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Tether rules?
What are the rules for tethering to another robot exactly, does the second part have to have power supplied to it?
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Re: Tether rules?
Nope. As long as it's attached (regardless of power supply), it's considered part of the robot, but all other rules still apply. It has to fit within the transport config, be under 120 pounds, and it might require a re-inspection, depending on the scenario.
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So does that mean 1114's ramp at the human player station would need to be tethered to be legal?
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Yes, it needs to be attached to be considered "one robot" and one robot can only have one battery and one roboRIO. A COTS computer on the ramp can not power anything other than itself - do not much use. BTW: if it is a dumb ramp, the tether could be a string or even dental floss. Something the ref wont trip on while walking the field. |
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We added a tether ramp to our robot at our first district. Unfortunately we didn't get it working till the end of our competition but we look forward to using at our next district.
The link to the picture is https://fbcdn-sphotos-h-a.akamaihd.n...af88b13ccee e |
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The only reason that I know that that particular ramp is yours is because you said it is. The refs on the field might see the tether. But if multiple robots on the field have those things... Please reference the Blue Box in R02, as modified by the 2/17 Team Update, and fix the lack of numbers on the ramp when you get the chance. Your referees and inspectors will thank you. |
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There is no requirement that any specific part of a robot (in this case a tethered component) be powered at all. A COTS part with an internal battery could be used, but that battery is not allowed to power any actuators, just do sensing and processing. If you did need it to have a bit of power but didn't want to run wires, it could be powered by a spring or by harnessing the energy of totes falling on it. I can certainly imagine a stacker (similar to Robin) that built a stack without electricity, working entirely on mechanical triggering and powered by energy stored in a spring. If the spring only held enough energy to make one stack, you could include a windup powered by a CIM on your version of Batman.
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This game has officially jumped the shark.
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For the record, "tethering" isn't an official term or a necessarily intended part of the rules. It is an extrapolation of the "no length/width" requirements rules about gameplay that haven't existed in years.
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When it comes to leaving hunks of plastic on the field, I think that's entirely the spirit of the game. |
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Just wait until litter deflectors show up, attached by 'tethers'.
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See this thread |
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As to following the FRC vision, I found this game to be a great design and strategy challenge, with some real engineering needed to pull off any speed in any of the tasks. Unlike last year, when the functional tasks consisted of:
This game has three utterly different game pieces, nonlinear scoring, multiple autonomous challenges, and a sizeable and achievable coopertition bonus. The landfill and step layout is genius. The design and strategy combinations on this game are far broader than average, certainly the best in my four years of FIRST, at a cost of spectator accessibility. The only thing I would have changed was to make the ratio between processed and unprocessed litter 1:1 or 2:1 instead of 1:4, which would have led to more noodle manipulators and probably not have inspired the noodle agreement. |
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Agreed. We set our strategic goals on on day 1 and found them so challenging (from an engineering standpoint) that we did not truly accomplish our top priorities until we were tweaking our practice bot more than a week after Bag and Tag. At that point, we are generally tweaking secondary or tertiary goals on our team. The challenge was *hard.* At the same time, upon accomplishing our robot goals, the reward was very satisfying. I just hope it all works just as well tomorrow. Sure, from an uninvolved spectator's perspective, the game is lacking. I know that my team and I are very excited for our first match and we'll be cheering as loud as ever. |
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Are prospective students watching the game and thinking they want to try it out next year? |
So in summary, does that unpowered ramp have to be tethered?
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This rule has existed since 1998, and is also known as "Beatty Rule #1". Back in 1997, you didn't have to have a tether if you left something behind, so 71 (or whatever their number was back then) would make it impossible to score in a certain area once they'd scored by leaving a structure behind. (Beatty Rule #2? No metal on carpet, but that's another story.) |
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G25 ROBOTS may not intentionally detach or leave parts on the FIELD. VIOLATION: RED CARD |
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When this game starts to move from just the robot to all these un-motorized appendages, I'm starting to think that a water game is a good idea...
I think that tethers to motorized appendages like 148's HP loader is cool, but stationary ramps? Just doesn't feel like robotics. I think a drop down ramp to the human player station attached to your robot would be much cooler. And just like any other part like a motorized HP loader, I would say that you have to tether it. |
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At first, I thought this game was too simple - the main game pieces have handles, for crying out loud! Then, as we started to break down the scoring, availability of game pieces, and dynamics, this has actually become my favorite game, and second favorite challenge (behind Ultimate Ascent) in my four years being in or near FRC. In order to continue to inspire the next generation of technology and business leaders, the FIRST GDC must continually invent new games, and try not to reuse concepts in the same 4-year period. By the nature of this, each game will have strengths and weaknesses relative to the others. I believe that FIRST has also done an intentional service to these students by including a "placement" game every few years. By my count, this is the 8th game with a primary stacking/hanging activity, with the first being Toroid Terror in 1997. The GDC does this even though placement games like Recycle Rush and golf have less spectator appeal. Why would they do this? How many commercial robots throw exercise balls or frisbees or mini basketballs through goals? And how many commercial robots pick up, align, and precisely place rectangles and cylinders and other well-defined but oddball shapes? I expect that we'll see flying game pieces and defense the next two or three years and a placement game again in three or four years. |
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They can also stick to a "competition" format, and not toss aside the W-L-T system that makes FRC what it is (not a science fair). My problem with this game isn't that the type of scoring is boring, its that they removed so much of what makes FRC, FRC. ---- Anyway this discussion is about tethers and tethered robots. As I said earlier, tethers are an extrapolation of the lack of size restrictions, and thus there are no rules specifically about tethers except that the second piece of your robot ALSO NEEDS TO HAVE NUMBERS ON ALL SIDES OF IT. |
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From the sentence in the blue box you didn't quote:
"If an observer has to follow a tether to identify the ROBOT’s team number, that is considered not clearly visible and does not meet the requirements of R2." |
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What is so hard about putting your REQUIRED license plates on the ramps or other robot pcs.? (Look at it this way....You actually "get to display your specific team # at least 4 more times,"....Nice and boldly!)
Hmmm, I think FIRST needs to develop the FIRST DMR (FIRST Department of Motorized Robots), at championships this year. Then add a nice license plate fee if other attached (tethered, leashed, extended), robot pcs. are missing ANY of their required Team # Plates. Make that fee high, give the $$$'s raised to some deserving charity. The game is very exciting, and has many elements beyond the expected "Wherehouse Stacking" that many thought it would only be. |
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