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Re: This year's "game" is a job, not a game
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I know this is really tangential, but I think there's merit to considering how we can iterate on even the most unconventional of game mechanics. I don't think a no-interaction game is fundamentally guaranteed to be awful, but both of the attempts that FRC has made on the concept had some pretty significant flaws. |
Re: This year's "game" is a job, not a game
The event that precipitated this thread was an encounter with one of my fellow engineers at my day job in the radio astronomy factory where I work.
He was holding a calibration hot-load slider mechanism in his hands, and I mentioned that we build stuff exactly like that for our robots, Bimba cylinders and all. He asked me what this year's game was, and I tried to describe the tote stacking stuff. He said, "Jenga?" I said, "No, more like working in a warehouse." But you know, Jenga would be a really fun game to play with robots! |
Re: This year's "game" is a job, not a game
The title of this topic is ironic:
I build things for a living. Watching these things actually in production is like watching your child take their first steps. So why would it be a bad thing that what the competition does is teach us something actually applicable & useful? Would we be as negative about game theory? If only you could aspire to do what you love, even if it's not just a game. |
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The change also gave inspectors a big break, because bumpers. Bumpers consumes a lot of inspection bandwidth. |
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I'm not saying that no one outside the GDC did complain about defense. I'm sure people did, and for understandable reasons. I'm just saying that it's only inherently hypocritical if you consider the community to be a monolith, which it definitely is not. In terms of this game, I understand that each game design has different merits. From a team perspective, everything is a challenge and is potentially acceptable as such. This is not to say that you can't complain about whatever you want. Or that you shouldn't be upset when your ~$2000 minibot R&D gets cloned en masse for $50. Or that you can't pretend a game doesn't exist if it was basically one big charlie foxtrot on ice. But I'd like to propose two first-draft metrics for game merit. 1) Be sellable to sponsors. 2) Not alienate volunteers. Of course these are still subjective, but I'd say it's clear that 2015 > 2014 on #2 and 2015 < 2014 on #1. I know refs that left last year because of the toll the game took on us. I hope no one loses a current or potential sponsor this year to "competitive box stacking", but based on comments here and elsewhere, I'm not overly confident. And I would argue that that, no matter how much you or I personally (dis)like the game, is a problem. |
Re: This year's "game" is a job, not a game
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That all being said, this is my last year of FRC, and I have to say I hoped for a different kind of game. However, I like a lot of aspects of the game, such as the delay the chute door (yes) provides. Build season was also very challenging and fun. My least favorite part of this year is that you cannot counter another alliances strategy. In the semi-finals and finals my alliance did the exact same thing five times in a row. We won handily because nobody could stop us. But seriously guys, it's too late to change the game now so what good does complaining do? Even if it's not the normal competitive game, I still had an amazing time at our districts. Have fun with what is there! |
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If there were a landfill but no step (as well as a safe zone near the HP stations), I think this game would be extremely interesting. |
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As for being like a job, I don't see it that way. I'm not getting paid for robotics, so it's still a game. See you tonight! |
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Re: This year's "game" is a job, not a game
If we're going on "is Recycle Rush a spectator friendly game"? I'd say that on a scale of yes to no, it's a meh. The aspect of the game is similiar to other first games, regardless of game pieces, stacking and scoring are present in many FRC and FTC games. I remember seeing FRC for the first time in 2008, and all I could think of was " what the hell is happening?". Looking back at a bunch of other games, 2007 there was no real exciting aspect of the game: "bruh, did you just score a tube on a post? No freaking way, that's the most exciting thing I've ever seen." (Said no one) . I can list a bunch more games where watching it made you fall asleep, even in those crappy stadium seats.
If I didn't know what FIRST was, and I watched a high-end match from champs, I would get really interested. The intensity of a stack falling over, last second scoring, bin grabbing, tipping, its all exciting. Not to mention, it easier to see what each robot is doing, rather than 2013/2014, where every robot on the field were running everywhere. I don't know, I'd say we stop complaining and look at the positives. We see new rules, allowing new mecahnisms and designs to come into FRC. Have anyone seen an kiwi be this effective since 2008? No. Would you ever see another awesome drive like holonomic kiwi from a high end team, and be this effective, with games like 2013 and 2014? No. Everybody, chill and play the game out. |
Re: This year's "game" is a job, not a game
To talk about a point someone brought up earlier: why couldn't we have a round robin format with wins/losses?
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Re: This year's "game" is a job, not a game
I found at the first competition I attended that the game was more exciting to watch than I expected. The seeding system does however have an unfortunate side effect.
Usually, throughout the qualification matches, a team's ranking peaks right after they have played (and won) a match and then slips as other teams win in subsequent matches. They way it works this year with average scores is that a team's ranking can go up as a result of match in which they weren't playing. The effect of this is that when I'm watching a match which my team isn't playing I find myself hoping for both alliances to do poorly. With the more usual seeding system based on win & losses I would typically be cheering for underdogs in hopes that they defeat higher ranked teams. Cheering for someone to win in more fun than hoping all the robots on the field perform poorly. |
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