will be on a lower alliance that needs to take the risk. For championships, a perfect alliance i see is a human player station robot, a landfill specialist that can grab to containers in auto and a recycling container/human player station specialist that can grab containers in auto. I say 2 auto container robots because I think tug of wars and races will make having two separate robots on each side getting containers more reliable than just one robot doing all four. Unless of course a single team already has two separate bots tethered together to get containers.

g_sawchuk 26-02-2015 17:03

Re: How will Alliance captains pick ?
 
In my opinion, the following will be the ideal alliance composition.

The alliance captain would be an efficient tote stacker via the human player station (as that seems to be fastest) and will also be able to stack recycling bins to some degree of effectiveness. Their match points average would probably be around 72 points (2 full stacks, a minute per stack, meaning they could do roughly 5 seconds per tote, and 12 seconds for the bin, leaving 18 seconds to stack the stack)

Their first pick would ideally be someone who could pick from the landfill, probably a dual grabber. This person would ideally average 36 points a game. They would focus on solely making the stacks, not capping them. Although they would only score 36 points, the value would be much higher as the last pick would ideally cap it.

As I said, the last robot would be an effective bin specializer. They would be able to quickly grab bins from the step, and get them loaded with noodles/stack them fast. Their points would depend on their alliance members stacking.

Without noodles, you'd then be looking at an average score of 180 points, which I assume would be spectacular.

Logress 03-03-2015 10:32

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by GrifBot (Post 1450324)
In my opinion, the following will be the ideal alliance composition.

The alliance captain would be an efficient tote stacker via the human player station (as that seems to be fastest) and will also be able to stack recycling bins to some degree of effectiveness. Their match points average would probably be around 72 points (2 full stacks, a minute per stack, meaning they could do roughly 5 seconds per tote, and 12 seconds for the bin, leaving 18 seconds to stack the stack)

Their first pick would ideally be someone who could pick from the landfill, probably a dual grabber. This person would ideally average 36 points a game. They would focus on solely making the stacks, not capping them. Although they would only score 36 points, the value would be much higher as the last pick would ideally cap it.

This is exactly what we saw at GSCR last weekend. The 4th seed alliance swept everything from Quals onward because they had this exact composistion, the only problem was that their container scorer could not retrieve from the full landfill so they rarely/never got a 4th stack capped. The landfiller got a consistant 2 stacks of 5 with a couple extra on the side, and the chute stacker got 2 stacks of 4/5 and they always capped 3 of them.

Right after alliance selection everyone in our betting pool was trying to pick them up to win.

MrJohnston 04-03-2015 11:59

Re: How will Alliance captains pick ?
 
It is really going to depend on the competition.... If we are so fortunate as to be a captain this weekend, we'll pick the highest scoring robot (w/o coopertition) to join us - with a favoring to a robot that can deal well with tipped RC's. Why? At an early district event, we anticipate that there will be a limited number of robots that can score a lot of points. Most likely, that robot plus ours will each be able to maximize our scores. If the third robot can do anything, we'll consider it a bonus. Moreover, this would mean that that "higher scoring" bot will not be scoring against us.... At this competition, I do not anticipate the center RC's being all that important.

However, at our last district event, I anticipate teams being stronger. This will change the equation significantly. We'll only know after seeing play on the first day, but those center RC's should start to play a role, greatly increasing the value of a landfill specialist with a center RC grabber.... At our District Champs, I fully expect the equation to be changed and can see us opting for a little bit of a lesser robot with autonomous access to the center RC's... Of course, in St. Louis, each alliance will need to be able to make a strong play for the center RC's.

In other words, the higher the level of competition, the more important center RC's become (and less important the unprocessed litter)... This will change the alliance selections significantly.

Ginger Power 04-03-2015 12:25

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by MrJohnston (Post 1453339)
In other words, the higher the level of competition, the more important center RC's become (and less important the unprocessed litter)... This will change the alliance selections significantly.

As the season progresses I could actually see litter processing become more important. At the Lake Superior and Northern Lights Regional I noticed nobody bothered processing litter until the playoffs and in particular the finals. On the Lake Superior field in the finals the blue alliance cleared one more piece of litter than the red alliance and ended up winning by a point. This could have been because of the more direct impact of the opposing alliance's score. It also could have been because teams realize that they are really evenly matched and need every advantage they can get. I think it's probably a little bit of both. Either way when teams get to the upper levels of competiton where there isn't much separating one alliance from the next I could see litter becoming that much more important.

MrJohnston 04-03-2015 12:41

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by Ginger Power (Post 1453363)
As the season progresses I could actually see litter processing become more important. At the Lake Superior and Northern Lights Regional I noticed nobody bothered processing litter until the playoffs and in particular the finals. On the Lake Superior field in the finals the blue alliance cleared one more piece of litter than the red alliance and ended up winning by a point. This could have been because of the more direct impact of the opposing alliance's score. It also could have been because teams realize that they are really evenly matched and need every advantage they can get. I think it's probably a little bit of both. Either way when teams get to the upper levels of competiton where there isn't much separating one alliance from the next I could see litter becoming that much more important.


At higher levels, I think you are going to see more litter put into RC's and, therefore, less unprocessed litter available... I would also suggest that, as we are seeing stronger alliances, teleop scores will skyrocket (over 200), and dwarfing the maximum of 40 unprocessed litter points (28 points if three noodles are stunk into RC's)... And rarely will teams get 4 pts. for each available piece of litter - most will end up in the landfill for 1 point.... Yes, in close matches the litter will matter, but the first (and most important) battle will be over who is going to make the most stacks with the center RC's.

Boltman 04-03-2015 12:44

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by MrJohnston (Post 1453379)
At higher levels, I think you are going to see more litter put into RC's and, therefore, less unprocessed litter available... I would also suggest that, as we are seeing stronger alliances, teleop scores will skyrocket (over 200), and dwarfing the maximum of 40 unprocessed litter points (28 points if three noodles are stunk into RC's)... And rarely will teams get 4 pts. for each available piece of litter - most will end up in the landfill for 1 point.... Yes, in close matches the litter will matter, but the first (and most important) battle will be over who is going to make the most stacks with the center RC's.

Absolutely 6 is better than 4. 7 RC's means 7 noodles scored in RC.

I think RC scoring robots that also handle Landfill two at a time will be among 1st selections on alliances if they are not captains themselves. Hey that's us, what a coincidence.

pntbll1313 04-03-2015 13:13

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by Boltman (Post 1453382)
Absolutely 6 is better than 4. 7 RC's means 7 noodles scored in RC.

I think RC scoring robots that also handle Landfill two at a time will be among 1st selections on alliances if they are not captains themselves. Hey that's us, what a coincidence.

I understand what you're saying when you say 6 is better than 4. However you need to break down every action by how much time it takes. If your alliance plans to put up 200 points in Teleop like the post above mentions, that is 1.48 points/sec. If it takes your alliance 2 seconds to put a noodle into an RC you are losing a point every time you do it.

I know that not every noodle you throw is going to be a guaranteed 4 points. I'm just making the point that 6 points is not always better than 4. A human player throw takes up 0 seconds of robot time. A great human player throw can even slow down the other alliance :)

Batterink 04-03-2015 13:15

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by pntbll1313 (Post 1453407)
I understand what you're saying when you say 6 is better than 4. However you need to break down every action by how much time it takes. If your alliance plans to put up 200 points in Teleop like the post above mentions, that is 1.48 points/sec. If it takes your alliance 2 seconds to put a noodle into an RC you are losing a point every time you do it.

I know that not every noodle you throw is going to be a guaranteed 4 points. I'm just making the point that 6 points is not always better than 4. A human player throw takes up 0 seconds of robot time. A great human player throw can even slow down the other alliance :)

Maybe it would be better to think of it as 1.48 (points/sec)/robot. Since you have 3 robots, it's only .5ish points per sec. So now you have 4 seconds for it to be worth it.

pntbll1313 04-03-2015 13:23

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by Batterink (Post 1453409)
Maybe it would be better to think of it as 1.48 (points/sec)/robot. Since you have 3 robots, it's only .5ish points per sec. So now you have 4 seconds for it to be worth it.

I do like that better. (robotpoints)/sec = .5

I'm sure that the high caliber teams that are putting up 200 points as an alliance can easily justify this time. My point was just that this game is almost purely an optimization problem, and you can't forget about time when talking about it.

saikiranra 04-03-2015 13:58

Re: How will Alliance captains pick ?
 
At the Inland Empire regional, the two alliances that made it to finals consisted of
1. RC Specialist (1572, 3250)
2. Feeder station stacker (359, 3476)
3. Landfill clearer (3562, 5136)

The more successful of the two alliances had some over lap in roles. 359 could also cap their stacks and 1572 could semi-consistently get the RC's from the center step in autonomous. Additionally, none of the alliances did anything with the bins and totes on their side during autonomous.

These alliances were successful at Inland Empire, but might not have done well in other events, like Dallas. For this game, it seems that the alliance selection configuration is heavily dependent on where you are.

waialua359 04-03-2015 15:25

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by saikiranra (Post 1453426)
At the Inland Empire regional, the two alliances that made it to finals consisted of
1. RC Specialist (1572, 3250)
2. Feeder station stacker (359, 3476)
3. Landfill clearer (3562, 5136)

The more successful of the two alliances had some over lap in roles. 359 could also cap their stacks and 1572 could semi-consistently get the RC's from the center step in autonomous. Additionally, none of the alliances did anything with the bins and totes on their side during autonomous.

These alliances were successful at Inland Empire, but might not have done well in other events, like Dallas. For this game, it seems that the alliance selection configuration is heavily dependent on where you are.

IMO,
if 359, 3476 and 3250 were on one alliance, I'd argue we could do around 200 points +/-20 every single match. As long as we were able to get 2 RC's from the step at some point during the match.


-Glenn

Boltman 04-03-2015 16:01

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by waialua359 (Post 1453501)
IMO,
if 359, 3476 and 3250 were on one alliance, I'd argue we could do around 200 points +/-20 every single match. As long as we were able to get 2 RC's from the step at some point during the match.


-Glenn

Possibly but the way alliance selection works that would never happen unless seven alliance team captains were all brain dead.

Face it in IE after the first round pickings were getting rather slim. 399 should have been a higher pick than #13.

You are taking about finishers in IE #1, #2 and #3 in QA ...like that would ever form and alliance in elims which is the only point you for a solid alliance that does not change.
1-16 then reverses on last round so #1 always gets last of elimination teams, after getting first dibs.

As was evidenced many times why many #1 alliances had much weaker third bots..usually.

waialua359 04-03-2015 16:12

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by Boltman (Post 1453536)
Possibly but the way alliance selection works that would never happen unless seven alliance team captains were all brain dead.

Face it in IE after the first round pickings were getting rather slim. 399 should have been a higher pick.

You are taking about finishers in IE #1, #2 and #3 in QA ...like that would ever form and alliance in elims which is the only point you for a solid alliance that does not change.
1-16 then reverses on last round so #1 always gets last of elim teams.

As was evidenced many times why many #1 alliances had much weaker third bots

I think you missed my point.
This is very possible at championships with similar teams with a deeper field in the future, or with these very same teams.
As a coach/strategist since our inception who influences our alliance selections, I understand your point.

saikiranra 04-03-2015 16:18

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by waialua359 (Post 1453547)
I think you missed my point.
This is very possible at championships with similar teams with a deeper field in the future, or with these very same teams.
As a coach/strategist since our inception who influences our alliance selections, I understand your point.

Too bad we couldn't get an alliance like that working. It would have been amazing competing in playoffs with your team.

I agree that we could definitely see alliances like those form at championships (Especially with all 3 of those teams qualifying at Inland Empire). It will be interesting to see how alliances form at later regionals, and how an alliance of specialized robots compares to alliances of well rounded robots.

MooreteP 04-03-2015 17:46

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by donnie99 (Post 1450316)
The way our team discussed this problem at the beginning of the year was different because of the new way the playoffs are held. With the top four teams in the quarterfinals and top 2 from the semifinals advancing, then alliances that maximize their own scoring while limiting the scoring of as many other alliances as they can, would be the ones to advance. With this in mind, the RC's on the step are the most important part to this strategy.

My point is that the RC's being taken off the step can make or break an alliance's run in the playoffs.

Your excellent strategy in the Playoffs is the model this year.
237 grabbed the RCs in autonomous, then 558 filled them with noodles and set them aside to put on whatever stacks you could make with 4557.
Had your alliance been more adept at acquisition and able to make higher stacks, you would have easily won Waterbury. (4th seed)
I expect to see you in Worcester and St. Louis.


As far as this thread goes, I submit that the top alliances will grab an RC, human player loading, capable of 5-6 tote stacks with an RC on top.
Most bang for the buck in qualifications.

The first pick should be a can grabber, the quickest will only get two in the finals, but with their 3x value, it's enough to multiply the value of any stacks, and as long as each alliance gets two, they've swapped queens. You need to get two ASAP.

I believe that the second pick is the most important. This is where scouting this year is quite difficult.
- Co-opertition points will skew the numbers and a modest stacking Robot that is consistently able to gain co-opertition with the other alliance will seed high.
This is worth little in the Playoff matches.
- Do you go for a hybrid? The warehouse worker that can do everything, but nothing well?
- Are you in a deep Regional (50-60 teams) or a shallow District (30-40 teams)?
- The seeding order may play strong this year. I think as the season progresses we will might see more 5-8 seeds winning Regional/Districts.
- By Einstein........

Don't even want to touch the statistical randomness of those $@#$@#$@#$@# noodles.:ahh:

I was so worried about this game last week. Not anymore.

Boltman 04-03-2015 17:56

Re: How will Alliance captains pick ?
 
Quote:

Originally Posted by MooreteP (Post 1453594)
Your excellent strategy in the Playoffs is the model this year.
237 grabbed the RCs in autonomous, then 558 filled them with noodles and set them aside to put on whatever stacks you could make with 4557.
Had your alliance been more adept at acquisition and able to make higher stacks, you would have easily won Waterbury. (4th seed)
I expect to see you in Worcester and St. Louis.


As far as this thread goes, I submit that the top alliances will grab an RC, human player loading, capable of 5-6 tote stacks with an RC on top.
Most bang for the buck in qualifications.

The first pick should be a can grabber, the quickest will only get two in the finals, but with their 3x value, it's enough to multiply the value of any stacks, and as long as each alliance gets two, they've swapped queens. You need to get two ASAP.

I believe that the second pick is the most important. This is where scouting this year is quite difficult.
- Co-opertition points will skew the numbers and a modest stacking Robot that is consistently able to gain co-opertition with the other alliance will seed high.
This is worth little in the Playoff matches.
- Do you go for a hybrid? The warehouse worker that can do everything, but nothing well?
- Are you in a deep Regional (50-60 teams) or a shallow District (30-40 teams)?
- The seeding order may play strong this year. I think as the season progresses we will might see more 5-8 seeds winning Regional/Districts.
- By Einstein........

Don't even want to touch the statistical randomness of those $@#$@#$@#$@# noodles.:ahh:

I was so worried about this game last week. Not anymore.

Its interesting... I am of course scouting so I watched both what was going on in IE and SF since we face bots in those.

A curious case of a team in SF (DEEP-50) placed low 30's in field of 50 and not picked
Would have been (estimating) #11 in IE (SHALLOW-39) beating the #11 in IE due to co-op pts and a definite alliance selection in that event...probably eliminating the 3rd bot on the winning alliance that is now in WC. So close yet so far.

A whopping 20ish place swing due to location played LOCATION LOCATION LOCATION think we'll do IE next year.
I think what this shows is good bots can certainly get buried especially in DEEP events by random chance of partner selection in qualification matches.


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