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Re: Dangerous precedent set by Q&A 461: Loaning Parts/Assemblies to other teams
Given the answer to Q461, would 1396's 2004 experience be legal now?
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Our first objective as members of FIRST is not to win a competition, rather to demonstrate Grace and Professionalism while competing. If a team ever knowingly sacrifices GP in order to win, I blame the team - even if it seems to be allowed under the rules. A difficulty arises because GP cannot be perfectly defined for all potential human actions and different folks are going to have different interpretations of GP. To me, "Welcome to my alliance, don't put your robot on the field" seems rather un-GP. Heck, if you can do that during eliminations, you could do it during qualification matches, too. In half or more of our qualification matches in our first event, we would have done far better had we asked the "weaker" robots to simply sit and stay out of the way. We wouldn't, however, dream of doing that. |
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STORY TIME: In 2014, one of our team's mentors came up with an idea for an "easy assist" ramp. Basically, just a passive ramp that, if a ball was dropped on the top of the robot and the robot drove forward, would count as an assist. Knowing that we were going to seed in the 2nd or 3rd spot, and after looking over our scouting data, we knew that our third robot was going to have difficulty assisting. So we started combing the pits for robots we could add our ramp to. We found a team with a GIANT arm on top of their robot that could be easily removed with a couple disconnected wires and some bolts. We talked to that team before elims and pitched them our ramp idea. Everyone was excited about the idea, and we picked them. An hour later, they were on the field and their beautifully machined arm was in the pits. Three hours later we all had silver medals. An hour after that, the arm was back on. Some takeaways:
In the end, our team was happy we got an effective second pic. The cheesecaked team was happy they got a chance to play Saturday afternoon. Our pit got the experience of quickly building a mechanism from scratch. Their team got practice dismantling / reassembling their robot. Everyone was happy! #teamcheesecake |
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There are teams we've worked with before that we know are very willing to do whatever is needed for them to help better the alliance, even if that means removing scoring mechanisms so they can focus on defense, or making other additions to their robot to become a role player on the alliance. Those aren't hopelessly incompetent teams that we've picked because we know we can railroad them into making whatever changes we want...those are teams with solid drivetrains, good coaching, and an ability to communicate well with our driveteam on the field...that may not have been able to score effectively. |
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Is inspiring and teaching a baker, who is in a very competitive baking competition, by showing them how to integrate mechanisms, play strategically and take a step forward in competitiveness in the spirit of the competition (the FIRST competition)??? - I have a hard time saying no to that question. This discussion has grown from a singular example of the 2015 competition, to a fundamental discussion to its role in FRC as a whole. I want to continue reiterating the point, that a cheesecaking event is NOT a one-way, wham-bam-done type of event. Every cheesecake I've been apart of or have witnessed has been a very inspirational, very unique activity of two or more teams coming together to do something great. It appears there are a lot of arguments being made to the 'spirit of competition' while completely ignoring the fact that this could be one of the most inspirational moments for a student. -Brando |
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Every team, at a Regional or District event, paid their entry fee to compete, so they should NOT be asked to "Stay out of the way or Don't move."
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Then the team has to try to explain to everyone when they get back home. I would agree that it is generally ungracious to pick a robot that you don't intend to use for its basic capabilities. In prior years, power house alliances always at least had the option to choose the beefiest remaining robot to play defense. That's not the case this year, and it introduces a new dynamic that we are still trying to adjust to. |
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Everyone in this thread needs to take a deep breath and relax.
The rule update is frustrating and vague, and hopefully this situation will be addressed in a coming update. As for the "GP" debate over sidelining Alliance members, I don't think any single Alliance picked a third partner without the intent of having that partner contribute. The third partner of all these Alliances have been essential to their victory. And both the teams picking and the teams being picked know that. Without their ramp/can stealer/smart driving when the main robots are unable to take the field, many of these powerful Alliances wouldn't have been as successful as they were. And with whatever this new Q&A entails, I'm sure the #cheesecake will continue, and it should. #cheesecake is an important part of FRC, and I've seen teams receive cheesecake one year, only to be inspired and give cheesecake the next year. Team 20 has been one of those. In 2012 we were awful, not getting picked at our first event. But at our second, Teams 195 and 181 helped us add an autonomous mode to feed balls to a partner. We went on to win the Connecticut Regional with them, and the next year we picked 195, and gave out some cheesecake of our own to other teams. |
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Winning a game or treating our fellow FRC teams with Grace and Professionalism? There will always be loopholes in game rules... Just because we are "technically" allowed to so something, doesn't mean that we should. I would suggest: If your third robot is "bad enough,' either you should have picked a better robot (yes, I have played in some very weak district fields with a lot of weak robots) or you should spend your lunch getting that robot to a point where it can take one tote (either shoved out of the feeder station or scratched out of the landfill) and push it onto a scoring platform. |
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This is a concern, I'd agree. While I enjoyed the direction the game design took this year in respect to encouraging coopertition, these rules will make teams a lot more cautious about loaning or asking for parts. That makes one wonder why there is an announcer calling out needed parts in the pits at all.
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I mean no disrespect to anyone who does supply other teams with said cheese or cake, but what I find interesting is that this action is primarily a competition day thing. 5 1/2 weeks ago someone started a thread asking what people were up to and most teams were secretive about designs and such. If you want true synergy between teams these lines of communication need to opened up far before the bag gets put on the robot. I would be behind cheesing if it was done consistently throughout the season but generally speaking (and maybe I am just deaf to the noise) the most I hear help wise is when a team runs out of a set of wheels and another team pitches in. You get a little chitter here and there about "has anyone tested out x,y,z against this game element" but in the end as long as the games are team based we would all do better if we all supported each other.
I don't mean to cast shade on any helping other teams. These actions are amazing, in times of stress you go and help another team. It is truly beautiful to see it happen in competition to see a team help another team get on their feet. So why doesn't it happen more in the build season? |
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118 was going to help us with a problem we were having but because of this ruling, I'm not even going to risk it since it would be parts we didn't design. |
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You answered your own question. We annually host 4-5 teams in our own (very small) shop to help them get through build season. We collaborate on mechanisms, strategy, design approaches, software implementation, awards writing, pit layout- everything and anything. Come snoop around New England, and you will find 125 members at the heart of collaboration, seminars, open lab days and everything in between all year long. Just because a team isn't publicly posting an entire design to copy doesn't mean they aren't CheesecakingTheOffseasonTM. To me, it further drives home the point that the Cheesecake is about the magic of collaboration that happens on the path from point A to point B. You don't hear about this because its not happening in the spotlight of a competition, or in the competition season. Plain and simple. -Brando |
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You often don't hear about teams helping other teams because... gasp... some teams help others because it is the right thing to do, and not to later brag about it.
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Either way helping teams is something that needs to be done delicately, its a delicate situation walking in on another teams robot and seeing a flaw and trying to help. You want them to be aware of a mistake but you don't want it to be personal. You want to help but you don't want to hurt people after they spend so much time working on it. It might not be true at every kickoff but at the one I go to once the reveal is over teams go their separate ways to discuss and design. I guess I just look forward to the day where that doesn't happen and teams don't immediately go into secretive mode. It would be a lot easier then the current process I do of searching every tag related to the years game on youtube and sort by upload date. Either way I can't think of much more I can say without a a phrase ringing in my head. "If only complaining would yield some sort of instant gratification and solution to the problem I am faced with!" This is where the planning begins. Shout out to Anupams 1000th post! |
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I know my team had grand plans in December of doing more of this. We were able to field a number of presentations at our kickoff event and build a lot of kit-bots with rookie teams, but frankly, this game was a pretty tough challenge. We spent so much time trying to solve it, we were lucky to answer ~20-25 emails from teams in the area needing input in the last few weeks of build season. I know at Dallas, I worked with a few mentors from 148 on 2613s bot on Friday. They had a rough year, showed up without any working mechanisms (loss of mentors, new head teacher). They did have an installed pneumatics system complete with a 5 gallon air tank and not a single piston used on the robot. I worked with them on a basic design for a tote pusher, but we also told them that a can-burgler would probably be their best bet to catch heads for elims and drew out a design for them. About half of their team wanted to go the route of a canburgler, the other half wanted to continue designing a vertical lift with parts from Home Depot. I didn't have the resources to help them develop a fully functional lift, and moved to helping other teams with more fixable problems (broken mechanisms, etc). 118 ended up picking them up and adding a canburgler, 2613 got a blue banner, and as far as I could see were quite happy for the experience. They struggled through build season and the first couple days of competition, but with 118s help... found a way to be a part of the winning alliance. So... I guess I agree that it could happen more? I'd love to be in a situation where in week 5 and 6 of build season, all I need to do is go around to other teams fixing their problems... but I can understand why it isn't practical. There are lots of resources in FIRST to help teams, but those resources get stretched extra thin in build season. People give what they can, and it mostly happens under the radar. I also like to think that in my short experience in FRC, I have seen more examples of good teams helping weaker teams at competitions for the receiving teams' benefit moreso than the giving teams'. Does it often pay off and benefit the giver? Sure? Do the top tier teams really play with a "win at all costs" mentality? I don't see it that way... |
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The issue that most of us have is that the literal intepretation of the rules is at odds with common practice and how we feel Gracious Professionalism should work at competition. Unfortunately, it appears that the GDC intends something closer to to the literal interpretation, based on their response. There's a bit of a grey area with COTS parts in terms of assemblies of all COTS items being considered FABRICATED ITEMS, but some small changes are explicity no longer legal:
-Custom versions of VersaChassis style tubing (stock tube with holes drilled in at at equal spacing). Some teams make this themselves with holes on all sides, or with a different spacing. They can't loan this to other teams at events. -Slightly modified COTS parts, eg Banebots wheels or sprockets which have been lightened or broached. I have broached 1/2" round or plain bores out to essentially make parts that are equivalent to out-of-stock COTS parts, but they are still a FABRICATED ITEM. As far as the legality of one team fabbing parts for other teams before or at competition, I would make the argument that if Team A makes parts for Team B, as long as Team B was involved in deciding what parts needed to be made and Team B installs it on their robot, they are sufficiently involved in the process to satisfy the Q&A. The other solution is to consider Team A a sponsor of Team B. Ultimately, extremely literal interpretations of the materials useage rules are going to cause problems, because there's a spectrum from COTS all the way to billet hogout. Drawing a line anywhere in there is bound to have exceptions. What most people seem to agree on here is that it's not right to arrive at competition with a pre-built, bolt-on solution to a game objective, and simply finding a robot to slap it on to. This sounds an AWFUL LOT like what's in the huge blue box in 4.1 that defines what kinds of COTS assembiles are and aren't legal. It seems to me that a better solution rather than the strict interpretation presented by the Q&A would a blue box like EricH described, which explains that the intent is not to have other teams provide bolt-on mechanisms to partners and gives some examples. Now, this does mean that some common practices would be considered illegal (eg, bolting on spare intakes), however that is more easily remedied by coming up with ways to build versions at competition with teams, without limiting the small parts sharing and slightly modified COTS items that are extremely common. Don't try to codify what is and isn't a pre-made assembly in the rules. If it looks like a duck and quacks like a duck... This issue is rearing its ugly head this year because of the incentives provided within the game rules to maximize the utility of late round picks in a game with diminishing retuns for high level alliances and the resource and space limiations. These robots are being turned into "enablers" for their alliance partners. Think about it this way: If I'm picked for elims, and I refuse to be cheesecaked, force my alliance members to let me try to stack totes and end up getting in the way or knocking over a stack, I may have just cost my alliance the event. I guarantee you that feels worse than letting them modify my robot to help my alliance win. On a lighter note, last season the food item was Corndogs, which GameSense ate at the end of our Season Finale show. This year seems to be Cheesecake, so I won't complain about doing that again. Can we make it Steak and Lobster next year? |
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Continuing the hypothetical, a top seeding team is able to build two separate robots that perfectly compliment each other for a particular game. They're able to engineer their 2nd robot so that it weighs under the withholding allowance, and that assembly with COTS components is very quick (such as, install robot controller here, speed controllers here, and these motors here, here and here and with this software your new robot is ready to go). After qualification, they gift their 2nd robot to their 3rd alliance member, so that the 3rd alliance member competes in eliminations with a completely different robot than they did in qualifications. Does this follow the spirit of FRC? |
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The same rule that outlaws the above shouldn't outlaw help. |
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I guess what I should emphasize is that I would like to see a growth in resources available to all levels of teams starting at Day 1. Not necessarily that teams are doing it for the wrong reasons.
The care and compassion I see in the pits I just would like to hear about more throughout the entire year as this would be a reflection of good community health. Of course saying all this if Cheesecake theater becomes a thing I will be thoroughly upset... |
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Everyone needs to get off their high horse, you can't demand others to help. It's also comical to read in this thread posts from some claiming others should help more, help all teams, etc... The people making these posts have likely helped less teams in total, than some of the teams they are referring to have helped in a single season. |
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What would make the 1st example OK in my mind is if the mentor team helps them build the robot throughout the entire competition ... not just at the end and after they've been picked. That is to say, the robot that gets picked before elimination is the same robot that is competing during elimination. |
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Applying this ruling to software help is a nightmare...
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Does the concept of 'Cheesecake' extend to other competition programs as well? I haven't been part of VA FTC in a while, but I wonder about other FTC and VRC competitions.
Personally I think 'cheesecake' is a bit too far - but I don't think it should be banned at the expense of loaning another team pre-assembled items, like a cylinder with fittings, or stock that has a few holes in it, etc. I'm all for showing teams how to fish rather than just giving them the fish. If we give the teams the necessary materials and help them built it themselves from scratch, then it's pretty much the same thing anyways while simultaneously being more like a mentorship rather than a competitive giveaway. |
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I don't want to brag, but there is no way to make the point below without. A few people from my team (kids, mentors, whatever) in 10 minutes can solve more problems for many teams than they can solve all weekend. This isn't because we're smarter, it's just a different culture. We live this stuff and spend a lot of time on it. The teams we pick often are just an afterschool program 10 hours a week. They just aren't on the same level as us. But if you let us work with them for a two hour elims window... Fix their little problems, add features, help them see the world differently... It will change their team. Why should that be illegal? Why shouldn't we be allowed to inspire and mentor the teams we work with on a more personal level than all 65 at the event? It's simply not possible to give all 65 teams that same experience, but it CERTAINLY means a lot to that one team. Separately, we help all darn weekend with teams for all sorts of issues. We'd have done the same for the team before elims if they asked for it, but many don't. This isn't always the case obviously, we have picked teams plenty of times in the past that knew their stuff. Even with them though we do whatever we can to raise their game while we're together. |
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Sometimes...you cheesecake yourself. We sure had to at Alamo.....
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Cheescaking happens at the FTC level, but not as often and usually at higher level events, kind of like division champs for FTC. |
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What I've been continuing to try and emphasize is that handing someone an arm with a hook at the end of it is NOT the inspirational, hard part about a cheesecake. That hook is good for the 2015 game and that game only. The part that will teach them to fish is how you integrate, how you implement, even on the fly. There is not a single team in FRC history who has taken their robot out of a bag/crate, put it on the field and stampeded the competition. You need to Cheesecake yourself constantly. Showing someone else how to cheesecake IS how you teach them to fish, just in a condensed format where the time to iterate as expired. #AlwaysBeCheesecaking |
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There is a very important distinction to me about an attitude in post alliance selection, saying "I am looking at your robot, and I am going to work with you to make you as effective as possible for our alliance, even if it means drastic changes or a limited role". That has value as a teaching/inspirational moment. If you have brought a pre-built mechanism/passive element that can be bolted onto almost any donor robot, and their only thing that third partner brings to the table is a donor robot and ability to hit a button (or run an auton routine)... the intent of bringing said mechanism in on Thursday really seems much more stilted towards providing your elimination alliance with an advantage, not general goodwill. I also know that we are all quite competitive, and as teams continue to make more modular designs and get better at integration... without a rule prohibiting it, it is tempting to bring these bolt on solutions. I actually like the idea of doing whatever you want in qualification matches, or maybe even cutting it off Friday evening. If you want to bring a pre-built mechanism in your bag or withholding to help another donor robot succeed... knock yourself out. Make them awesome. However, other teams can scout what you did... and pick up that now awesome robot. If you want to modify a robot on Saturday, it needs to be from raw materials or unmodified COTS parts. I'm sure that has 1000 issues wrong with it, but it feels alot better? |
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I think this is a perfect opportunity for a team with no hopes of winning, and no plans on going past one or two districts or regionals, to have a much better event that they could have realistically planned on having with another game. I agree with many people that it seems wrong to grab a low ranked team and turn them into a ramp anchor. But is it different if that team takes the initiative and does it themselves. Especially if they start on it on the first day and instead of just being a ramp anchor, they can also grab a couple of cans in auto, and then move to the auto zone, before being driven to sit in a safe out of the way place. At least they are doing something then. |
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Sorry, if with all that our pick still can't move, I don't think we should have to put them on the field. And in a lot of cases, it's not a function of pick a better robot. (27 event district, more than 3 didn't move or show up to numerous matches). And if you want the most blunt response you'll likely get in this thread - Sometimes the nicest thing you could do for the team is to not make them play. Just let them observe how an alliance communicates, the stresses of elimination play, and what decisions go into it. I think we're awfully focused on the robot being out there, but less focused on the more important issue of what teams take away from playing with strong teams. |
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-Brando |
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We sat out our first few matches at Rock City while rebuilding our robot. We could have driven in all those matches but nothing else. It didn't make sense for us to get in our partners way, we asked most of our partners if they were okay with that decision or did they want us to drive. None of them choose drive. Going back to last year we played with teams who were happy to just sit and inbound the ball, and at times we played matches where we were happy to sit and inbound the ball. Strategy decisions should be left up the alliance. |
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The FRC GDC have to take responsibility for designing a game where theoretically, the winning alliance on Einstein can:
- have two robots - "win" the game in the first two seconds Whether or not that will transpire is mainly irrelevant, but what is up for discussion is what we do from here. If you asked me (note: not my team, me personally) whether I would be willing to win a district/regional/district championship where my robot was: a) not on the field b) on the field did not move/tethering a cheesecake c) only moved in the first 5 seconds using cheesecake I would still be happy when we won, because I enjoy winning, and it would be a ticket/aid for getting to World's. I honestly don't know how I would feel if it was actually at World's. I imagine bittersweet, especially for scenarios a and b. But I don't know if my team would feel the same, and it is apparent people in this thread would have different answers. It would after all be a valuable learning experience, and an opportunity we wouldn't have otherwise. Ultimately, as has been said in previous years, GDC needs a means of designing better games, especially avoiding those that unwittingly put GP and winning in conflict. For this year, I think any "ruling"will be difficult to enforce, and it should be left to individual teams to accept or deny a certain role. This specific cheesecake rule is also ambiguous and requires further explanation. Also while cheesecake is delicious, it's also very unhealthy. I'm not sure if that makes the metaphor more or less apt. |
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Any way you qualify for Worlds, go. It's incredible. |
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I'm arguing that team ZZZZ shouldn't get to compete with 2 team ZZZZ robots instead of 1 team ZZZZ and a third bot. |
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"Hey guys, we need (blank) because we smoked/bent/broke/otherwise destroyed a system on our robot, we couldn't afford to bring spares, would you happen to have one we can use?"
Common situation. Is our reply going to be the following now? "We have several but we can't give you any due to the rules, sorry." |
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I would frown upon swapping out so much of a robot that it no longer belongs to its team, but it's hard to define ownership. If FIRST wants to write a rule around this, I think it's going to have to have some "to a reasonably astute observer" clauses in it. |
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My interpretation of the Q&A is to prevent either scenario, but I disagree with how they did it. |
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This gets to another point I make frequently: Do NOT count on the "goodness" of the community to achieve an overall goal. "Social norming" where the community develops behavioral expectations can be helpful, but they will never be sufficiently effective to achieve the overall goal. The goal can only be achieved through effective and holistic design of the rules, mechanisms and incentives. |
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Also, 254 probably would do the same based on their outreach in the Curie Division last year. I know that 971 is often going from pit to pit to help at their events. We've benefited much in the past. In short, I can give clear examples of how top tier teams have given virtually unbidden assistance to teams that ask (or sometimes don't know to ask.) That's one of the things I love about this competitive model--it can cost your team to withhold help from another team. Unfortunately this year's game has created a situation where the required level of help still may not make a team a truly effective alliance member. (See posts in other threads on this issue.) So alternative strategies are necessary to make third-tier robots effective alliance members, which includes technology transfer. The GDC should have thought this through when they designed a game that is technically equivalent to climbing to the 2nd pyramid rung (or higher) in 2013 or balancing two robots in 2012, but with no alternative meaningful scoring method or other role available. |
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In my opinion, the former violates the spirit of the competition (you are only allowed to field one robot). The latter is to be encouraged. |
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I mean, if you have ever heard of one team completely giving a robot to another team for use in elimination matches I'd love to see it. Because it really seems like you want this to be either 0 or 100. |
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That said, Mike has listed several examples of how adding cheesecake to what was otherwise a complete meal of a robot has made a team a more attractive alliance partner. Are you saying that the robots that show up a competition MUST be a complete menu with no dessert provided by other teams? That's way beyond the tradition of FRC. |
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And loaning parts (and the associated expertise that often comes with it) is one of the greatest ways for teams to interact and for students to learn outside of their own team organization. |
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Back in 2004, my team created a robot solely around hanging on and defending the bar. With today's teams, I have no doubt that an elite team today could design a mechanism to install on a 3rd bot that could mimic our robot's ability to move on the bar; installing this singular ability would make the least competitive team a perfect fit to the most competitive team. |
Re: Dangerous precedent set by Q&A 461: Loaning Parts/Assemblies to other teams
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1) For this year, there is a premium on surprise in the game because the outcome is likely to be determined in less than a second--in the opening auto period. Do the math and you'll see the answer. Any revelations could spoil that strategy. That's a problem particular to this year's GD. 2) After what I thought was a successful GD last year, I called for the GDC to announce in September if the game would require teams to interact on the field to increase scores. You can find my posts on this on CD. As I've said above on this thread above, I don't believe that we can rely on the "goodness of our hearts" to achieve our goals. We need carrots and sticks, mostly through GD. And beyond that the GDC should be taking actions prior to build season to encourage teams interaction. |
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Re: Dangerous precedent set by Q&A 461: Loaning Parts/Assemblies to other teams
Some of the responses and questions in this thread are so preachy it's a little absurd.
Having been on the receiving end of cheesecaking before, I can assure people that it is one of the most inspirational aspects of FRC that your mentors and students can witness. That first blue banner or medal sparks much more than a single trip to a championship event. Witnessing a captain be SO GOOD that they can fine tune their alliance and strategy to knock out wins is the best example of a role model team ever. Have all the cheesecake you want, I say. |
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From the Q&A: "3) No, but you may certainly assist another team in building new parts for their ROBOT at the event, and we encourage that." |
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How does making your alliance more competitive hurt anyone else? You skipped over my robot in favor of your extra mechanism. |
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I'm not sure what you're getting at here...? |
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Unfortunately, this year, sometimes the robot role that fits the winning alliance strategy is not "inbound the ball/shoot a few frisbees and play shutdown defense" but rather "be sized, willing, and able to receive a mechanism that gives us a better chance of not getting eliminated due to lack of game pieces." |
Re: Dangerous precedent set by Q&A 461: Loaning Parts/Assemblies to other teams
The point I think that's being missed in most of this discussion (excuse me if I missed it in the 13+ pages) is that no one is being FORCED to add things to their robot.
Maybe you find it more inspiring to find and correct that flaw that has been holding back your design. Great! Do that! Maybe you could even ask one of these "elite teams" to help you (I know that many will, having had some interaction with them). Also great! I'm willing to bet that most of the "cheesecaked" (more on this later) teams started in this way. With members of the "elite" team trying to make their robot work. At this point said "elite" team finds that "Hey this team is pretty good, and are easy to work with, maybe we could suggest a relatively easy change that would make our elimination alliance stronger" It is at this point that the team to be cheesecaked can say yes or no. "Sorry, we're comfortable with our now-working mechanism and will take our chances at getting picked" Or even, "Our students would prefer to continue working on our mechanism than spend the time adding the cheesecake". Great! Awesome! More power to you! However, this team to be cheesecaked could just as easily say "We've had a lot of fun and learned a ton from working with you so far! We'd be happy to do whatever is needed to help win." I very much doubt that any of the "powerhouse" teams have randomly chosen a robot from the field without talking to them, and steamrolled their student and mentors in to changing their robot against their will. I also very much doubt that any of the cheesecaked had no discussions with the "elite" before alliances were selected. We can't make broad generalizations (in either direction) about what is inspiring for a particular team. Some may be inspired by seeing their design come to life, and others may be inspired by doing whatever it takes to win. Neither view is wrong, they are just different. As a side note: Isn't cheesecake really more of a pie? And isn't Boston cream pie really more of a cake? I propose making this trade. |
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Look at the posts from individuals on teams that are being quite successful this year. None are saying "leave us alone because we're perfectly happy with the status quo." They are universally saying "we're stuck with the cards we've been dealt. Why cut off the best way that we can help other teams just because the deck came out so stacked and the no one is willing to look at how to really reshuffle the deck?" |
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Re: Dangerous precedent set by Q&A 461: Loaning Parts/Assemblies to other teams
If the intent of this Q&A is actually targeted at stopping ramps being passed between teams, I'm not sure what the wording of it is actually accomplishing. A COTS ramp can be built with two items, one if which is the string/tether.
It's doing more harm then good, and it doesn't even accomplish it's intent. Seems like week 4 q&a controversy is becoming an annual event. |
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There are teams that build a robot around their technical capabilities, specifically dissecting the game to determine how to maximize their utility to a high ranking team. I don't like the idea of high ranking teams creating extra mechanisms to fit their needs of an alliance and then picking a robot based on its adaptability to add (read - easiest to bolt on) that mechanism, instead of picking another robot based on its present ability or future ability after a little help. |
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Re: Dangerous precedent set by Q&A 461: Loaning Parts/Assemblies to other teams
Just as an anecdotal example, I had first hand experience in a case where an alliance captain (Team A) made a first pick of Team B which had a pretty reliable mechanism to accomplish a key specific game task.
Team A thought their mechanism was superior to Team B's and realized that due to the great similarity in a portion of the mechanism, they could 'transplant' Team A's solution onto Team B's bot, by only drilling a couple holes and attaching a couple very trivial parts. Team B was not asked about this plan prior to picking or after picking. Team A simply arrived at Team B's pit after alliance selections and basically said, "we are going to do this." and proceeded to do the work in Team B's pit. In the quarter finals the transplanted mechanism failed, twice, the second time with magic smoke, but both matches were still won due to the overall strength of the alliance. Team B decided to revert back to its own solution, and in a later match, Team B's original mechanism outperformed Team A's mechanism. Team A was a well respected and routinely highly ranked team. So it is not in all cases that the 3rd bot's team will be consulted or given a chance to accept a suggestion for change. |
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.2 seconds is less than the amount of time it takes for an object to fall 8 inches in free fall. Pick up a pencil, and drop it from the height of a foot. That's not much time to move your hook 6+ feet, wait for the hook to engage/settle, and begin backing up the robot. |
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I think it would be in your best interest to watch video of 3310 please. |
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Looks like we can all enjoy our Cheesecake once again:
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Your robot wouldn't move fast enough to "collide with it" Edit: It's been reversed! |
Re: Dangerous precedent set by Q&A 461: Loaning Parts/Assemblies to other teams
For anyone wondering, this seems to be the key phrase in the updated R17 rule.
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