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-   -   Nerf Co-op and Litter (http://www.chiefdelphi.com/forums/showthread.php?t=135355)

Kevin Leonard 02-03-2015 14:28

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by 118418 (Post 1452209)
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.

Both litter and frisbees require significantly more finesse than physical ability to throw effectively.
I see no difference between male or female human players at either task.

Rangel 02-03-2015 14:36

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by 118418 (Post 1452209)
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.

I'm pretty sure the weakest person on our team(which is pretty weak btw) could throw the litter the length of the field. As stated above, it's a lot more about finess and technique than power. In fact too much power usually has bad results. I would argue that height is more of an advantage than anything else. Short people can do it yes but will take more practice and effort on average than a tall person probably.

118418 02-03-2015 14:37

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Kevin Leonard (Post 1452215)
Both litter and frisbees require significantly more finesse than physical ability to throw effectively.
I see no difference between male or female human players at either task.

That maybe true. But from the matches I've watched, I haven't seen a girl player in that role. I wonder if what you said is also FIRST's rationale.

Siri 02-03-2015 14:41

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Kevin Leonard (Post 1452215)
Both litter and frisbees require significantly more finesse than physical ability to throw effectively.
I see no difference between male or female human players at either task.

I suspect the point is less "girls can't throw" and more "girls tend to be shorter". There is a common argument for taller being better when throwing over the alliance wall. Anecdotally this past weekend (at Horsham), this observation appeared to have some merit for noodles. That said, I'm not arguing to change the practice(s) at all. Heck, my Einstein HP in 2013 was like 5'4"? (I don't know how tall he is, but he's not tall.) Granted, 2015 is a lot closer to 2009 than 2013 in this regard. As for not seeing girls as HPs; given our ratio on most Drive Teams and teams in general, it's not so surprising regardless of the HP task.

cmrnpizzo14 02-03-2015 15:06

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by 118418 (Post 1452209)
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.

With a sister who regularly throws for her track and field events and is hoping to be the human player... no, I don't see it as a disadvantage at all ;)

Doug Frisk 02-03-2015 15:25

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by SoMe_DuDe904 (Post 1452192)
Although I agree with you that the containers boost the score too much I think the multiplication values need to be easy. Something like 2 points per level versus 4. You have to keep the scoring simple because the audience already has a hard time following this complex scoring system.

OK, good point, I was thinking in terms of the ref pads rather than in terms of explaining it to the stands.

If the Containers were 2 pts/level instead of 4, the Northern Lights top 12 qualifying averages would have been:

Rank - Team - Qual Avg - New Rank - New Qual - Delta

1 3130 95.66 1 77.66 -18.00
2 525 92.22 2 70.66 -21.56
3 5172 77.66 4 65.22 -12.44
4 4623 75.22 3 65.22 -10.00
5 4859 63.22 5 63.22 -7.33
6 4624 68.55 7 60.33 -8.22
7 2512 67.55 6 61.55 -6.00
8 5638 67.11 8 59.11 -8.00
9 27 64.33 9 53.44 -10.89
10 2501 62.77 10 53.21 -9.56
11 876 60.44 12 49.55 -10.89
12 5232 59.88 11 50.77 -9.11


That change wouldn't affect the order of the standings much, but it would make them much tighter. Which I think would be a good thing as it makes the gap between the number 1 seed and the number 3 seed more surmountable.

Caleb Sykes 02-03-2015 15:44

Re: Nerf Co-op and Litter
 
525's human player was so short that he had to jump to make 6-tote stacks behind the wall, but he was one of the best throwers I have seen. I don't think hardly any HPs in FRC are at the point where physical limitations are the reason why they can't throw well, I think insufficient practice is almost exclusively the limiting factor.

asid61 02-03-2015 22:26

Re: Nerf Co-op and Litter
 
As long as all teams can score both noodle and co-op points, the field stays leveled, especially with the average-score system this year. I agree co-op is worth too much, but it just makes the little guys closer to the top teams this year. Scouts are going to need to be good.

EricH 02-03-2015 22:32

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Siri (Post 1452230)
I suspect the point is less "girls can't throw" and more "girls tend to be shorter". There is a common argument for taller being better when throwing over the alliance wall. Anecdotally this past weekend (at Horsham), this observation appeared to have some merit for noodles.

Except that at Inland Empire, one of the best HPs in the game for throwing was also one of the shortest. I strongly suspect (opinion, nothing to back it up) that one of the reasons his team was picked was his ability to rack up the 4s, match after match after match.

dellagd 02-03-2015 22:57

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by ttldomination (Post 1452070)
Nerfing the co-op points and unprocessed litter points would not only help balance out the rankings a little bit, but it would also greatly improve the quality of the game.

Currently, if your team can manage a co-op stack and you have a Noddle Jesus on your team, you can manage in the neighborhood of 60-80 points every match.

Now, co-op will normally shake up the rankings, but in week 1, this was particularly bad.

While the whole "humans scoring points in a robotics competition" is a debate worthy of its own thread (which I'm sure already exists circa 2009), the co-op points are a completely different matter.

You mention that lowering the co-op points currently "shake up the rankings" and lowering them would "balance out the rankings". My confusion comes from how something that was in the game from day one of build season could somehow cause a game to have rankings that were not as they were intended to be. FIRST intended to have working with the other alliance during the Quals be a sizable chunk of ranking well for the Playoffs, otherwise they wouldn't have made a stack of six with a can and a noodle worth nearly the same amount as possibly just putting a single tote on the step.

Whether or not a team chose to design for this is simply a matter of priorities. Do you want to possibly place more emphasis on ranking well or playing well in the playoffs? It's probably not that hard to choose both, but regardless, the co-op was something that simply just had to be considered from the get-go, just like the bridge in 2012.

It's always been there. Removing it would just hurt the teams who recognized it from the beginning in their strategic game analysis, which is probably something most teams should strive to do.

Mark Sheridan 02-03-2015 23:06

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by EricH (Post 1452528)
Except that at Inland Empire, one of the best HPs in the game for throwing was also one of the shortest. I strongly suspect (opinion, nothing to back it up) that one of the reasons his team was picked was his ability to rack up the 4s, match after match after match.

Indeed, the funny thing 3476's human player trained a fair number of the best human players at IE, even though he never has time to throw litter himself because of all the tote loading he has to do. 3250's human player was nervous cause she never thrown litter in competition but we never doubted her. she practiced with our human player in the hallways between the matches, and she is really good at it.

No one on our alliance at IE liked the litter throwing, but once the throws started going, we felt compelled to throw too to keep up with the pace of scores. I think canning litter was much harder (3250 was good at that too). I kinda wish the game got stopped throwing until the last 20 seconds. You don't need more than 20 seconds to empty the litter bin.

Jared Russell 03-03-2015 00:10

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Mark Sheridan (Post 1452556)
I kinda wish the game got stopped throwing until the last 20 seconds. You don't need more than 20 seconds to empty the litter bin.

Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.

dodar 03-03-2015 00:40

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Jared Russell (Post 1452604)
Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.

Totally agree. Changing it from "up to 20 seconds" to "only till 20 seconds" would immensely improve gameplay.

Jared Russell 03-03-2015 01:26

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by dodar (Post 1452629)
Totally agree. Changing it from "up to 20 seconds" to "only till 20 seconds" would immensely improve gameplay.

I think you mean "after" instead of "till".

This would also add some much needed drama to the endgame.

bduddy 03-03-2015 01:50

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Jared Russell (Post 1452604)
Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.

So you're taking any noodle manipulators that exist and making them essentially useless, how is that "non-disruptive"?


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