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2015 Between-Match Delays
I may wrong, but it seems to me that the delays between matches can be particularly long this year. Before the season started, I anticipated field reset to be particularly difficult with the large number of game pieces and the mess they can create, but most events I've seen have handled this extremely well. However, there still seem to be some extremely long delays while everyone is just waiting for the match to start. Is my perception correct?
And if so...is there a reason for this? I'm starting to give some thought to the schedule for our fall off-season, and just want to make sure I take everything I can possibly predict into account. |
Re: 2015 Between-Match Delays
Transportation configuration is a big part of the delays. Some teams need to dis-assemble parts of their robot before they can remove their robot from the field and some robots in the next batch of teams need to get their robot ready for the start of the match.
Add in the usual field delays of getting robots connected and it gets hard to stick to the match schedule for time. |
Re: 2015 Between-Match Delays
I've experienced three or four delays on the field from our team so far, all of which were caused by issues with mDNS.
The laptop will say "FMS Connected, correct station", and our robot will show up as connected with the battery voltage and everything, but the field people cannot see that our laptop is connected. We must disable/enable the network adapter, restart the driver station software, and sometimes even restart the robot. I've also noticed similar things happening to our alliance partners, where their laptops don't connect to the field, and they have to restart things or try connecting and disconnecting again and again to connect to the field. The field seems to always connect to the robots in the end, but this year, it seems to take longer on average for all teams to get full communications. |
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Re: 2015 Between-Match Delays
Matches this year are generally 8 minutes in length (End to End, including the actual match). Most of the delays are due to the set up times required for the whole transportation configuration stuff. Field and connectivity issues are rare, but do occur.
Generally after everyone has been on the field once, schedule a 10 minute break, you'll use the time for sure and after that the schedule tends to stay true. Getting that first match out of the way is difficult, where to go, who does what and various other nonsense. Other than that build 5 minutes for later in the morning issues and 5 minutes in the early afternoon and you'll be on schedule if you get lucky. |
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Anyone know which field is at Windsor?. I'm tempted to say the field at Buckeye was #11 but there a >50% chance that I'm mistaken. |
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mDNS can make establishing the connection to the robot take for-freaking-ever. If anything, the large number of game pieces and long robot setup times help to mask just how long the delay can be.
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Re: 2015 Between-Match Delays
We ran into a similar issue at Central Valley in Week 2. We were behind schedule quite a bit, so we had teams unplug their driver stations immediately after the match ended and the next match would plug their stations in as quickly as possible. The driver stations for the next match would connect to the FMS, but the next match wouldn't be pre-started yet, so they wouldn't see communications with their robot yet. Most of the time, we had to have teams restart the driver station application. But even then, the delay wasn't huge.
I think the biggest delays come during eliminations, because alliances will face back-to-back situations and this requires a field timeout. Tack on a timeout or two and there's a slightly longer today. Still, most regionals are ending on time or earlier than expected. |
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At a couple of my events we timed the inter-match delay and it was interesting to see how much perception and reality were uncorrelated. |
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Usually at Bayou, by the time the score had been settled, the robots cleared and replaced, and the field reset (which usually went pretty briskly considering that there are over 200 game pieces), the match was able to start within another minute or so; Chris Copleand often started announcing matchups before the last team was off the field to help achieve this.
About one match in four or five seemed to have extra delays. Of the ones where I could see or later heard the reason, two were improper robot placement (hanging over the landfill or auto zone) and the rest (about five or six) were connectivity issues (one robot, the rest driver station). I suspect most of the others were connectivity, as well; I could occasionally see one team working hard behind the polycarbonate while the others waited. |
Re: 2015 Between-Match Delays
The "mDNS" issues are something that is still being investigated. The better name for it might be "slow DS-robot connection on field", because there are a few glitches here and there that show similar symptoms, but different reasons for the delay/breakage. Also, the necessary DS restarts are caused by a few error conditions that require the TCP comms between FMS and DS to restart. They weren't discovered during beta and show up more often on some laptops than on others.
Good news is that some fixes are being rolled out with field configuration. Others would require new DS or library releases, but there is considerable overhead with a mid-season release. So I guess the summary is that your perception is correct, and it is something that is being worked on more than it may appear. Greg McKaskle |
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You want the case COLOR. All the cases in one field match in color--and one or more of them are generally kept right next to the field. Example: Gold field is currently in SVR, after trekking to Inland Empire, CVR, Los Angeles, Sacramento, and Ventura. (Though, I think Gold field is #6, at least it uses radio set #6.) |
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I think the faster turnaround time from the refs as they hit their groove (so the field can complete prestart before the next round of teams plugs in) is the biggest factor in these delays not being seen later in the competition. Quote:
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Re: 2015 Between-Match Delays
Matches got behind schedule at Northern Lights from 20 minutes to ~40 and back down to <20; (ie a team supposed to be on the field at 12:00 didn't play until anywhere from 12:20 to 12:40), delays were sometimes really long. (Noodle throwing contest anyone?)
North Star, we've stayed about 20 minutes behind. Some matches take as little as resetting the field and the like, some took 10 minutes or more. I'd say allowing an entire match cycle at 8 minutes as noted before is good timing. |
Re: 2015 Between-Match Delays
At Midwest we have an aggressive 7 minute pace for match times. We were actually on schedule for most of the day and I think at one point we were ahead of schedule.
(I was actually surprised that each team was only given 10 matches. Usually it seems that Midwest pushes the schedule to the max.) Maybe it helps that there are no rookie teams? |
Re: 2015 Between-Match Delays
At the Michigan events I've volunteered at, the time consumers are, in order (from least to most time):
When things run well, you can keep to a 7-minute cycle, with occasional 6's or 8's. But then you have a big delay where some robot just will not connect, and the FTA's and Orange Hats are working feverishly. Sometimes it takes 2 or 3 dance songs before you're ready to go, and this year there's no way to make up that time. I didn't count, but in a normal 80-match qualification in FiM, there's probably 2 or 3 times that the green light goes on before the announcer is done introducing the teams. There's maybe 5 or 6 matches where we're waiting for last minute adjustments to the robot after the light is green, and that only for a few seconds. The rest of the time everything is ready to go except the electronics. |
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Some of the four regionals that I've attended that didn't have Kate as FTA seemed to have many long delays between matches. Here at AZ West, she's keeping things on time and running smooth.
It's an interesting phenomenon. |
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The "red case" field was working pretty well for us at AZ West.
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So back to my original concern...do you think I will be safe planning for 8 minute turnaround...as long as we can keep field reset, and robot-transport configuration-transition within reasonable times as well? I feel comfortable predicting physical setups...just have no idea what to expect with the networking resets.
I am assuming that by October, more of these quirky connection issues will be figured out and solved. I want to figure out how "big" of an event we can plan without running too long or sacrificing number of games played per team. |
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The true "quirks" are most likely due to background tasks running on a team's Driver Station computer. FIRST can't do anything about that. It's up to the teams to clean up their computers' configuration, turning off antivirus scanners and firewalls and software updaters and streaming music clients and Skype and everything that isn't part of the FRC software. |
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SVR was actually ahead of schedule a lot of the time. (I know because it really messed with our practice field slots.) The theory I heard for this was because the announcers were announcing teams during field reset. However, there were sometimes the aforementioned connectivity issues. Whenever I noticed a delay, that was the problem. Of course, I saw maybe 25 of the 95 matches because I was in the pits, so sample size is not perfect.
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Re: 2015 Between-Match Delays
In Indiana at the state championship tournament, the field was running nearly a match ahead of schedule (8 min ahead). This can be counted towards in a district it was everyone's 3rd event and it was the same field crew at most events. Teams were complaining to the point that we had to do delay songs/dances when there was no problem at all.
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As far as team experience (first event vs second/third event), I don't have the exact numbers handy at the moment but I believe that roughly 1/3-1/2 of the teams had already attended an event before coming to ours. 8 minute turns is definitely doable and should allow for a slightly more relaxed atmosphere and give you some more wiggle room. |
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Team #: jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj
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Field 12 was the Windsor Field. The field was also previously in Montreal and North bay. It will not be at championships though. There was a lot of connection issues and replays in Windsor, we believe this was due to the venue and the amount of WiFi/Hot Spots in the area. When the field was working properly on Saturday morning we were running 6 minute cycles (for the most part). Hopefully next year we do not have similar issues! Also volunteering as a FTAA was a lot of fun, and a great learning experience. I would recommend it to anyone (however it is very tiring and a lot of work) |
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I'm not sure that I can get used to being able to sit down for a leisurely lunch in the middle of the event days though. That is just plain weird. That is supposed to be a time of chaos...or it has been in my past experience of several years of FTAA duty. Thanks to all of the Arizona West teams that made the event a sheer pleasure to be your FTAA!! |
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That being said, FTAA is definitely my favorite volunteer role, but it's not easy at all (or stress-free) |
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Thanks everyone! |
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Thursday: 28 235 Friday: 27 628 (actually more since phone was dead for a long time) Saturday: 28 131 And I agree with FTAA being a really fun role. I did score keeping last year and I really enjoyed that to (although there would have been a lot less steps per day). |
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I still say being the FTAA is the most exhausting fun I've ever had...and I love doing it. Bring more on! Oh yeah, the Arizona State AIA Championship is my next FTAA assignment...ROBOTICS AS AN OFFICIAL STATE RECOGNIZED SPORT!! |
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