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-   -   Nerf Co-op and Litter (http://www.chiefdelphi.com/forums/showthread.php?t=135355)

Sperkowsky 03-03-2015 01:52

Quote:

Originally Posted by bduddy (Post 1452651)
So you're taking any noodle manipulators that exist and making them essentially useless, how is that "non-disruptive"?

Have you seen a noodle manipulator because I for sure haven't yet.

Anupam Goli 03-03-2015 01:58

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by bduddy (Post 1452651)
So you're taking any noodle manipulators that exist and making them essentially useless, how is that "non-disruptive"?

Why use a noodle manipulator when you can get a human player to load a noodle into a container? It's also illegal to launch noodles to the other side of the field via a robot.

dodar 03-03-2015 02:04

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Jared Russell (Post 1452646)
I think you mean "after" instead of "till".

This would also add some much needed drama to the endgame.

Till sounds right to me; but so does after. Either way, we are saying/wanting the same thing.

FIRST said Recycle Rush would be a game without defense. What they meant to say, was no robot-robot defense. HP are the most powerful part of every alliance. They have the ability to both score points and play defense.

DanielPlotas 03-03-2015 08:36

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Sperkowsky (Post 1452652)
Have you seen a noodle manipulator because I for sure haven't yet.

Just wait.......

Siri 03-03-2015 08:41

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Anupam Goli (Post 1452653)
Why use a noodle manipulator when you can get a human player to load a noodle into a container? It's also illegal to launch noodles to the other side of the field via a robot.

They're talking about robots processing litter into its landfill, not launching it across the field.

donnie99 03-03-2015 11:03

Re: Nerf Co-op and Litter
 
I am going to use my team, 237, as an example of how both of these topics can aid a team.

1. The co-op stacks were important in our ranking at the Waterbury Event in the NE district. Even though we never did any ourselves, our partners and other alliance did and helped us out a lot, and we ranked 5th, and ended up being the 4th alliance captain.

2. The litter also helped out a lot in both ways it could be used. Our alliance made multiple smaller stacks with RC's filled with litter and made it to the finals of the event. The litter also forced a third match in the final after the second match was decided by unprocessed litter.

Although this is just on instance, I personally think that if used correctly, both aspects can make an event that much more exciting. You can see the 5-8 alliance move forward if they use the litter right, and they may be the best teams if they just got unlucky with the co-op stack. I think this makes this year's game a little more unpredictable compared to some of the other games FIRST has put out.

Chris is me 03-03-2015 13:42

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by donnie99 (Post 1452745)
2. The litter also helped out a lot in both ways it could be used. Our alliance made multiple smaller stacks with RC's filled with litter and made it to the finals of the event. The litter also forced a third match in the final after the second match was decided by unprocessed litter.

I don't think most people are upset about litter in containers at all, and I don't think anyone wants to remove that part of the game. It's litter being thrown (unprocessed) that is the source of headaches for everyone.

JeffersonMartin 03-03-2015 13:49

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Chris is me (Post 1452844)
I don't think most people are upset about litter in containers at all, and I don't think anyone wants to remove that part of the game. It's litter being thrown (unprocessed) that is the source of headaches for everyone.

Exactly.

WeJohnFriedIt 03-03-2015 14:30

Re: Nerf Co-op and Litter
 
Unprocessed litter has been part of the game since day 1. Teams should have known that litter would be an issue this year. Being unable to drive over or throw litter effectively isn't a flaw within the game, it's problem with the teams that didn't adequately prepare for it.

Tom Bottiglieri 03-03-2015 14:33

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by WeJohnFriedIt (Post 1452873)
Unprocessed litter has been part of the game since day 1. Teams should have known that litter would be an issue this year. Being unable to drive over or throw litter effectively isn't a flaw within the game, it's problem with the teams that didn't adequately prepare for it.

Yes, everyone knew it would be an absolutely terrible game mechanic that adds nothing but frustration to the game.

PayneTrain 03-03-2015 14:43

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by WeJohnFriedIt (Post 1452873)
Unprocessed litter has been part of the game since day 1. Teams should have known that litter would be an issue this year. Being unable to drive over or throw litter effectively isn't a flaw within the game, it's problem with the teams that didn't adequately prepare for it.

When something doesn't work on the robot, I don't put my hands in my pockets and go "aw shucks, too bad I can't change it."

Dave McLaughlin 03-03-2015 15:27

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Tom Bottiglieri (Post 1452876)
Yes, everyone knew it would be an absolutely terrible game mechanic that adds nothing but frustration to the game.

You don't have to keep your opinions so close to the vest Tom, let us know what you really think about this years FRC Game: Noodle Nuisance!

Kellen Hill 03-03-2015 15:41

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by WeJohnFriedIt (Post 1452873)
Unprocessed litter has been part of the game since day 1. Teams should have known that litter would be an issue this year. Being unable to drive over or throw litter effectively isn't a flaw within the game, it's problem with the teams that didn't adequately prepare for it.

I wonder if you would have a different opinion if your stat line below was a little different.



To give you credit, your human player was crazy good.

sdcantrell56 03-03-2015 15:57

Re: Nerf Co-op and Litter
 
Quote:

Originally Posted by Kellen Hill (Post 1452908)
I wonder if you would have a different opinion if your stat line below was a little different.



To give you credit, your human player was crazy good.

Seems crazy to me that a robotics competition would be set up in such a way that the contribution from the human player would be so close to that of the robot.

IronicDeadBird 03-03-2015 16:19

Re: Nerf Co-op and Litter
 
I feel like I might be shunned a bit for this opinion on the noodles
I find the noodles to be a mixed bag. It is a smart use for a game piece and ties into the game well. So it does add (some) depth to the game.
Unfortunately the amount of work put into dealing with noodles on the field =/= the sense of "accomplishment" from doing so.
Its like when you wad up a paper and throw it into the recycling from across the office, feels good didn't take much effort. The exact opposite is true this year you put a bunch of time and effort into doing something that isn't fun.
The noodles were great on paper they add a lot of depth to the game but it didn't make the game more fun.
I would have liked to see the noodles used as a bit of end game. At the end of the match whoever had less unprocessed litter gets bonus points. At the same time open it up so that noodles can be tossed between the two sides by robots. In addition to that adding more options on how you can score the litter would make litter relevant in this game and worth thinking about aside from have a flat surface on the side of your robot that can push litter around.
Dunno...
Either way I want the GDC to take lessons from this and adapt to new games, not have new games adapt in ways to mimic this years game.


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