Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   Six team "alliance?" (http://www.chiefdelphi.com/forums/showthread.php?t=135451)

Taysinsekava 04-03-2015 11:03

Six team "alliance?"
 
During qualification matches, the six teams on the field compete together against all teams not on the field. This is a departure from the traditional red versus blue of prior years. Impeding timely completion of coopertition sets or stacks by noodle throwing hurts all teams on the field, while waiting until coopertition is finished benefits them.

rees2001 04-03-2015 11:21

Re: Six team "alliance?"
 
yup

Ginger Power 04-03-2015 12:03

Re: Six team "alliance?"
 
Chute door?

MrJohnston 04-03-2015 12:12

Re: Six team "alliance?"
 
Quote:

Originally Posted by Ginger Power (Post 1453344)
Chute door?

Yes, chute door.

The_ShamWOW88 04-03-2015 12:17

Re: Six team "alliance?"
 
I still want my corn dogs and hawaiian pizzas....

Siri 04-03-2015 12:52

Re: Six team "alliance?"
 
For the original poster, yes, we understand this, and therefore we immediately detoured into FRC tropes.

However, at higher levels, you'll see more aggressive fights and eventually minibot-style coin flips for the center Cans. (Mostly playoffs, but potentially also with the correct qual matchup.) There are a few interesting ones in the Week 1 archives.

efoote868 04-03-2015 12:58

Re: Six team "alliance?"
 
Quote:

Originally Posted by The_ShamWOW88 (Post 1453355)
I still want my corn dogs and hawaiian pizzas....

No, no corn dogs. :(

Zebra_Fact_Man 04-03-2015 13:01

Re: Six team "alliance?"
 
Quote:

Originally Posted by Taysinsekava (Post 1453309)
During qualification matches, the six teams on the field compete together against all teams not on the field. This is a departure from the traditional red versus blue of prior years. Impeding timely completion of coopertition sets or stacks by noodle throwing hurts all teams on the field, while waiting until coopertition is finished benefits them.

This was our strategy for our week one competition, however more often than not, one of the alliances was unable/unwilling to complete their part of the coop, and as a result, we never threw our noodles, which ultimately hurt our alliance's Qualification score. I think our alliances threw noodles in less than a handful of matches.

I would caution teams to set a time limit on coop completion, where after a certain time, noodles are thrown regardless. Like it or not, noodle throwing is a huge and important part of this year's game.

EricH 04-03-2015 20:03

Re: Six team "alliance?"
 
Quote:

Originally Posted by The_ShamWOW88 (Post 1453355)
I still want my corn dogs and hawaiian pizzas....

Had a "Frank Special" on Saturday night of Inland Empire. Take a wild guess...



...Hawaiian Pizza. (Not at the venue, though--my dad and I went elsewhere.)


All times are GMT -5. The time now is 07:16.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi