Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   Human Player Pneumatic Noodle Launcher (http://www.chiefdelphi.com/forums/showthread.php?t=136042)

midnightdog5 23-03-2015 16:45

Human Player Pneumatic Noodle Launcher
 
Just a thought, but after looking through the manual I cannot tell if it prohibits the human player from using "devices". Can a human player bring a "pneumatic cannon" into the zone as long as it has nothing to do with the robot?

pntbll1313 23-03-2015 16:48

Re: Human Player Pneumatic Noodle Launcher
 
Quote:

Originally Posted by midnightdog5 (Post 1461207)
Just a thought, but after looking through the manual I cannot tell if it prohibits the human player from using "devices". Can a human player bring a "pneumatic cannon" into the zone as long as it has nothing to do with the robot?

Check T21

Richard Wallace 23-03-2015 17:29

Re: Human Player Pneumatic Noodle Launcher
 
Per T21(E.6.) this might be allowed, provided it is so ineffective that it has no chance to affect the outcome of a MATCH. :rolleyes: ::rtm:: :) ;)

Al Skierkiewicz 23-03-2015 18:30

Re: Human Player Pneumatic Noodle Launcher
 
Quote:

Originally Posted by Richard Wallace (Post 1461230)
Per T21(E.6.) this might be allowed, provided it is so ineffective that it has no chance to affect the outcome of a MATCH. :rolleyes: ::rtm:: :) ;)

My thoughts exactly, in addition to T21.A which points at R83 which is an inspection item.

kathrynmariel 23-03-2015 19:34

Re: Human Player Pneumatic Noodle Launcher
 
My team was joking around about this at the beginning of the season. I have now since gotten the chance to be my teams human player and (not bragging) have gotten fairly skilled at throwing noodles where most of them make it. I believe that making a cannon would be inefficient but is it really necessary if your alliance has at least one human player that can throw? :p

Roger 25-03-2015 09:16

Re: Human Player Pneumatic Noodle Launcher
 
I'm surprised no one has come up with a noodle shooter -- bonus points for automatic reloading. For off-season fun, of course.

GeeTwo 25-03-2015 09:58

Re: Human Player Pneumatic Noodle Launcher
 
Quote:

Originally Posted by Roger (Post 1461983)
I'm surprised no one has come up with a noodle shooter -- bonus points for automatic reloading. For off-season fun, of course.

I'm thinking a long rifled pneumatic barrel should work. Another possibility is mecanum rollers, similar to team 179's "Swamp Thing" RC manipulator, but with a low grip tension.

Bruceb 25-03-2015 13:44

Re: Human Player Pneumatic Noodle Launcher
 
how bout an atlatl?

Tungrus 25-03-2015 15:21

Re: Human Player Pneumatic Noodle Launcher
 
Pls check Q&A, there was something about using devices...

GeeTwo 25-03-2015 16:51

Re: Human Player Pneumatic Noodle Launcher
 
Quote:

Originally Posted by Bruceb (Post 1462111)
how bout an atlatl?

That doesn't solve the noodle launching problem. The key to throwing pool noodles isn't throwing them fast nearly as much as throwing them so that they don't turn and get taken down by air resistance. The best noodle throwers seem to have a knack for launching the litter so that it is very nearly straight at launch, and release it with a flick that causes it to spin. Just as with a(n American) football, gyroscopic stabilization is key to long range.

An atlatl does not impart spin, and because it pushes from the rear, is more likely to induce curvature than a hand toss.

Again, we're talking about an off-season project, not something to use in this game.

Roger 25-03-2015 18:37

Re: Human Player Pneumatic Noodle Launcher
 
Yes, which is why I said "For off-season fun, of course."

After watching 3 weekends worth of noodle throwing as a Field Resetter, I even had "The Science of Throwing the Noodle" paper written in my head. The "tail" of the noodle appears to have the same slow rotation as a cat tail when dropping. What would be the ideal noodle shooter?


All times are GMT -5. The time now is 07:19.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi