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Re: Nerf Co-op and Litter
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FIRST said Recycle Rush would be a game without defense. What they meant to say, was no robot-robot defense. HP are the most powerful part of every alliance. They have the ability to both score points and play defense. |
Re: Nerf Co-op and Litter
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Re: Nerf Co-op and Litter
I am going to use my team, 237, as an example of how both of these topics can aid a team.
1. The co-op stacks were important in our ranking at the Waterbury Event in the NE district. Even though we never did any ourselves, our partners and other alliance did and helped us out a lot, and we ranked 5th, and ended up being the 4th alliance captain. 2. The litter also helped out a lot in both ways it could be used. Our alliance made multiple smaller stacks with RC's filled with litter and made it to the finals of the event. The litter also forced a third match in the final after the second match was decided by unprocessed litter. Although this is just on instance, I personally think that if used correctly, both aspects can make an event that much more exciting. You can see the 5-8 alliance move forward if they use the litter right, and they may be the best teams if they just got unlucky with the co-op stack. I think this makes this year's game a little more unpredictable compared to some of the other games FIRST has put out. |
Re: Nerf Co-op and Litter
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Re: Nerf Co-op and Litter
Unprocessed litter has been part of the game since day 1. Teams should have known that litter would be an issue this year. Being unable to drive over or throw litter effectively isn't a flaw within the game, it's problem with the teams that didn't adequately prepare for it.
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To give you credit, your human player was crazy good. |
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I feel like I might be shunned a bit for this opinion on the noodles
I find the noodles to be a mixed bag. It is a smart use for a game piece and ties into the game well. So it does add (some) depth to the game. Unfortunately the amount of work put into dealing with noodles on the field =/= the sense of "accomplishment" from doing so. Its like when you wad up a paper and throw it into the recycling from across the office, feels good didn't take much effort. The exact opposite is true this year you put a bunch of time and effort into doing something that isn't fun. The noodles were great on paper they add a lot of depth to the game but it didn't make the game more fun. I would have liked to see the noodles used as a bit of end game. At the end of the match whoever had less unprocessed litter gets bonus points. At the same time open it up so that noodles can be tossed between the two sides by robots. In addition to that adding more options on how you can score the litter would make litter relevant in this game and worth thinking about aside from have a flat surface on the side of your robot that can push litter around. Dunno... Either way I want the GDC to take lessons from this and adapt to new games, not have new games adapt in ways to mimic this years game. |
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